Gael de Sailly's rendering using wziard's minetestmapper:
The structure, probably the largest ever created in voxel games of that kind, is 1334 nodes high from the grade and consists of nearly 3 million blocks*.
Some minor work on details is still needed, however I hope to make this map available for download in a few weeks time. Of course don't expect it to be furnished :)
Supporting beams, view from the ground floor
Inspired by music: https://www.youtube.com/watch?v=7mM46lVVarg
Downloading the .mts file to the world on my laptop takes exactly 15 minutes, and I succeeded only in second attempt; if your hardware is anything below 8GB RAM you should seriously consider whether to download this file -- it may, as it did on my laptop, freeze your computer. Also, depending on your harware configuration, assuming it's low-end one, it may take considerably longer to place the schematics into your world.
However if you luckily downloaded the schematics and can see the building, don't rush to see everything at once. Again, if you are using weakly performing machine, such precipitous sightseeing will most probably crash your MT game (or freeze the hardware) -- so, do it slowly and whenever you see slowdown in fps, turn off the world and wait a while until the RAM is cleared. In other words, use it responsibly :)
I am sorry to say that, but because of these risks I strongly advise those users, who have old or just weak hardware against downloading this file :| Sadly I had to say that, now you're warned and I take no responsibility for any damages that might arise from using this schematics (or from trying to use it). Otherwise my work might turn out for some of you to be just a more sophisticated version of "Albanian virus" but maybe a little more damaging.
To achieve the best aesthetic impression, use Good Morning Craft texture pack. The designing and construction were performed using this tp and it is integral to the visual coherence of the creation.
Before downloading the schematics make sure that you enabled following mods:
- World Edit
Unfortunately the schematics file contains a large hole in the west wing of the lowest part (part of the roof and internal supporting structure are erased). Of course the original creation is complete and I suppose it's due to some bug in the handling of .mts compression by the game. If you want, you may easily make a small repair; maybe this will encourage someone to continue the work on this creation which, from my side, I consider finished.
This schematics is released under CC-BY-SA 4.0. You are encouraged to use it in any constructive way; however I'd like to ask those who might like to include it in some gaming projects not to make any references to terrorist attacks and such stuff. What may look as an innocent play and fun for one group, not necessarily may be enjoyed by others.
This is in this particular case also very important. I'd like to express in this place my sincere gratitude, first of all to all developers who continue working on development of this awesome game engine, maintain it and allow users to find a beam of sunlight even when the weather outdoors is dark and gloomy. And, also important, they provide it for free. Thank you all.
The same goes to all modders whose mods were used during the construction of EVB. If any mod necessary for the proper performance of the map isn't shown in the list above or you experience any issues, please let me know.
The following .zip contains the schematics of the Empire Voxel Building. Unzip it and place in 'schems' folder in the chosen world folder in 'worlds' folder:
Enjoy! And I challenge you -- make something impressive, too. MTG and a great variety of its mods constitute a powerful creative tool. Don't try to make anything such big or just because it's big -- I've made it to proove myself, check the limits of the MTG and provide sort of trailblazer for others, who maybe will create better things. Just do something nice and original, the possibilities are infinite :)
* - numbers revised and updated by Gael's research. I hope all the nodes will stay in their proper places, but, as every professional user of World Edit knows, this tiny mischievous beings have their own lives and preferences and the structure will need maintenance to stay functional ;)