Maps for Capture the Flag mega-topic
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Re: Maps for Capture the Flag mega-topic
I just want to say a few things, to make sure I don't insult anyone. When reviewing maps I'll be very picky, even if there are parts I think are fine, if they could be negative, I'll point it out. Even if some "negative aspects" of the map remain, I might approve of it (Note: My approval does not equal being added to the game, I'm not a moderator). I'll just be picky about maps during reviews to allow the map maker to choose what to improve.
I also realise I didn't bring out many positives about the map, I'll try to do that more when reviewing other maps. (-Sniper- just happened to be the first map I critisised, but my next reviews should be more construtive).
I also realise I didn't bring out many positives about the map, I'll try to do that more when reviewing other maps. (-Sniper- just happened to be the first map I critisised, but my next reviews should be more construtive).
Current projects: Making a CTF map, Learning C++, Learning Programmer's Dvorak
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Re: Maps for Capture the Flag mega-topic
Brian Gaucher, more people checking out the submitted maps is always helpful for the reviewers, thanks. Feel free to review any map you want, and post the review here or in the corresponding PR page for that map.
https://github.com/MT-CTF/maps/pull/10
https://github.com/MT-CTF/maps/pull/13
https://github.com/MT-CTF/maps/pull/14
https://github.com/MT-CTF/maps/pull/15
PRs have already been created for your maps, thanks to MinetestSam:-sniper- wrote:ANAND please post my maps on GitHub when you will have time.
https://github.com/MT-CTF/maps/pull/10
https://github.com/MT-CTF/maps/pull/13
https://github.com/MT-CTF/maps/pull/14
https://github.com/MT-CTF/maps/pull/15
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Re: Maps for Capture the Flag mega-topic
Hello
I made new map, it is called Tunnel. It is like caverns map, but it doesn't have caves (air in caves was replaced with stone). There is 7x7x4 hole around the flags and beginnings of the tunnels are dug 8 nodes far (in the tunnels are 14 mese and 14 diamonds in each team). Base is made with indestructible stone brick (you can't dig them), only way out is 3x2 hole (tunnel). There is a lot of diamond and mese ore. You spawn with mese pick, 5 stick and 20 torches. There is no chests in game because there is no place where chests can spawn. I tested it in CTF game. Here are some screenshots:
Someone please post it on GitHub.
I made new map, it is called Tunnel. It is like caverns map, but it doesn't have caves (air in caves was replaced with stone). There is 7x7x4 hole around the flags and beginnings of the tunnels are dug 8 nodes far (in the tunnels are 14 mese and 14 diamonds in each team). Base is made with indestructible stone brick (you can't dig them), only way out is 3x2 hole (tunnel). There is a lot of diamond and mese ore. You spawn with mese pick, 5 stick and 20 torches. There is no chests in game because there is no place where chests can spawn. I tested it in CTF game. Here are some screenshots:
Spoiler
Code: Select all
name = Tunnel
author = -sniper-
hint = Dig to reach the enemy!
r = 115
h = 140
rotation = x
team.1 = red
team.1.color = red
team.1.pos = (0,2,96)
team.2 = blue
team.2.color = blue
team.2.pos = (-1,2,-105)
initial_stuff = default:pick_mese,default:stick 5,default:torch 20
Re: Maps for Capture the Flag mega-topic
Looks awesome! Id love to play on that map. My only concern is the lack of ores where the caves used to be.
Hey, what can i say? I'm the bad guy.
Re: Maps for Capture the Flag mega-topic
Holy... I think you made some tweaks to get that much mese and diamonds to generate. But what about iron? So that players can make steel doors and ammo. And since there's no way to acquire guns without chests, perhaps you should add rifles and ammo to the starters kit (or better yet shotty's...)?
Hey, what can i say? I'm the bad guy.
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Re: Maps for Capture the Flag mega-topic
Map is -1000 deep, so there is a lot of mese and diamond ore. There is some iron ore too. Image is made with WorldEdit (I replaced all stone, gravel, sand, iron ore, coal ore and copper ore with air).Stix wrote:Holy... I think you made some tweaks to get that much mese and diamonds to generate. But what about iron? So that players can make steel doors and ammo. And since there's no way to acquire guns without chests, perhaps you should add rifles and ammo to the starters kit (or better yet shotty's...)?
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Re: Maps for Capture the Flag mega-topic
Looks very interesting! While it's an underground map, it's very different from Caverns. I'm pretty busy at the moment, and I think Gael is just as busy as me. I'm afraid it might take some time to review these maps. I'll try to review at least the older ones tomorrow.-sniper- wrote:Hello
I made new map, it is called Tunnel. It is like caverns map, but it doesn't have caves (air in caves was replaced with stone). There is 7x7x4 hole around the flags and beginnings of the tunnels are dug 8 nodes far (in the tunnels are 14 mese and 14 diamonds in each team). Base is made with indestructible stone brick (you can't dig them), only way out is 3x2 hole (tunnel). There is a lot of diamond and mese ore. You spawn with mese pick, 5 stick and 20 torches. There is no chests in game because there is no place where chests can spawn. I tested it in CTF game.
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Re: Maps for Capture the Flag mega-topic
-sniper-, would you be able to attend to this? https://github.com/MT-CTF/maps/pull/13# ... -460025769
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Re: Maps for Capture the Flag mega-topic
Update of river_valley:ANAND wrote:-sniper-, would you be able to attend to this? https://github.com/MT-CTF/maps/pull/13# ... -460025769
- converted default:river_water_source to default:water_source
- converted default:river_water_flowing to default:water_flowing
- converted ctf_map:ind_dirt_with_grass to default:dirt_with_grass
Last edited by -sniper- on Thu Feb 07, 2019 17:19, edited 2 times in total.
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Re: Maps for Capture the Flag mega-topic
And some comments regarding Karsthafen: https://github.com/MT-CTF/maps/pull/15# ... -460073248
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Re: Maps for Capture the Flag mega-topic
Update of Karsthafen:
- different part of the original city
- Added solars and Peters to authors
Spoiler
Code: Select all
name = Karsthafen
author = solars, Peters and -sniper-
r = 115
h = 140
rotation = x
team.1 = red
team.1.color = red
team.1.pos = (-36,-7,82)
team.2 = blue
team.2.color = blue
team.2.pos = (-14,3,-106)
initial_stuff = default:pick_wood,default:sword_stone,default:torch 3
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Re: Maps for Capture the Flag mega-topic
Can I update plain_battle? I want to make "RED BASE" and "BLUE BASE" lettering indestructible. Players destroy it every game :/. I still can't find indestructible wool.
Re: Maps for Capture the Flag mega-topic
That'd be nice, while somewhat amusing at first its annoying to come back to base from combat and seemingly always find out a clever griefer changed the lettering to say something innapropriate, like "shit-base".-sniper- wrote:Can I update plain_battle? I want to make "RED BASE" and "BLUE BASE" lettering indestructible. Players destroy it every game :/. I still can't find indestructible wool.
Hey, what can i say? I'm the bad guy.
Re: Maps for Capture the Flag mega-topic
On the karsthafen update, i think the original location was more interesting, with the docks and water being a nice touch.
Hey, what can i say? I'm the bad guy.
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Re: Maps for Capture the Flag mega-topic
Hi guys
I made my first map, it is called Broken Mountains. It looks like Desert Spikes but without desert nodes.
When you spawn in the map. You will get 30 cobblestone to forward bridge or bridge up from the surface. You will not find any mese, diamond or apples (apples can be gained in chests), so the gameplay should be fine.
Overview
Update:
- replace wooden pickaxe with stone pickaxe
I made my first map, it is called Broken Mountains. It looks like Desert Spikes but without desert nodes.
When you spawn in the map. You will get 30 cobblestone to forward bridge or bridge up from the surface. You will not find any mese, diamond or apples (apples can be gained in chests), so the gameplay should be fine.
Spoiler
Code: Select all
team.1.color = red
team.1 = red
team.1.pos = (-47,26,60)
team.2.pos = (4,12,-69)
team.2.color = blue
author = Enrico
hint = Either bridge or swim to enemy.
rotation = x
h = 180
team.2 = blue
name = Broken Mountains
initial_stuff = default:pick_stone,default:sword_wood,default:torch 3,default:cobble 30
r = 120
- replace wooden pickaxe with stone pickaxe
Last edited by Enrikoo on Sat Feb 09, 2019 21:31, edited 2 times in total.
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Re: Maps for Capture the Flag mega-topic
Update of Plain battle map:
- "RED BASE" and "BLUE BASE" lettering is now made of indestructible wool
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Re: Maps for Capture the Flag mega-topic
Hi.-sniper- wrote:Hello
I made new map, it is called Tunnel. It is like caverns map, but it doesn't have caves (air in caves was replaced with stone). There is 7x7x4 hole around the flags and beginnings of the tunnels are dug 8 nodes far (in the tunnels are 14 mese and 14 diamonds in each team). Base is made with indestructible stone brick (you can't dig them), only way out is 3x2 hole (tunnel). There is a lot of diamond and mese ore. You spawn with mese pick, 5 stick and 20 torches. There is no chests in game because there is no place where chests can spawn. I tested it in CTF game. Here are some screenshots:Someone please post it on GitHub.Spoiler
Code: Select all
name = Tunnel author = -sniper- hint = Dig to reach the enemy! r = 115 h = 140 rotation = x team.1 = red team.1.color = red team.1.pos = (0,2,96) team.2 = blue team.2.color = blue team.2.pos = (-1,2,-105) initial_stuff = default:pick_mese,default:stick 5,default:torch 20
I've found some easter eggs at your map "tunnel", -sniper-.
Proof: Chests can be still spawned sometimes. :P
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Re: Maps for Capture the Flag mega-topic
Nice. Could you make a PR if possible?-sniper- wrote:Update of Plain battle map:
- "RED BASE" and "BLUE BASE" lettering is now made of indestructible wool
Original map: viewtopic.php?f=12&t=19729&start=50#p340882
Last edited by ANAND on Fri Feb 08, 2019 08:27, edited 1 time in total.
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Re: Maps for Capture the Flag mega-topic
O_O I'm really curious what was in the chest.Enrikoo wrote:Hi.-sniper- wrote:Hello
I made new map, it is called Tunnel. It is like caverns map, but it doesn't have caves (air in caves was replaced with stone). There is 7x7x4 hole around the flags and beginnings of the tunnels are dug 8 nodes far (in the tunnels are 14 mese and 14 diamonds in each team). Base is made with indestructible stone brick (you can't dig them), only way out is 3x2 hole (tunnel). There is a lot of diamond and mese ore. You spawn with mese pick, 5 stick and 20 torches. There is no chests in game because there is no place where chests can spawn. I tested it in CTF game. Here are some screenshots:Someone please post it on GitHub.Spoiler
Code: Select all
name = Tunnel author = -sniper- hint = Dig to reach the enemy! r = 115 h = 140 rotation = x team.1 = red team.1.color = red team.1.pos = (0,2,96) team.2 = blue team.2.color = blue team.2.pos = (-1,2,-105) initial_stuff = default:pick_mese,default:stick 5,default:torch 20
I've found some easter eggs at your map "tunnel", -sniper-.
Proof: Chests can be still spawned sometimes. :P
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Re: Maps for Capture the Flag mega-topic
Ok I will try.ANAND wrote:Nice. Could you make a PR if possible?-sniper- wrote:Update of Plain battle map:[/spoiler]
- "RED BASE" and "BLUE BASE" lettering is now made of indestructible wool
Original map: viewtopic.php?f=12&t=19729&start=50#p340882
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Re: Maps for Capture the Flag mega-topic
Update of Tunnel map:
- Added 15 chests in each base.
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Re: Maps for Capture the Flag mega-topic
Huh?-sniper- wrote:Update of Tunnel map:Original map: viewtopic.php?f=12&t=19729&p=342355#p342355
- Added 15 chests in each base.
You made it with much mess? How insane.
XD
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