Ask, and you shall receive. This is the complete map_meta.txt file. The seed from above images is included.
Other notes about the seed. There is a mountain, 700+ meters high, at -4800, 700, -4100 or there abouts. There is also a volcano in the making at 3200, 300, 3200, or there abouts.
As for ridges, IMHO, they are too unnatural looking. I am considering disecting the valleys_c mapgen, removing extraneous code, leaving only the river noises and the clay/sand/silt noises. This should, IMHO, create for more realistic rivers.
mgv7_np_cave2 = {
flags = defaults
lacunarity = 2
offset = 0
scale = 12
spread = (67,67,67)
seed = 10325
octaves = 3
persistence = 0.5
}
mgv7_np_cave1 = {
flags = defaults
lacunarity = 2
offset = 0
scale = 12
spread = (61,61,61)
seed = 52534
octaves = 3
persistence = 0.5
}
mgv7_np_cavern = {
flags = defaults
lacunarity = 2
offset = 0
scale = 1
spread = (384,128,384)
seed = 723
octaves = 5
persistence = 0.63
}
mgv7_cave_width = 0.09
mg_biome_np_heat = {
flags = defaults
lacunarity = 2
offset = 50
scale = 50
spread = (1000,1000,1000)
seed = 5349
octaves = 3
persistence = 0.5
}
mgv7_lava_depth = -256
mgv7_np_mount_height = {
flags = defaults
lacunarity = 2
offset = 256
scale = 112
spread = (1000,1000,1000)
seed = 72449
octaves = 3
persistence = 0.6
}
mg_biome_np_humidity_blend = {
flags = defaults
lacunarity = 2
offset = 0
scale = 1.5
spread = (8,8,8)
seed = 90003
octaves = 2
persistence = 1
}
mgv7_np_ridge = {
flags = defaults
lacunarity = 2
offset = 0
scale = 1
spread = (100,100,100)
seed = 6467
octaves = 4
persistence = 0.75
}
mgv7_large_cave_depth = -33
mg_biome_np_humidity = {
flags = defaults
lacunarity = 2
offset = 50
scale = 50
spread = (1000,1000,1000)
seed = 842
octaves = 3
persistence = 0.5
}
mg_biome_np_heat_blend = {
flags = defaults
lacunarity = 2
offset = 0
scale = 1.5
spread = (8,8,8)
seed = 13
octaves = 2
persistence = 1
}
mgv7_floatland_level = 1280
mgv7_np_terrain_base = {
flags = defaults
lacunarity = 2
offset = 4
scale = 800
spread = (4800,4800,4800)
seed = 5934
octaves = 8
persistence = 0.2
}
mgv7_np_float_base_height = {
flags = defaults
lacunarity = 2
offset = 48
scale = 24
spread = (300,300,300)
seed = 907
octaves = 4
persistence = 0.7
}
seed = 16096304901732432682
water_level = 1
mapgen_limit = 31000
mg_name = v7
mgv7_cavern_threshold = 0.7
mgv7_dungeon_ymin = -31000
chunksize = 5
mg_flags = nocaves, nodungeons, light, decorations, biomes
mgv7_np_height_select = {
flags = defaults
lacunarity = 2
offset = -0.8
scale = 2
spread = (1000,1000,1000)
seed = 4213
octaves = 8
persistence = 0.2
}
mgv7_np_mountain = {
flags = defaults
lacunarity = 2
offset = -0.6
scale = 1
spread = (250,350,250)
seed = 5333
octaves = 5
persistence = 0.63
}
mgv7_shadow_limit = 1024
mgv7_float_mount_height = 128
mgv7_float_mount_exponent = 0.75
mgv7_np_terrain_persist = {
flags = defaults
lacunarity = 2
offset = 0.6
scale = 0.1
spread = (2000,2000,2000)
seed = 539
octaves = 3
persistence = 0.6
}
mgv7_cavern_limit = -256
mgv7_cavern_taper = 256
mgv7_dungeon_ymax = 31000
mgv7_float_mount_density = 0.6
mgv7_np_terrain_alt = {
flags = defaults
lacunarity = 2
offset = -4
scale = 100
spread = (4800,4800,4800)
seed = 5934
octaves = 8
persistence = 0.3
}
mgv7_spflags = nomountains, noridges, nofloatlands, nocaverns
mgv7_np_filler_depth = {
flags = defaults
lacunarity = 2
offset = 0
scale = 1.2
spread = (150,150,150)
seed = 261
octaves = 3
persistence = 0.7
}
mgv7_mount_zero_level = 0
mgv7_np_ridge_uwater = {
flags = defaults
lacunarity = 2
offset = 0
scale = 1
spread = (1000,1000,1000)
seed = 85039
octaves = 5
persistence = 0.6
}
mgv7_np_floatland_base = {
flags = defaults
lacunarity = 2
offset = -0.6
scale = 1.5
spread = (600,600,600)
seed = 114
octaves = 5
persistence = 0.6
}
[end_of_params]
OSS:
This Island becomes the above continent using the map_meta.txt settings.

The volcano.

Another landscape, this one looking east across inland lake and sea, north of origin.
