Minetest 5.0 release candidate 1 (5.0.0-rc1)

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jas
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Re: Minetest 5.0 release candidate 1 (5.0.0-rc1)

by jas » Post

TillCoyote wrote:I probably found a bug. When I set my skin and model, my player looks like buried to 1 node:
The mod will need to be updated, with a change to the collisionbox for the entity.*

For reference, here are some models provided by stujones11.

*It's possible that the mod you are using has already been updated.

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Re: Minetest 5.0 release candidate 1 (5.0.0-rc1)

by Sires » Post

Also idk if its a bug or feature but when I press space on water I don't only go upwards but forward as well, and with shift I go move backward and down, that happens when flying too its so annoying.
I don't have anything important to say.

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Re: Minetest 5.0 release candidate 1 (5.0.0-rc1)

by texmex » Post

Sires wrote:Also idk if its a bug or feature but when I press space on water I don't only go upwards but forward as well, and with shift I go move backward and down, that happens when flying too its so annoying.
That would be the new pitch type flying mode, enabled with L button. I would've thought it'd be disabled by default but I'm not sure.

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Re: Minetest 5.0 release candidate 1 (5.0.0-rc1)

by Brian Gaucher » Post

I really like the new pitch type flying mode. Especially for moving forwards (W), but seems strange with jump ([space]), or sneak ([shift]). Is there an advanced option to only have it for the forward (W) and backward key (S)?
Current projects: Making a CTF map, Learning C++, Learning Programmer's Dvorak

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jas
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Re: Minetest 5.0 release candidate 1 (5.0.0-rc1)

by jas » Post

Thank you for this feedback. There has been extensive conversation on the GitHub issue tracker regarding just this behavior: https://github.com/minetest/minetest/issues/7946

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aristotle
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Re: Minetest 5.0 release candidate 1 (5.0.0-rc1)

by aristotle » Post

Linuxdirk wrote:For Arch you need nothing special because the system isn't that heavy modified. Just make sure you have the needed dependencies installed. cmake tells you what's missing.

Code: Select all

git clone --depth 1 https://github.com/minetest/minetest.git
cd minetest
git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game
cmake . -DRUN_IN_PLACE=TRUE
[install missing dependencies with pacman and re-run the cmake command]
make -j $(grep -c ^processor /proc/cpuinfo)
Now you can run the version with ./bin/minetest.
Perfect! Both the approaches work smoothly on Manjaro (an Archlinux derivative) too. Thank you.
Happy builds & explorations! | Initiating my Creative Minetest channel on YouTube

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Re: Minetest 5.0 release candidate 1 (5.0.0-rc1)

by TumeniNodes » Post

texmex wrote:
Sires wrote:Also idk if its a bug or feature but when I press space on water I don't only go upwards but forward as well, and with shift I go move backward and down, that happens when flying too its so annoying.
That would be the new pitch type flying mode, enabled with L button. I would've thought it'd be disabled by default but I'm not sure.
Yeh, that really should be disabled by default.
A Wonderful World

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jas
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Re: Minetest 5.0 release candidate 1 (5.0.0-rc1)

by jas » Post

And fixed for when in water, and its behavior adjusted, but that's apparently for 5.1.

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Re: Minetest 5.0 release candidate 1 (5.0.0-rc1)

by Wuzzy » Post

Has the string freeze been declared yet?
If yes, then plz don't forget to do this and push one final update to Weblate (Yes, Weblate is not up to date. Again! But this time it's different).

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Re: Minetest 5.0 release candidate 1 (5.0.0-rc1)

by TillCoyote » Post

Thanks for models repository.

I propose to hide last digit in version: 5.0.0 -> 5.0. It marks only patch rare releases, which aren't often used:
  • 5.0
  • 5.1
  • 5.1.1
  • 5.2
  • 42.0
<joking> Also use only Chrome versioning: Minetest 5, Minetest 6, Minetest 7 and do new releases every commit without testing </joking>

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Re: Minetest 5.0 release candidate 1 (5.0.0-rc1)

by Andrey01 » Post

When will 5.0.0-rc2 come?? The core devs promised to release it at last weekends yet!

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jas
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Re: Minetest 5.0 release candidate 1 (5.0.0-rc1)

by jas » Post

gitlab.com/minetest/minetest/pipelines

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Festus1965
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Re: Minetest 5.0 release candidate 1 (5.0.0-rc1)

by Festus1965 » Post

Andrey01 wrote:When will 5.0.0-rc2 come?? The core devs promised to release it at last weekends yet!
oh man
better a fixed and understood nice working rc1,
then a fast rc2 with still some old bugs ... faster r2 doesn't mean better release

if it is not fast enough for you go learn programming and help them finding, understanding and fix bugs.
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If urgend, you find me in Roblox (as CNXThomas)

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Andrey01
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Re: Minetest 5.0 release candidate 1 (5.0.0-rc1)

by Andrey01 » Post

Festus1965 wrote:
Andrey01 wrote:When will 5.0.0-rc2 come?? The core devs promised to release it at last weekends yet!
oh man
better a fixed and understood nice working rc1,
then a fast rc2 with still some old bugs ... faster r2 doesn't mean better release

if it is not fast enough for you go learn programming and help them finding, understanding and fix bugs.
I propose there have already no any bugs that needed to be fixed for 5.0.0 as the Milestone is cleared fully and the development on dev channel is quiet recently. It can be interpreted that 5.0.0 dev cycle is finished and so it has been ready now.

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jas
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Re: Minetest 5.0 release candidate 1 (5.0.0-rc1)

by jas » Post

Yeah I was wondering what the holdup of an RC2 was also, maybe they'll go straight to release. ^_^ Actually, right now there's work being done on the builtin statbars, so maybe that's the holdup. :D

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Re: Minetest 5.0 release candidate 1 (5.0.0-rc1)

by paramat » Post

We never promise anything in MT development, wisely.
I have been asking for RC2 to be released (i would do it if i knew how to) but the other core devs seem busy,

Anyway, apart from 1 new blocker issue that has appeared today the code is in release state, so we now really need people to compile latest MT code and test it over the next week or so.

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Re: Minetest 5.0 release candidate 1 (5.0.0-rc1)

by Wuzzy » Post

Please don't forget to update Weblate! :P
Make it a blocker if you must. xD

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