Sandboxing Lua Code

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Sandboxing Lua Code

by v-rob » Wed Feb 27, 2019 23:31

So, Mesecons has the luacontroller which can run Lua code, but it has protections against things like infinite loops/recursion, memory usage, io/os function calls, and program execution time. How does it protect against these, and how could I do the same thing?

Essentially, I want to have user-inputted Lua code that is sandboxed against malicious code as to not crash servers.

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Re: Sandboxing Lua Code

by wziard » Thu Feb 28, 2019 11:19

Use the source, luke! ... r/init.lua

I'm not yet really fluent enough in lua to understand everything that's going on there so I can't really tell you how I think it works, because I might be wrong. But if you want to use it you'll have to learn how it works yourself anyway. Slog through that init.lua , looking up everything you don't understand. Then you know how it works. Then you can use it.

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Re: Sandboxing Lua Code

by ShadMOrdre » Thu Feb 28, 2019 18:08

wziard, this is classic advise.
Use the source, luke!


Other examples to look at are Micus' micupack mod, and the Digilines mods.

micupack, IIRC, has a sandboxed Lua controller. The varous Digilines mods also have interaction with the mesecons controller, and include their own brand of controller.

As wziard said, lots of code reading.....and May the Source be with you!
MY MODS: lib_ecology lib_materials lib_clouds lib_node_shapes ---- Inspired By: Open Source Virtual World Simulator Opensimulator.

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Re: Sandboxing Lua Code

by Exilyth » Sat May 11, 2019 12:39

The lua users wiki is not minetest specific, but has an article on sandboxing which may help:

But tbh you're probably better off learning from other mods doing sandboxing.

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