Post your screenshots!
- Hybrid Dog
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Re: Post your screenshots!
For the fractured game I implemented caves which use the Weierstraß function as fractal noise.
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- duane
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Underdark
Honestly, I think I like my flat caves the best. They may not be realistic, and they don't provide vertical access, but they're sure easier to deal with.
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Believe in people and you don't need to believe anything else.
- Hume2
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Re: Post your screenshots!
Wow, I like your caves.
If you lack the reality, go on a trip or find a job.
- DELTA_FORCE
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Re: Post your screenshots!
I am just playing with Blender, and made this for fun:
Now I have to make special textures for it, but it shouldn't be too hard :D (please note I know it is far from perfect)!
Now I have to make special textures for it, but it shouldn't be too hard :D (please note I know it is far from perfect)!
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check me out nowhere because i never do anything
- DELTA_FORCE
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Re: Post your screenshots!
Also, I would LOVE shadows like this in-game. I hope to see this implemented in the future.
FYI I made that in Blender, just as an example. Please don't ask for a non-existent download for a non-existent shader.
FYI I made that in Blender, just as an example. Please don't ask for a non-existent download for a non-existent shader.
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check me out nowhere because i never do anything
- voxelproof
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Re: Post your screenshots!
@ Wuzzy: wonderful images, great gallery. I guess it's mostly MC2 (except Hades). I really like the ambience of your game.
oss:
oss:
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To miss the joy is to miss all. Robert Louis Stevenson
- sorcerykid
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Re: Post your screenshots!
This is a repost from March 17, 2019, due to the forum rollback.
HTML seemed like a better candidate, but it would have required a far more sophisticated parser, which was overkill for basic layout and formatting of signs. BBCode was a happy medium, and mostly inspired the Bedrock Markup Language syntax, albeit with simpler tags tailored for Minetest. Currently, the entire parser and renderer is a mere 270 lines, so it benefits from being economical and extensible.
Here's an example of a few signs from the JT2 server. I imagine it would be difficult to recreate these with just markdown alone.
I'd considered few different markup standards, including HTML and markdown. However, markdown would not suffice since formspecs do not support headings, subheadings, bold text, italic text, or underlined text which are integral to markdown. Likewise, the specification does not account whatsoever for colored text, bordered text, tab stops, pagination, paragraph spacing, etc.Hybrid Dog wrote:This makes me think that a mod which converts markdown to a formspec could be a good idea, markdown is well-known and even readable as source after all.sorcerykid wrote: Profiles allow users to build a personalized homepage, to describe themselves, their interests, etc. with access to the complete Bedrock Markup Language (also used in the signs_rx mod) -- which has been extended to with support for embedded images, hyperlinks, and dynamic variables.
HTML seemed like a better candidate, but it would have required a far more sophisticated parser, which was overkill for basic layout and formatting of signs. BBCode was a happy medium, and mostly inspired the Bedrock Markup Language syntax, albeit with simpler tags tailored for Minetest. Currently, the entire parser and renderer is a mere 270 lines, so it benefits from being economical and extensible.
Here's an example of a few signs from the JT2 server. I imagine it would be difficult to recreate these with just markdown alone.
Re: Post your screenshots!
It was created in Let's Play ^^
German-Carpathian-server:
German-Carpathian-server:
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My YouTube-Site with Minetest-LetsPlays and some of my Servers: Carpathian Ethereal Vanilla Creative MineClone2 --- Discord
- voxelproof
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Re: Post your screenshots!
"Reflexion Hill" from "Raging Earth" tweaking of Valleys.
The name of this tweaking stems from the fact that its terrain is probably the most dangerous and treacherous one I've encountered so far. I lost several in-game characters because of sudden unexpected downcasts, hidden pits and precipices emerging from behind dense vegetation. Its mountains, albeit usually well below 1000 nodes high are hardly passable, and long stretches of calm and even flatlands and mild slopes put player's vigilance to sleep. Definitely an option for hardcore explorers only. No "floating rocks" makes the overall ambience very immersive and the landscapes are believable with considerably reduced "chunkiness" of rocky features.
The name of this tweaking stems from the fact that its terrain is probably the most dangerous and treacherous one I've encountered so far. I lost several in-game characters because of sudden unexpected downcasts, hidden pits and precipices emerging from behind dense vegetation. Its mountains, albeit usually well below 1000 nodes high are hardly passable, and long stretches of calm and even flatlands and mild slopes put player's vigilance to sleep. Definitely an option for hardcore explorers only. No "floating rocks" makes the overall ambience very immersive and the landscapes are believable with considerably reduced "chunkiness" of rocky features.
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To miss the joy is to miss all. Robert Louis Stevenson
- TumeniNodes
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Re: Post your screenshots!
Can you post the tweaks somewhere?voxelproof wrote:"Reflexion Hill" from "Raging Earth" tweaking of Valleys.
The name of this tweaking stems from the fact that its terrain is probably the most dangerous and treacherous one I've encountered so far. I lost several in-game characters because of sudden unexpected downcasts, hidden pits and precipices emerging from behind dense vegetation. Its mountains, albeit usually well below 1000 nodes high are hardly passable, and long stretches of calm and even flatlands and mild slopes put player's vigilance to sleep. Definitely an option for hardcore explorers only. No "floating rocks" makes the overall ambience very immersive and the landscapes are believable with considerably reduced "chunkiness" of rocky features.
A Wonderful World
- voxelproof
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Re: Post your screenshots!
This is 'work in progress', however at this stage I can assume that I've probably made the best what I could, so yes, the tweaking is posted here.TumeniNodes wrote:
Can you post the tweaks somewhere?
The terrain in its lower parts looks awesome, the hills are perfect as shown in screenshots below; however mountains are still a little too 'smooth' and need some noise. As far as I figured out Valleys mg probably doesn't feature 'noise' parameter for terrain, so I think the only way to improve the landscapes and make them look more realistic is by adding more micro-caves to 'scrape' mountain slopes.
"Raging Earth":
Code: Select all
mgvalleys_np_terrain_height = {
flags = defaults
lacunarity = 1
offset = -10
scale = 500
spread = (8192,8192,128)
seed = 12446
octaves = 6
persistence = 0.45
}
mgvalleys_np_inter_valley_slope = {
flags = defaults
lacunarity = 6
offset = 0.5
scale = 0.1
spread = (4096,8192,4096)
seed = 746
octaves = 1
persistence = 1
}
mgvalleys_np_inter_valley_fill = {
flags = defaults
lacunarity = 2
offset = 0
scale = 1
spread = (1024,1024,1024)
seed = 1993
octaves = 6
persistence = 0.8
}
mgvalleys_np_filler_depth = {
flags = defaults
lacunarity = 2
offset = 0
scale = 0.5
spread = (1024,256,1024)
seed = 1605
octaves = 3
persistence = 0.5
}
mgvalleys_np_massive_caves = {
flags = defaults
lacunarity = 2
offset = 0
scale = 1
spread = (512,256,256)
seed = 59033
octaves = 6
persistence = 0.63
}
mgvalleys_np_cave2 = {
flags = defaults
lacunarity = 5
offset = 0
scale = 13
spread = (67,67,67)
seed = 10325
octaves = 3
persistence = 0.5
}
mgvalleys_np_cave1 = {
flags = defaults
lacunarity = 5
offset = 0
scale = 13
spread = (61,61,61)
seed = 52534
octaves = 3
persistence = 0.3
}
mgvalleys_cave_width = 0.01
mgvalleys_river_size = 2
mg_flags = caves, dungeons, light, decorations
chunksize = 5
mgvalleys_lava_features = 0
mg_name = valleys
mapgen_limit = 31000
water_level = 1
seed = ***************************
mgvalleys_np_rivers = {
flags = defaults
lacunarity = 2
offset = 0
scale = 1
spread = (256,256,256)
seed = -6050
octaves = 5
persistence = 0.6
}
mg_biome_np_heat = {
flags = defaults
lacunarity = 2
offset = 50
scale = 50
spread = (1000,1000,1000)
seed = 5349
octaves = 3
persistence = 0.5
}
mgvalleys_water_features = 0
mg_biome_np_heat_blend = {
flags = defaults
lacunarity = 2
offset = 0
scale = 1.5
spread = (8,8,8)
seed = 13
octaves = 2
persistence = 1
}
mg_biome_np_humidity = {
flags = defaults
lacunarity = 2
offset = 50
scale = 50
spread = (1000,1000,1000)
seed = 842
octaves = 3
persistence = 0.5
}
mg_biome_np_humidity_blend = {
flags = defaults
lacunarity = 2
offset = 0
scale = 1.5
spread = (8,8,8)
seed = 90003
octaves = 2
persistence = 1
}
mgvalleys_spflags = altitude_chill, humid_rivers
mgvalleys_np_valley_depth = {
flags = defaults
lacunarity = 3
offset = 5
scale = 6
spread = (512,512,512)
seed = -1914
octaves = 1
persistence = 5
}
mgvalleys_altitude_chill = 90
mgvalleys_np_valley_profile = {
flags = defaults
lacunarity = 2
offset = 0.6
scale = 0.5
spread = (2048,2048,1024)
seed = 777
octaves = 1
persistence = 1
}
mgvalleys_large_cave_depth = -33
mgvalleys_massive_cave_depth = -256
mgvalleys_river_depth = 5
[end_of_params]
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To miss the joy is to miss all. Robert Louis Stevenson
- voxelproof
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Re: Post your screenshots!
An example of a montainous terrain in "Raging Earth". Here you can see why it's so challenging and also you can recognize the somewhat unnatural smoothness of the slopes which however can be easily improved by adding noise.
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To miss the joy is to miss all. Robert Louis Stevenson
- Phoenixflo44
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- sorcerykid
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Re: Post your screenshots!
This is a repost from April 26, 2019, due to the forum rollback.
It doesn't seem possible that just test came back online almost exactly two years ago. Here's a screencap from April 17, 2017 at 2:30am. I was one of the first players to log in, right after maikerumine announced the relaunch. Gotta love lag's "welcome" message!
This is spawn as it was in the spring of 2017:
And this is spawn (aka Tring Square) as of yesterday:
To commemorate the anniversary, I completed construction of a city hall on the site where the first picture was taken. It's the darkly clad International style skyscraper on the far right (an homage to Daley Plaza in Chicago), which I thought was fitting for the minimalist nature of just test server :)
Fun fact: Despite its simple appearance, the City Hall was a very costly project -- requiring over 1200 bones, due to the glass for the curtain wall as well the tiled flooring of the lobby.
LOL! That's crazy talamh. As they always say, it's important to have a good house on your shoulders :Ptalamh wrote: My giant Sam on just test has resisted many a determined greifer - they try to pour water or lava - like I'd build a Sam without placing a city protector to stop that happening pfff, you need to try harder. Trying to steal the wool blocks? They are all protected, do your worst!
It doesn't seem possible that just test came back online almost exactly two years ago. Here's a screencap from April 17, 2017 at 2:30am. I was one of the first players to log in, right after maikerumine announced the relaunch. Gotta love lag's "welcome" message!
This is spawn as it was in the spring of 2017:
And this is spawn (aka Tring Square) as of yesterday:
To commemorate the anniversary, I completed construction of a city hall on the site where the first picture was taken. It's the darkly clad International style skyscraper on the far right (an homage to Daley Plaza in Chicago), which I thought was fitting for the minimalist nature of just test server :)
Fun fact: Despite its simple appearance, the City Hall was a very costly project -- requiring over 1200 bones, due to the glass for the curtain wall as well the tiled flooring of the lobby.
Re: Post your screenshots!
Repost.....
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Re: Post your screenshots!
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- Hugues Ross
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Re: Post your screenshots!
Found a really nice natural arch in my test world:
Re: Post your screenshots!
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Re: Post your screenshots!
This is 90% of the map.
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- voxelproof
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Re: Post your screenshots!
SB66 wrote:Repost.....
And I restate that this is possibly one of the finest if not the nicest piece of voxel landscape art in Minetest so far :)
oss:
An example of typical terrain in "Raging Earth" - this screenshot actually shows calm, rolling hills and the "raging" features (which are the characteristic rocky culminations) can be seen only in the far background.
@Hugues Ross: great, tasty and very nice eye-candy and a very aesthetically pleasing shot.
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To miss the joy is to miss all. Robert Louis Stevenson
-
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Re: Post your screenshots!
Scenes from lib_materials / lib_ecology based worlds. Testing the addition of Aoteara, Australia, XOcean, and nsspf mods.
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- voxelproof
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Re: Post your screenshots!
When Minetest crosses boundary between trivial distraction and art sometimes nice things happen.
The first one was taken in MT 5. It's graphic capabilities are well better than those of previous versions. TP Dokucraft, not edited.
This one is edited (tp Sunny, MT 4.16).
The first one was taken in MT 5. It's graphic capabilities are well better than those of previous versions. TP Dokucraft, not edited.
This one is edited (tp Sunny, MT 4.16).
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To miss the joy is to miss all. Robert Louis Stevenson
Re: Post your screenshots!
New base in my other server.
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