ywwv wrote: ↑Mon Mar 22, 2021 00:39
MHL wrote: ↑Tue Mar 09, 2021 20:20
They are small because those are the textures of the nodes themselves. The image I uploaded had a decreased color depth, here's another screenshot:
And no, I am no trying to deceive anybody.
That's the problem . they're small.
those pictures take up maybe a quarter of an inch of square inches on my monitor. and I have a 27" monitor. how am I supposed to deal with this in the game? we didn't make this game for mice to play it . people are bigger. and so should your textures be .
Those are 16x16 textures, the same size that Minetest Game and most other games for Minetest use. In-game, they take up a whole node, they're not as small as displayed here on the MT Forums.
If, for some reason, you don't believe me, feel free to try out the game yourself.
as for that screenshot, I am not very impressed. you have simply doubled down on your efforts to hide dithering. but I can see it easily.
As I said earlier, the image had a reduced color palette to take up less space, it does not look like that in-game.
Why would I want to put so much effort into hiding problems with a Minetest game?
It's not like I make any money from it...
it's not too late to apologize to everyone here. nobody will resent you for it
Alright, sorry for making you think that the screen shot was a completely unedited in-game image. It wasn't.
Again, feel free to download the game and see what it really looks like for yourself, just please remember that this game is work-in-progress, and not ready to be played in survival.