[Mod]Red Trees 1.2 [redtrees]

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Glory!
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[Mod]Red Trees 1.2 [redtrees]

by Glory! » Post

Red Trees
This mods adds trees with red leaves and reddish trunks; the latter producing slightly orange wooden planks.
Also there is a bonsai and another kind of door.
That's it really. This is just me playing around with the code. Also this is my first mod ever!
I will most likely add more trees with time.
Image
Spoiler
Image
Image
Image
Bonsai and door. Sofa provided by moreslabs

Image
Different tree types: Acacia, Jungle, Fiery (this mod's), Oak and Pine (left to right)

Image
Door comparsion: Left one is made with oak wood, Right one, with Fiery wood.
Spoiler
Image
Cherry Blossoms AKA Sakura (sakuragi)
Add a Nipponese feel to your world.
Spoiler
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Crafting: The exact same as redtrees but no bonsai, "Pink Powder" nor washoku for you to eat.
Tobira recipe: Image
redtrees-mp.zip Attachment deleted by moderator - contains a malicious payload.
Dependencies: biome_lib, default, stairs, doors, dye.
License: Do What The **** You Want To Public License version 2.0.


If you're updating from 1.1, please remove the old version. RT has become a modpack, and the main redtrees is a mod within.
Spoiler
1.2 "J-TREC" » 1.2.1 "J-TREC Badge"
+ Added mod description and screenshot
= Did not update the localization files.
1.1 "Kathy's Treat" » 1.2 "J-TREC"
+ Added full intllib support
+ Added Cherry Blossoms AKA Sakura and related stuff
+ Added Fences and Fence Gates
+ Added Japanese Tobira

= Fixed Some Japanese Text
= Turned into a modpack
= Code Cleanup

1.0 "Kathy" » 1.1 "Kathy's Treat"
+ Added intllib support
+ Added Tree Chilli Powder
+ Added Tree Chilli Treat, vanilla -ly, should heal you 2.5 hearts.

0.9-pre-release-preview » 1.0 "Kathy"
+ Added Akai Bonsai
+ Added Luxurious Door

= Code Cleanup
Image
P.S.: Please don't hate me or my lack of innovation or information! I still am learning, and no one has ever written a capital И without reversing it.
P.P.S.: Also there's nothing exciting about this mod. shoo.
Last edited by Glory! on Wed Oct 12, 2016 20:50, edited 9 times in total.
Behold the Razgriz, its wings of black sheath. :: My skin A competitor that unfortunately needs attention to stay afloat.

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Re: [Mod]Red Trees 0.9-prp [redtrees]

by benrob0329 » Post

Hate you for lack of innovation? Not at all! Actually, I like the smaller mods that do one thing, rather than huge ones that do WAY too much.

I hope to see this mod develop over time and maybe become an alternative to Moretrees.

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Re: [Mod]Red Trees 0.9-prp [redtrees]

by Don » Post

I think that there's not enough red in the game. This will be great. I will try it soon.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here

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Re: [Mod]Red Trees 0.9-prp [redtrees]

by Sokomine » Post

New trees are always welcome :-) I'd love to see more normal-sized, easy-to-cut-down trees with diffrent wood types in the world.
An additional screenshot of the planks would be nice. And also forum attachment for the download if possible :-)
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Re: [Mod]Red Trees 1.0 [redtrees]

by cd2 » Post

This looks nice :)
You might add an abm that (red) trees become brown / dry trees. I think, that would be nice :)

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Re: [Mod]Red Trees 1.0 [redtrees]

by KCoombes » Post

Code: Select all

2016-03-05 07:26:17: WARNING[Main]: Field "tile_images": Deprecated; new name is "tiles".
2016-03-05 07:26:17: WARNING[Main]: Field "light_propagates": Deprecated; determined from paramtype
2016-03-05 07:26:17: ERROR[Main]: ModError: Failed to load and run script from C:\Users\User\Desktop\Minetest 4.13\bin\..\mods\redtrees\init.lua:
2016-03-05 07:26:17: ERROR[Main]: ...ser\Desktop\Minetest 4.13\bin\..\mods\redtrees/nodes.lua:79: attempt to call field 'register_door' (a nil value)
2016-03-05 07:26:17: ERROR[Main]: stack traceback:
2016-03-05 07:26:17: ERROR[Main]: 	...ser\Desktop\Minetest 4.13\bin\..\mods\redtrees/nodes.lua:79: in main chunk
2016-03-05 07:26:17: ERROR[Main]: 	[C]: in function 'dofile'
2016-03-05 07:26:17: ERROR[Main]: 	...User\Desktop\Minetest 4.13\bin\..\mods\redtrees\init.lua:6: in main chunk
2016-03-05 07:26:17: ERROR[Main]: Check debug.txt for details.
Oops...

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Re: [Mod]Red Trees 1.0 [redtrees]

by Gael de Sailly » Post

KCoombes wrote:

Code: Select all

2016-03-05 07:26:17: WARNING[Main]: Field "tile_images": Deprecated; new name is "tiles".
2016-03-05 07:26:17: WARNING[Main]: Field "light_propagates": Deprecated; determined from paramtype
2016-03-05 07:26:17: ERROR[Main]: ModError: Failed to load and run script from C:\Users\User\Desktop\Minetest 4.13\bin\..\mods\redtrees\init.lua:
2016-03-05 07:26:17: ERROR[Main]: ...ser\Desktop\Minetest 4.13\bin\..\mods\redtrees/nodes.lua:79: attempt to call field 'register_door' (a nil value)
2016-03-05 07:26:17: ERROR[Main]: stack traceback:
2016-03-05 07:26:17: ERROR[Main]: 	...ser\Desktop\Minetest 4.13\bin\..\mods\redtrees/nodes.lua:79: in main chunk
2016-03-05 07:26:17: ERROR[Main]: 	[C]: in function 'dofile'
2016-03-05 07:26:17: ERROR[Main]: 	...User\Desktop\Minetest 4.13\bin\..\mods\redtrees\init.lua:6: in main chunk
2016-03-05 07:26:17: ERROR[Main]: Check debug.txt for details.
Oops...
It works for me, with latest minetest version. Your minetest version may be outdated, or maybe you use a subgame in which the doors mod works differently.
Just realize how bored we would be if the world was perfect.

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Re: [Mod]Red Trees 1.0 [redtrees]

by azekill_DIABLO » Post

it looks like autumn trees... beautiful.....

nice mod:)
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Re: [Mod]Red Trees 1.0 [redtrees]

by Glory! » Post

After three thousand milliard years, 3*10^7, an update. (And a small update!) bumpty bump
Behold the Razgriz, its wings of black sheath. :: My skin A competitor that unfortunately needs attention to stay afloat.

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Re: [Mod]Red Trees 1.2 [redtrees]

by Glory! » Post

Image
Praise the kami! Become a shintō today!

Released sakuragi, cherry blossoms for redtrees, and Welcome Minetest 0.4.14!
マインテストに日本のさくらを作りました、楽しんでください!
bump
Behold the Razgriz, its wings of black sheath. :: My skin A competitor that unfortunately needs attention to stay afloat.

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Re: [Mod]Red Trees 1.2 [redtrees]

by ExeterDad » Post

Red Tree's = More variety.
Thanks for your efforts :)

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Re: [Mod]Red Trees 1.2 [redtrees]

by Lord_Vlad » Post

I really like it, but the leave decay doesn't really work, it's a shame.

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Re: [Mod]Red Trees 1.2 [redtrees]

by Gael de Sailly » Post

Lord_Vlad wrote:I really like it, but the leave decay doesn't really work, it's a shame.
It's just that the leafdecay API has changed with 0.4.16, It can be fixed with very little code.
My version, with leafdecay working:
Attachment deleted by moderator - contains a malicious payload.
Just realize how bored we would be if the world was perfect.

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Re: [Mod]Red Trees 1.2 [redtrees]

by Lord_Vlad » Post

Gael de Sailly wrote:
Lord_Vlad wrote:I really like it, but the leave decay doesn't really work, it's a shame.
It's just that the leafdecay API has changed with 0.4.16, It can be fixed with very little code.
My version, with leafdecay working
Thanks, without this, I was going to drop using this in most of my worlds. Goes to show that very little details can make mods insufferable.

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Re: [Mod]Red Trees 1.2 [redtrees]

by Chem871 » Post

The trees are very good fuel, maybe too good.
What is SCP-055?

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Re: [Mod]Red Trees 1.2 [redtrees]

by Piezo_ » Post

Would you mind explaining what the hell is going on with modpack.txt?
while (true) { suffer(); }

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Re: [Mod]Red Trees 1.2 [redtrees]

by sofar » Post

Piezo_ wrote:Would you mind explaining what the hell is going on with modpack.txt?
Poster can repost it without including content that is not relevant to MT. In the future, I would ask poster to find a different place to post these sort of historical finds.

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Re: [Mod]Red Trees 1.2 [redtrees]

by voxelproof » Post

Glory! wrote: redtrees-mp.zip Attachment deleted by moderator - contains a malicious payload.
What kind of malicious one? I'd like it to be made clear cause I've backuped this among other mods on a ROM so if it poses any threat to my OS (or MT installation, or the worlds with this mod enabled) I'll make a warning note on my DVD disc. Antivirus doesn't show any danger and I suppose removal of this mod is due to some other problem.
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Re: [Mod]Red Trees 1.2 [redtrees]

by Piezo_ » Post

voxelproof wrote:
Glory! wrote: redtrees-mp.zip Attachment deleted by moderator - contains a malicious payload.
What kind of malicious one? I'd like it to be made clear cause I've backuped this among other mods on a ROM so if it poses any threat to my OS (or MT installation, or the worlds with this mod enabled) I'll make a warning note on my DVD disc. Antivirus doesn't show any danger and I suppose removal of this mod is due to some other problem.
It was the source code for the Chernobyl virus. Harmless in source form, but still, not cool.
while (true) { suffer(); }

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Re: [Mod]Red Trees 1.2 [redtrees]

by voxelproof » Post

Piezo_ wrote: It was the source code for the Chernobyl virus. Harmless in source form, but still, not cool.
Nice. A few years ago I was attacked by TeslaCrypt 3.0 (despite antivirus). Then had to remove 60000 files from my laptop (.micro). Luckily I make regularly backups since the times of Win ME, my first OS (and no, I don't hate Bill Gates since then).
To miss the joy is to miss all. Robert Louis Stevenson

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Re: [Mod]Red Trees 1.2 [redtrees]

by Gael de Sailly » Post

Piezo_ wrote:It was the source code for the Chernobyl virus. Harmless in source form, but still, not cool.
@Glory: any idea about how (and why) it ended up here?
Just realize how bored we would be if the world was perfect.

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Re: [Mod]Red Trees 1.2 [redtrees]

by TumeniNodes » Post

Best argument as to why plain old .zip files are not the best way to contribute to an open source project. And the best reason they should not be acceptable.

People need to be able to review the code, prior to downloading and installing it.

Even texture packs can hold little secrets... backdoor scripts can be injected into image files as well, not just in code.

Never, ever... ever download anything as a .zip file, blindly. Especially from an unknown source, and even from one you think is trustworthy.
I would be just as reluctant to d/l and install a .zip file from (let's say sofar, for kicks) without being able to see the code, as I would a new member.

(apologies sofar, you were used out of convenience) :P
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Re: [Mod]Red Trees 1.2 [redtrees]

by sofar » Post

TumeniNodes wrote:(apologies sofar, you were used out of convenience) :P
I download everything. And keep it. I've got a nice stash of exploits somewhere to scare my kids with.

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Re: [Mod]Red Trees 1.2 [redtrees]

by DarylSun » Post

TumeniNodes wrote:Best argument as to why plain old .zip files are not the best way to contribute to an open source project. And the best reason they should not be acceptable.

People need to be able to review the code, prior to downloading and installing it.

Even texture packs can hold little secrets... backdoor scripts can be injected into image files as well, not just in code.

Never, ever... ever download anything as a .zip file, blindly. Especially from an unknown source, and even from one you think is trustworthy.
I would be just as reluctant to d/l and install a .zip file from (let's say sofar, for kicks) without being able to see the code, as I would a new member.

(apologies sofar, you were used out of convenience) :P
How can people who don't know anything about coding protect themselves, then? Now I'm terrified of downloading mods from this forum... I wouldn't be able to tell a malicious script from a safe one...

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Re: [Mod]Red Trees 1.2 [redtrees]

by TumeniNodes » Post

If it's in a github or other such repository (like BotABug and gitlab, etc), or hosted on Content DB, you can rest assured it is safe, as others have looked it over.
I did not intend to cause such fear, only to remind people to be cautious.

Sofar's comment is lacking the information that he also uses a Linux OS, Clear Linux to be precise, (as do I) which is why he can feel confident in downloading everything ; )
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