Minetest 5.0.0

User avatar
sfan5
Moderator
Posts: 3935
Joined: Wed Aug 24, 2011 09:44
GitHub: sfan5
IRC: sfan5
Location: Germany

Minetest 5.0.0

by sfan5 » Post

Minetest 5.0.0 has been released!

Please note: According to our versioning scheme, 5.0.0 is a breaking release and not compatible to the 0.4 series.
This applies to clients and servers, other content such as mods, texture packs and worlds is unaffected and backwards-compatible as usual.

Changelog: https://dev.minetest.net/Changelog#0.4. ... 6.92_5.0.0
Source code: https://github.com/minetest/minetest/tree/5.0.0

Highlights:
  • Online content repository (instantly download games, mods, modpacks, texture packs from the menu)
  • New mapgen: Carpathian
  • Android: Better controls, joystick
  • Mods and games can be translated
  • Modding: More node drawtypes: disconnected nodeboxes (connected blocks), plantlike_rooted (
    underwater plants)
  • Modding: Custom player collision boxes, new map generator features
  • ... And much more!
Download:

User avatar
Lone_Wolf
Member
Posts: 2384
Joined: Sun Apr 09, 2017 05:50
GitHub: LoneWolfHT
IRC: Lone_Wolf or LoneWolfHT
In-game: Lone_Wolf
Location: Not there, THERE!

Re: Minetest 5.0.0

by Lone_Wolf » Post

:clap:
+∞

User avatar
Diamond knight
Member
Posts: 475
Joined: Sun Apr 19, 2015 19:50
GitHub: Diamondknight
In-game: Ferrumprinceps
Location: Chilling in Constantinople
Contact:

Re: Minetest 5.0.0

by Diamond knight » Post


User avatar
LegoLogger
Member
Posts: 39
Joined: Thu Sep 01, 2016 16:08
GitHub: BakerPrime
IRC: BakerPrime
In-game: BakerPrime
Location: Somewhere on mars.....
Contact:

Re: Minetest 5.0.0

by LegoLogger » Post

YAY! Awesome! Now I must download and get on other servers to update. lol
~~BakerPrime
For those who complain about radiation, I should remind you that every time you leave your house, you step into
the worlds largest radiation beam. (Why else do you think us programmers hide in basements? ;P )

if you need to speak to me, you can catch me on #VE-Minetest-Servers, #RRH-Servers, ##Minetestwithunk, or #Minetest

random_geek
Member
Posts: 43
Joined: Wed Jun 20, 2018 18:55
GitHub: random-geek
In-game: Techy5 random_geek

Re: Minetest 5.0.0

by random_geek » Post

Yay! Thank you to all the devs and contributors who made this possible through many months of hard work. I'm glad I got to be at least a small part of the development. :D
I have not failed. I've just found 10,000 ways that won't work. —Thomas Edison

Festus1965
Member
Posts: 1403
Joined: Sun Jan 03, 2016 11:58
In-game: bye bye

Re: Minetest 5.0.0

by Festus1965 » Post

Thanks to the team,
Server updated ... ready
Minetest has no future

User avatar
KatzEyez
Member
Posts: 45
Joined: Tue Aug 08, 2017 18:24
GitHub: KatzPetz
IRC: LadyK
In-game: LadyK
Location: (IG: Depends) (RL: USA)

Re: Minetest 5.0.0

by KatzEyez » Post

Awesome! Thanks for all the hard work!
Cannot wait to see what all is added/fixed.
Why wish upon a star when you can pray to the one who created it.

Sires
Member
Posts: 189
Joined: Mon Jan 02, 2017 21:00
GitHub: Sires0
IRC: Sires
In-game: Sires Sores Siri Seris or anything ppl call me
Location: :noitacoL

Re: Minetest 5.0.0

by Sires » Post

https://youtu.be/SDBZdvLw_iE?t=4
I think this music is appropriated for this
I don't have anything important to say.

piecubed
New member
Posts: 4
Joined: Sun Nov 25, 2018 19:49
GitHub: piecubed
IRC: piesquared
In-game: Matthias piesquared piecubed bookishwarrior

Re: Minetest 5.0.0

by piecubed » Post

WOOOOT!!
**Thanks all minetest devs!!!**

BBmine
Member
Posts: 3475
Joined: Sun Jul 12, 2015 22:51
GitHub: BBmine
IRC: BBmine
In-game: Baggins
Location: USA

Re: Minetest 5.0.0

by BBmine » Post

Sires wrote:https://youtu.be/SDBZdvLw_iE?t=4
I think this music is appropriated for this
This is another good song for this: https://www.youtube.com/watch?v=dQw4w9WgXcQ

Now I'll sit back and wait for it to trickle into the debian repositories :D

User avatar
Nathan.S
Member
Posts: 1032
Joined: Wed Sep 24, 2014 17:47
GitHub: NathanSalapat
IRC: NathanS21
In-game: NathanS21
Location: Bigsby Texas
Contact:

Re: Minetest 5.0.0

by Nathan.S » Post

Yay, I can finally release the unofficial release video. ;)
Thanks to all the developers and people that reported bugs.
Last edited by Nathan.S on Tue Mar 05, 2019 03:48, edited 1 time in total.
I record Minetest videos, Mod reviews, Modding tutorials, and Lets plays.
Check out my website, and brand new Minetest Modding Course

User avatar
sorcerykid
Member
Posts: 1451
Joined: Fri Aug 26, 2016 15:36
GitHub: sorcerykid
In-game: Nemo
Location: Illinois, USA

Re: Minetest 5.0.0

by sorcerykid » Post

Very impressive (claps)

I'll have to get to work on testing all my mods to ensure 5.0 compatibility :)

User avatar
paramat
Developer
Posts: 3691
Joined: Sun Oct 28, 2012 00:05
GitHub: paramat
IRC: paramat
Location: UK

Re: Minetest 5.0.0

by paramat » Post

To see a list of breaking changes that might affect your mods, see the 'Breaking changes and deprecations' section in the changelog https://dev.minetest.net/Changelog#0.4. ... 6.92_5.0.0

User avatar
paramat
Developer
Posts: 3691
Joined: Sun Oct 28, 2012 00:05
GitHub: paramat
IRC: paramat
Location: UK

Re: Minetest 5.0.0

by paramat » Post

Importantly for servers, CSM restrictions have been added, see
https://github.com/minetest/minetest/bl ... mple#L1467 and
https://github.com/minetest/minetest/bl ... mple#L1480

A server can, if desired, prevent clients from loading any client-provided CSM mod.

Alternatively, a server can allow client-provided CSM mod loading but disable any combination of the 5 CSM functions 'CHAT_MESSAGES', 'READ_ITEMDEFS', 'READ_NODEDEFS', 'LOOKUP_NODES_LIMIT', 'READ_PLAYERINFO'.

If the 'LOOKUP_NODES_LIMIT' restriction is active, node information can only be accessed by CSM mods for nodes within the specified radius around the player.

Note that the default value of 'csm_restriction_flags' allows client-provided CSM mod loading but disables all 5 CSM functions.

It's highly recommended that servers update to 5.0.0 to allow the use of CSM restrictions.

User avatar
Linuxdirk
Member
Posts: 2634
Joined: Wed Sep 17, 2014 11:21
In-game: Linuxdirk
Location: Germany
Contact:

Re: Minetest 5.0.0

by Linuxdirk » Post

This feels so good! Thanks for all the work!

User avatar
Andrey01
Member
Posts: 2416
Joined: Wed Oct 19, 2016 15:18
GitHub: Andrey2470T
In-game: Andrey01
Location: Russia, Moscow

Re: Minetest 5.0.0

by Andrey01 » Post

Hurray!
Is next version 5.1.0 or 5.0.1?

TillCoyote
Member
Posts: 30
Joined: Sat Jan 26, 2019 08:05
Location: Kasachische Republik

Re: Minetest 5.0.0

by TillCoyote » Post

Andrey01 wrote:Hurray!
Is next version 5.1.0 or 5.0.1?
Next minor will be 5.1, if in 5.0 will be some critical bugs found, 5.0.1 be released.

Festus1965
Member
Posts: 1403
Joined: Sun Jan 03, 2016 11:58
In-game: bye bye

Re: Minetest 5.0.0 - Client error

by Festus1965 » Post

Minetest Client 5.0.0 fresh taken,
starting with Ubuntu 18.04, wine - in terminal
gives after some time this ...

Code: Select all

2019-03-05 15:29:30: ERROR[MeshUpdate]: An unhandled exception occurred: std::bad_alloc
2019-03-05 15:29:30: ERROR[MeshUpdate]: In thread 9:
2019-03-05 15:29:30: ERROR[MeshUpdate]: /home/stefan/mt-build/build/minetest/minetest/src/util/thread.h:da: run: A fatal error occurred: std::bad_alloc
AL lib: (EE) alc_cleanup: 1 device not closed
Image (MTC-5.0.0-win32-stefan)

Image (MTC-win32-5.0.0-5b965e0)

Image (MTC-win32-5.0.0-705b454)
Last edited by Festus1965 on Tue Mar 05, 2019 09:49, edited 1 time in total.
Minetest has no future

User avatar
Worldblender
Member
Posts: 54
Joined: Tue Jun 30, 2015 22:12
GitHub: RQWorldblender
In-game: Worldblender

Re: Minetest 5.0.0

by Worldblender » Post

Great! I'm lucky that I haven't written any mods yet. They'll all be made with Minetest 5.0.0 and later in mind, so I don't have to worry about rewriting anything code-related.
All that I have to do now is wait for Linux binaries (specifically DEB and RPM packages), and I'm ready to try what's new.

User avatar
TalkLounge
Member
Posts: 313
Joined: Sun Mar 26, 2017 12:42
GitHub: TalkLounge
In-game: TalkLounge
Location: Germany

Re: Minetest 5.0.0

by TalkLounge » Post

Deleted
+ Spoiler
Subgames Server: Sky World Subgames German Survival Server: Wildes Land 2 E-Mail: talklounge@yahoo.de

TillCoyote
Member
Posts: 30
Joined: Sat Jan 26, 2019 08:05
Location: Kasachische Republik

Re: Minetest 5.0.0

by TillCoyote » Post

I teleported at y + 10000 nodes and I still can see loaded nodes at very down. Is it ok?

UPD: it segfaulted, I teleport at 0 20000 0 and it gone ok.
+ Spoiler

lincy
Member
Posts: 42
Joined: Tue Dec 29, 2015 19:37
Location: Taipei, Taiwan, R.O.C.

Re: Minetest 5.0.0

by lincy » Post

It's cool !!!

User avatar
cHyper
Member
Posts: 892
Joined: Fri May 06, 2011 08:49
GitHub: cHyper-0815OL
IRC: cHyper cHyper_de
In-game: cHyper cHyper_0815
Location: Austria
Contact:

Re: Minetest 5.0.0

by cHyper » Post

awesome... thanks to the devs... who made is possible...

User avatar
aristotle
Member
Posts: 79
Joined: Wed Mar 14, 2018 23:40
GitHub: askotos
IRC: aristotle_
In-game: aristotle
Location: Currently on Melpomene, waiting for the starship to be fixed.
Contact:

Re: Minetest 5.0.0

by aristotle » Post

THANK YOU! :D

Oh... On Nathan.S's video I just saw that stuff under water is not wrapped by air any more: M - A - R - V - E - L - O - U - S !!!
Last edited by aristotle on Tue Mar 05, 2019 14:35, edited 1 time in total.
Happy builds & explorations! | Initiating my Creative Minetest channel on YouTube

User avatar
Andrey01
Member
Posts: 2416
Joined: Wed Oct 19, 2016 15:18
GitHub: Andrey2470T
In-game: Andrey01
Location: Russia, Moscow

Re: Minetest 5.0.0

by Andrey01 » Post

TillCoyote wrote:I teleported at y + 10000 nodes and I still can see loaded nodes at very down. Is it ok?

UPD: it segfaulted, I teleport at 0 20000 0 and it gone ok.
+ Spoiler
It`s ok. As i see you enabled full view range ('R' key) when you were being in that place.

Locked

Who is online

Users browsing this forum: derixithy and 0 guests