Post your screenshots!

Sokomine
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Re: Post your screenshots!

by Sokomine » Post

PEAK wrote: Little village
Where does the railtrack start that leads to that village? It seems to be a great place for a relaxed holliday.
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Re: Post your screenshots!

by IcyDiamond » Post

This one looks like a naturally generated wizard's tower.
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PEAK
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Re: Post your screenshots!

by PEAK » Post

Sokomine wrote:Where does the railtrack start that leads to that village?
Who knows…
Image
Sokomine wrote:It seems to be a great place for a relaxed holliday.
I tried to create atmosphere by letting only little space between the houses.
Last edited by PEAK on Mon Jan 28, 2019 14:19, edited 1 time in total.
I am okay with using the screenshots in all my posts for the website of Minetest (http://minetest.net).

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Re: Post your screenshots!

by Superuser » Post

A realm I found around -20000 on Blocky Survival.
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Re: Post your screenshots!

by Superuser » Post

sorcerykid wrote:Profiles allow users to build a personalized homepage, to describe themselves, their interests, etc. with access to the complete Bedrock Markup Language (currently used in the signs_rx mod) -- which has been extended to with support for embedded images, hyperlinks, and dynamic variables.
that's something that I would be excited to see
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Re: Post your screenshots!

by Hume2 » Post

I was experimenting with mapgen again. I was on a large plain and then I found a big hole. And then I found another one next to it. And then I didn't find any other.
PS: It's modified v7.
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voxelproof
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Re: Post your screenshots!

by voxelproof » Post

For those who suffer from harsh winter conditions:

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Of course such summer idyll is possible only in Heaven. Or Minetest.
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Re: Post your screenshots!

by sorcerykid » Post

Toying around with my new image rendering library for Minetest :) To my knowledge this is the first attempt to dynamically generate bitmap and raster images in formspecs (without having to restart the server and preload textures at login). This workaround takes advantage of a unique "feature" of formspec text labels -- without relying on hundreds of box or image elements.

Currently, it is possible to import PPM images from disk as well as to draw primitive vector graphics (circle, line, etc.) into a newly initialized image. There are three rasterizer modes available, which support 1-bit and 2-bit grayscale images. True-color images are down-converted automatically, with optional depth and gamma parameters. I'm still working on adding support for RGB color output.

Imagen Graphic Rasterizer:
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Orignial PNG Image:
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Imagen Picture Rasterizer:
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Original PNG Image:
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Imagen Artwork Rasterizer:
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There is a slight interlacing effect with the "artwork" (line art) rasterizer, due to the fact Minetest renders text with shadows. I haven't found a suitable fix. However, these artifacts can be overcome somewhat by using the "picture" (photo) rasterizer instead. However graphical text will be slightly blurrier in this mode (although I'm still tweaking the parameters).

Altogether, the renderer is decently fast, clocking in at about 13 ms for a 500 x 250 bitmap. My main impetus for creating Imagen is so that players can share screenshots and drawings directly in game and eventually between different servers.

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Re: Post your screenshots!

by texmex » Post

That is awesome, sorcerykid.

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Re: Post your screenshots!

by Hybrid Dog » Post

How can you make all the small pixels by only using text?

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Sokomine
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Re: Post your screenshots!

by Sokomine » Post

Hostile mobs of the NNSM (not so simple mobs) on the Not so simple server work pretty well, even when attacking in large masses:
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There are many decorative structures that spawn at mapgen time and which contai mob spawners. Those of manticores and blocos are particulary nice. This is the home of the famous ice boss. Even such large structures spawn pretty well most of the time:
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Manticores in love:
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Termos' texture experiment

by Wuzzy » Post

Image

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Re: Termos' texture experiment

by Lone_Wolf » Post

Wuzzy wrote:Image
That looks a lot better. Assuming the darker grass there has yet to be changed...
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voxelproof
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Re: Post your screenshots!

by voxelproof » Post

Sokomine wrote: Manticores in love:
Rather mantes. Looks as if one of them will be soon devoured.

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Playing around with that strange mod:

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Ultimate Peacemaker

Schematics will be uploaded as soon as I've completed the mod.
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sorcerykid
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Re: Post your screenshots!

by sorcerykid » Post

I just finished work on a brand new trophy mod, at the request of a player on JT2 that is soon to be holding a PvP tournament. I borrowed the model from VenessaE's HomeDecor modpack, then added about 200 lines of code to make trophies truly come to life :D

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Image

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The inscription information is retained in the node meta and the item meta. So once it is set by the presenter, then the trophy can placed, dug, dropped, and even stored in a chest, and it will always be associated with the winner.

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Re: Post your screenshots!

by Lone_Wolf » Post

sorcerykid wrote:
Spoiler
I just finished work on a brand new trophy mod, at the request of a player on JT2 that is soon to be holding a PvP tournament. I borrowed the model from VenessaE's HomeDecor modpack, then added about 200 lines of code to make trophies truly come to life :D

Image

Image

Image

The inscription information is retained in the node meta and the item meta. So once it is set by the presenter, then the trophy can placed, dug, dropped, and even stored in a chest, and it will always be associated with the winner.
Nice
Maybe add support for 1st, 2nd, and 3rd places?
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Re: Post your screenshots!

by Chibi ghost » Post

nice idea

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Re: Post your screenshots!

by Lone_Wolf » Post

Minetest 5.0 Carpathian (Something sticking down the top middle. I need to take screenshots properly)
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Re: Post your screenshots!

by Chibi ghost » Post

looks dramatic :D

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Re: Post your screenshots!

by voxelproof » Post

Lone_Wolf wrote:Minetest 5.0 Carpathian (Something sticking down the top middle. I need to take screenshots properly)
Screenshot is very good. Btw interesting map generation seems to lurk behind this scene. On my laptop taking a decent shot requires usually doing a lot of flying to erase all gaps in terrain generation, so, well, even in games with apparently simple graphics obtaining desired results also needs some time.
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A little more ambitious attempt in 'voxel' art: re-creating "The Great Wave off Kanagawa" by Hokusai.
Despite I've chosen a simplified version of this world-famous print, cubic grid with proper node palette seems to add a lot of expression to the picture:

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The schematics will be uploaded in its horizontal version (as depicted above) -- the lighting reveals all colours properly, otherwise when it's put vertically the framing of the voxel picture casts a shadow, changing the look. It's of course up to the future users how they'd prefer to have this art displayed, its darker (horizontal) version seems to be somewhat yet more eerie:

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This creation as well as the former one ("Peace") has been made using Real Terrain by bobomb and my own custom palette mod.

Of course I'm aware that, technically speaking, this is not a 'true' voxel art; voxels, like pixels, have no textures and can represent only one colour. It should be probably better called a "cubic art" or "block art", something like that.
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Re: Post your screenshots!

by Chibi ghost » Post

it's a very cool example of what two mods combined can do

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Re: Post your screenshots!

by voxelproof » Post

Chibi ghost wrote:it's a very cool example of what two mods combined can do
Another shot (slightly brightened and sharpened):

Image

Actually the hippie-psychedelic palette I used in both schematics is great for pop-art creations (and making voxel ads perhaps ;) ). However it's also possible to undertake more serious effort to reflect deeper layers of artistic expression. I've noticed that it's possible to re-create old masterpieces of painting giving them an even more convincing charge of aesthetic value, and revealing new dimension of well known artworks. It's strange, but, perhaps, sometimes it can be even better than the original as far as a viewer's experience is concerned.

This is re-creation of Bruegel's "Tower of Babel" made with Real Terrain and my Tapestry palette mod. The picture needs only 14 custom textures to achieve very interesting effect:

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Closeup of the canvas:

Image
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Last edited by voxelproof on Mon Feb 04, 2019 12:57, edited 1 time in total.
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Wuzzy
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Re: Post your screenshots!

by Wuzzy » Post

Image

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Re: Post your screenshots!

by Lone_Wolf » Post

Wuzzy wrote:
Spoiler
Image
That looks great
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Re: Post your screenshots!

by Christian_Soldier » Post

voxelproof wrote:
Chibi ghost wrote:it's a very cool example of what two mods combined can do
Another shot (slightly brightened and sharpened):

Image

Actually the hippie-psychedelic palette I used in both schematics is great for pop-art creations (and making voxel ads perhaps ;) ). However it's also possible to undertake more serious effort to reflect deeper layers of artistic expression. I've noticed that it's possible to re-create old masterpieces of painting giving them an even more convincing charge of aesthetic value, and revealing new dimension of well known artworks. It's strange, but, perhaps, sometimes it can be even better than the original as far as a viewer's experience is concerned.

This is re-creation of Bruegel's "Tower of Babel" made with Real Terrain and my Tapestry palette mod. The picture needs only 14 custom textures to achieve very interesting effect:

Image

Closeup of the canvas:

Image
So is it a mod that makes these pictures, or did you make them yourself? Because these are very impressive!
plz see my map from The Stanley Parable. viewtopic.php?f=12&t=19944&p=0&e=0

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