ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'advtrains_itrainmap' in callback on_chat_message(): ...est-5/bin/../mods/advtrains/advtrains_itrainmap/init.lua:55: attempt to index field 'detector' (a nil value)
stack traceback:
...est-5/bin/../mods/advtrains/advtrains_itrainmap/init.lua:55: in function 'create_map_form'
...est-5/bin/../mods/advtrains/advtrains_itrainmap/init.lua:116: in function 'func'
/root/minetest-5/bin/../builtin/game/chatcommands.lua:30: in function </root/minetest-5/bin/../builtin/game/chatcommands.lua:9>
/root/minetest-5/bin/../builtin/game/register.lua:419: in function </root/minetest-5/bin/../builtin/game/register.lua:399>
thomasthespacefox wrote:Codesound: I do believe you have the wrong topic, advanced trains is an entirely separate mod from the one that provides the carts that come with Minetest Game, Mineclone, etc.. Advanced Trains is focused on proper 'full size' trains, like in the screenshot of the original post: viewtopic.php?f=11&t=14726
piet wrote:oh wrong topyc :|
h-v-smacker wrote:Why is it not always possible to open the signal's formspec? Granted, I did a mess rearranging segments, but still — I got a signal that only gives an error message "Signal signal at (...) - Unknown route set. Route is being cancelled" and then nothing. I cannot even unlink it from the tcb. I managed to remove it eventually (physical signal), but the tcb for the track in that coordinate still shows a button "Signalling", which again produces that message... Shouldn't route settings be accessible at all times? Or else how to fix that...
Speaking of which, I gather TCBs are tied to their physical coordinates. Can there be some way arranged to "nuke" a tcb at a given location? Like, destroy all the data associated with it?
thomasthespacefox wrote:a few suggestions:
- some 'Y' switches,
thomasthespacefox wrote:- it would look better if the trains could angle correctly on ramps.
orwell wrote:thomasthespacefox wrote:a few suggestions:
- some 'Y' switches,
During the next track rework. Making these is not fun.thomasthespacefox wrote:- it would look better if the trains could angle correctly on ramps.
They do that in the latest Git state in MT 5.0.0. Perhaps I haven't made a Content DB release yet.
Miniontoby wrote:How can the train turn around without a turnout and how to change the name of a platform/station??
orwell wrote:When restoring the NDB backup, it is really important that you restore both the "advtrains" and "advtrains_ndb" file from the same backup, because the node-id mappings are stored in the main save file.
And the file corruption protection is insufficient, but I don't know how to do this better. Maybe swap out files before writing and keep a "backup" save
Aside from that, in most cases it is sufficient to just restore "advtrains", since the Node DB will fill itself over time.
Users browsing this forum: No registered users and 8 guests