Warning: Applying the mod to an already existing world might cause rapid growth of weed. Make sure that no weed will grow in important areas of your world.
This mod makes weed spawning on griefed plots. The weed spawns sparsely on naturally generated terrain too, mainly at cliff edges. If the plot is griefed, nettles and other weed spawn much more frequently. Finally, owners of junky plots will get a revenge!
Nettles and carduus cause 1 damage per second. Cleavers slow down player's movement. Impatiens don't harm the player as such, it only doesn't look well. Scotch broom acts like a solid block. Giant hogweed causes 2 damage and hurts the players on punch. Other than that, all these plants can be used as fuel and burn 3 seconds each, scotch broom burns 6 seconds.
I've just noticed that the forum crash affected this thread too. For those people who didn't see whole this conversation, the problems seem to be already fixed.
If you lack the reality, go on a trip or find a job.
I noticed that I have a few commits in master which aren't in any release. I'm releasing 1.0.2 now. The weeds are now in group oddly_breakable_by_hand and some of them have a new model.
If you lack the reality, go on a trip or find a job.