Minetest 5.0.0

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sfan5
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Minetest 5.0.0

by sfan5 » Mon Mar 04, 2019 23:49

Minetest 5.0.0 has been released!

Please note: According to our versioning scheme, 5.0.0 is a breaking release and not compatible to the 0.4 series.
This applies to clients and servers, other content such as mods, texture packs and worlds is unaffected and backwards-compatible as usual.

Changelog: https://dev.minetest.net/Changelog#0.4.16_.E2.86.92_5.0.0
Source code: https://github.com/minetest/minetest/tree/5.0.0

Highlights:

  • Online content repository (instantly download games, mods, modpacks, texture packs from the menu)
  • New mapgen: Carpathian
  • Android: Better controls, joystick
  • Mods and games can be translated
  • Modding: More node drawtypes: disconnected nodeboxes (connected blocks), plantlike_rooted (
    underwater plants)
  • Modding: Custom player collision boxes, new map generator features
  • ... And much more!

Download:

 

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Re: Minetest 5.0.0

by LegoLogger » Tue Mar 05, 2019 00:04

YAY! Awesome! Now I must download and get on other servers to update. lol
~~BakerPrime
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if you need to speak to me, you can catch me on #VE-Minetest-Servers, #RRH-Servers, ##Minetestwithunk, or #Minetest
 

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Re: Minetest 5.0.0

by random_geek » Tue Mar 05, 2019 00:29

Yay! Thank you to all the devs and contributors who made this possible through many months of hard work. I'm glad I got to be at least a small part of the development. :D
I have not failed. I've just found 10,000 ways that won't work. —Thomas Edison
 

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Festus1965
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Re: Minetest 5.0.0

by Festus1965 » Tue Mar 05, 2019 00:35

Thanks to the team,
Server updated ... ready
Server: still up, see some gamer - but there is a new 1st important thread "climate change" for me. Something I know since 1992 - had seen the melting glacier in Switzerland.
 

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Re: Minetest 5.0.0

by KatzEyez » Tue Mar 05, 2019 01:37

Awesome! Thanks for all the hard work!
Cannot wait to see what all is added/fixed.
Hiya everyone! ^_^ Got Discord? I'm LadyK#3914 if you want to add me. You can find me on Tunnelers' Abyss! See you in game!
 

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Re: Minetest 5.0.0

by Sires » Tue Mar 05, 2019 01:53

https://youtu.be/SDBZdvLw_iE?t=4
I think this music is appropriated for this
I don't have anything important to say.
 

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Re: Minetest 5.0.0

by piecubed » Tue Mar 05, 2019 02:07

WOOOOT!!
**Thanks all minetest devs!!!**
 

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Re: Minetest 5.0.0

by BBmine » Tue Mar 05, 2019 02:08

Sires wrote:https://youtu.be/SDBZdvLw_iE?t=4
I think this music is appropriated for this

This is another good song for this: https://www.youtube.com/watch?v=dQw4w9WgXcQ

Now I'll sit back and wait for it to trickle into the debian repositories :D
 

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Re: Minetest 5.0.0

by Nathan.S » Tue Mar 05, 2019 02:30

Yay, I can finally release the unofficial release video. ;)
Thanks to all the developers and people that reported bugs.
Last edited by Nathan.S on Tue Mar 05, 2019 03:48, edited 1 time in total.
I record Minetest videos, Mod reviews, Modding tutorials, and Lets plays.
Check out my website, and brand new Minetest Modding Course
 

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Re: Minetest 5.0.0

by sorcerykid » Tue Mar 05, 2019 03:11

Very impressive (claps)

I'll have to get to work on testing all my mods to ensure 5.0 compatibility :)
 

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Re: Minetest 5.0.0

by paramat » Tue Mar 05, 2019 03:45

To see a list of breaking changes that might affect your mods, see the 'Breaking changes and deprecations' section in the changelog https://dev.minetest.net/Changelog#0.4.16_.E2.86.92_5.0.0
 

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paramat
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Re: Minetest 5.0.0

by paramat » Tue Mar 05, 2019 04:11

Importantly for servers, CSM restrictions have been added, see
https://github.com/minetest/minetest/blob/ae1caba6aaa6f0a13e70f195f371fd4e7a378491/minetest.conf.example#L1467 and
https://github.com/minetest/minetest/blob/ae1caba6aaa6f0a13e70f195f371fd4e7a378491/minetest.conf.example#L1480

A server can, if desired, prevent clients from loading any client-provided CSM mod.

Alternatively, a server can allow client-provided CSM mod loading but disable any combination of the 5 CSM functions 'CHAT_MESSAGES', 'READ_ITEMDEFS', 'READ_NODEDEFS', 'LOOKUP_NODES_LIMIT', 'READ_PLAYERINFO'.

If the 'LOOKUP_NODES_LIMIT' restriction is active, node information can only be accessed by CSM mods for nodes within the specified radius around the player.

Note that the default value of 'csm_restriction_flags' allows client-provided CSM mod loading but disables all 5 CSM functions.

It's highly recommended that servers update to 5.0.0 to allow the use of CSM restrictions.
 

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Re: Minetest 5.0.0

by TillCoyote » Tue Mar 05, 2019 07:40

Andrey01 wrote:Hurray!
Is next version 5.1.0 or 5.0.1?

Next minor will be 5.1, if in 5.0 will be some critical bugs found, 5.0.1 be released.
 

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Re: Minetest 5.0.0 - Client error

by Festus1965 » Tue Mar 05, 2019 08:30

Minetest Client 5.0.0 fresh taken,
starting with Ubuntu 18.04, wine - in terminal
gives after some time this ...

Code: Select all
2019-03-05 15:29:30: ERROR[MeshUpdate]: An unhandled exception occurred: std::bad_alloc
2019-03-05 15:29:30: ERROR[MeshUpdate]: In thread 9:
2019-03-05 15:29:30: ERROR[MeshUpdate]: /home/stefan/mt-build/build/minetest/minetest/src/util/thread.h:da: run: A fatal error occurred: std::bad_alloc
AL lib: (EE) alc_cleanup: 1 device not closed


Image (MTC-5.0.0-win32-stefan)

Image (MTC-win32-5.0.0-5b965e0)

Image (MTC-win32-5.0.0-705b454)
Last edited by Festus1965 on Tue Mar 05, 2019 09:49, edited 1 time in total.
Server: still up, see some gamer - but there is a new 1st important thread "climate change" for me. Something I know since 1992 - had seen the melting glacier in Switzerland.
 

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Re: Minetest 5.0.0

by Worldblender » Tue Mar 05, 2019 09:03

Great! I'm lucky that I haven't written any mods yet. They'll all be made with Minetest 5.0.0 and later in mind, so I don't have to worry about rewriting anything code-related.
All that I have to do now is wait for Linux binaries (specifically DEB and RPM packages), and I'm ready to try what's new.
 

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Re: Minetest 5.0.0

by TalkLounge » Tue Mar 05, 2019 09:48

Deleted
+ Spoiler
Subgames Server: Sky World Subgames German Survival Server: Wildes Land 2 E-Mail: talklounge@yahoo.de
 

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Re: Minetest 5.0.0

by TillCoyote » Tue Mar 05, 2019 10:29

I teleported at y + 10000 nodes and I still can see loaded nodes at very down. Is it ok?

UPD: it segfaulted, I teleport at 0 20000 0 and it gone ok.

+ Spoiler
 

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Re: Minetest 5.0.0

by cHyper » Tue Mar 05, 2019 12:29

awesome... thanks to the devs... who made is possible...
 

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aristotle
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Re: Minetest 5.0.0

by aristotle » Tue Mar 05, 2019 14:20

THANK YOU! :D

Oh... On Nathan.S's video I just saw that stuff under water is not wrapped by air any more: M - A - R - V - E - L - O - U - S !!!
Last edited by aristotle on Tue Mar 05, 2019 14:35, edited 1 time in total.
Happy builds & explorations!
 

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Re: Minetest 5.0.0

by Andrey01 » Tue Mar 05, 2019 14:25

TillCoyote wrote:I teleported at y + 10000 nodes and I still can see loaded nodes at very down. Is it ok?

UPD: it segfaulted, I teleport at 0 20000 0 and it gone ok.

+ Spoiler

It`s ok. As i see you enabled full view range ('R' key) when you were being in that place.
 

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