I'll refill this post soon
Prize
A 10$ USD will be given to the winner (winner will be contacted separetely). Second and third will receive honorable mention. In the case the first place winner chooses to decline, the prize will be given to second place.
Requirement
Your mod must be related to the ocean. Especially enriching survival. It can be biomes, mobs, plants, nodes, tools, etc. Your mod must have a forum and be hosted on Github, GitLab, etc. Zip-files do not qualify. WIP or incomplete mods may be submitted.
Judging
Mods must usable (if WIP, only complete features will be judged, others ignored). I myself will be judging. More people may be chosen. (Moderators interrested in helping PM)
Judging includes: Code quality, performance, easthetics (if applicable), stability, novelty, features, personal enjoyment.
Timeline
At least one month. Currently target: Mid-April. Target is flexible.
Due to the server rollback, the deadline is delayed to the end of May. Sorry for that.
Spoiler
A: Of course. But why not try to improve it too.
Q: My mod [would] relate to rivers. Does that count?
A: If it relates to both, fine. But it must relate to the ocean.
Q: I don't have any ideas.
A: Try making some underwater mobs, fish, mammals. More plants, corals, seaweed, ruins, underwater structures, boats, subs. Underwater construction nodes, diving equipment, fish farming, biomes, etc. See Facedeer's ideas