Chibi ghost wrote:A lesser spotted tree cow
Hybrid Dog wrote:
Hybrid Dog wrote:
sorcerykid wrote:My new A* pathfinder algorithm for Minetest[/img]
voxelproof wrote:This overhaul seems to have been a little precipitous.
Hybrid Dog wrote:voxelproof wrote:This overhaul seems to have been a little precipitous.
It still is an overhaul, the current algorithm generates the rooms within one big cuboid.
https://github.com/HybridDog/recdiv/blo ... r/init.lua
By extending it with staircases, hallways, some fixed door positions, windows, lighting, a roof, more nodes, patterns, and more, it probably could generate neat looking houses.
firefox wrote:public farm in the Hidden Ninja Village on Xanadu.
the top roof is made of glass, so it doesn't cast a shadow on the crops.
sorcerykid wrote:My new A* pathfinder algorithm for Minetest, is now in alpha testing. It handles 3D terrain mapping, converting all walkable surfaces into 2D "hint" maps, then compresses and caches those results into per-mapblock node-graphs for lightning fast lookups. The pathfinder supports numerous search options too; e.g. jumping, dropping, falling, ducking, cutting corners, opening doors, climbing ladders.
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