Post your screenshots!

User avatar
voxelproof
Member
 
Posts: 903
Joined: Sat Aug 05, 2017 08:13
Location: Europe

Re: Post your screenshots!

by voxelproof » Wed May 08, 2019 07:12

When Minetest crosses boundary between trivial distraction and art sometimes nice things happen.

The first one was taken in MT 5. It's graphic capabilities are well better than those of previous versions. TP Dokucraft, not edited.

Image

This one is edited (tp Sunny, MT 4.16).

Image
Attachments
r_a1.jpg
(226.93 KiB) Not downloaded yet
icy_cove.jpg
(64.39 KiB) Not downloaded yet
Game is the essence of life; therefore every good game makes life better.
 

Pokecat
Member
 
Posts: 11
Joined: Tue Jan 09, 2018 00:53

Re: Post your screenshots!

by Pokecat » Wed May 08, 2019 19:40

New base in my other server.

Image
Attachments
Screenshot_20190508-133856.png
(471.41 KiB) Not downloaded yet
 

ShadMOrdre
Member
 
Posts: 534
Joined: Mon Dec 29, 2014 08:07
Location: USA
GitHub: ShadMOrdre
In-game: shadmordre

Re: Post your screenshots!

by ShadMOrdre » Thu May 09, 2019 06:52

The following shots expose an area approximately 3.5 km long by about 1 km wide. They are from two seperate time periods, with some mod editing done in between, which accounts for the different flora layouts. This is from my own favorite seed, (shown in screenie), with some edits to the default v7 parameters. Namely, terrain_base, terrain_alt, and height_select. Mountains, caverns, ridges, and floatlands are all disabled.

Looking North
Image
Image

Zoomed In
Image
Image

Looking south from interior lake
Image

Looking East, across beach from above images
Image
Attachments
screenshot_20190507_160052.jpg
(332.01 KiB) Not downloaded yet
screenshot_20190507_154230.jpg
(221.13 KiB) Not downloaded yet
screenshot_20190507_154728.jpg
(155.92 KiB) Not downloaded yet
MY MODS: lib_ecology lib_materials lib_clouds lib_node_shapes ---- Inspired By: Open Source Virtual World Simulator Opensimulator.
 

User avatar
TumeniNodes
Member
 
Posts: 2827
Joined: Fri Feb 26, 2016 19:49
Location: in the dark recesses of the mind
GitHub: TumeniNodes
IRC: tumeninodes
In-game: TumeniNodes

Re: Post your screenshots!

by TumeniNodes » Thu May 09, 2019 16:54

ShadMOrdre wrote:The following shots expose an area approximately 3.5 km long by about 1 km wide. They are from two seperate time periods, with some mod editing done in between, which accounts for the different flora layouts. This is from my own favorite seed, (shown in screenie), with some edits to the default v7 parameters. Namely, terrain_base, terrain_alt, and height_select. Mountains, caverns, ridges, and floatlands are all disabled.


Now this I would really love to have the settings for. (I would leave ridges enabled though)
This gives even closer results to what I was working toward some time back, before I got distracted by other things)
Ich mag keine grünen Eier und Schinken, ich mag sie nicht Sam I Am
 

ShadMOrdre
Member
 
Posts: 534
Joined: Mon Dec 29, 2014 08:07
Location: USA
GitHub: ShadMOrdre
In-game: shadmordre

Re: Post your screenshots!

by ShadMOrdre » Thu May 09, 2019 17:09

Ask, and you shall receive. This is the complete map_meta.txt file. The seed from above images is included.

Other notes about the seed. There is a mountain, 700+ meters high, at -4800, 700, -4100 or there abouts. There is also a volcano in the making at 3200, 300, 3200, or there abouts.

As for ridges, IMHO, they are too unnatural looking. I am considering disecting the valleys_c mapgen, removing extraneous code, leaving only the river noises and the clay/sand/silt noises. This should, IMHO, create for more realistic rivers.

+ Spoiler


OSS:
This Island becomes the above continent using the map_meta.txt settings.
Image

The volcano.
Image

Another landscape, this one looking east across inland lake and sea, north of origin.
Image
Attachments
screenshot_20190329_143219.jpg
(365.34 KiB) Not downloaded yet
screenshot_20190324_232615.jpg
(303.5 KiB) Not downloaded yet
screenshot_20190421_212318.jpg
(324.04 KiB) Not downloaded yet
MY MODS: lib_ecology lib_materials lib_clouds lib_node_shapes ---- Inspired By: Open Source Virtual World Simulator Opensimulator.
 

User avatar
voxelproof
Member
 
Posts: 903
Joined: Sat Aug 05, 2017 08:13
Location: Europe

Re: Post your screenshots!

by voxelproof » Fri May 10, 2019 10:20

A beginning of a Minetest_5 series of screenshots. All scenes are not edited (only resized) and no tweakings were applied to the map generators of the depicted landscapes.

Image

An astounding example of a 'natural sculpture'. (mg v5).

Image
Maternity

Image
Attachments
mt5_3.jpg
(64.55 KiB) Not downloaded yet
mt5_2.jpg
(64 KiB) Not downloaded yet
mt5_1.jpg
(63.91 KiB) Not downloaded yet
Game is the essence of life; therefore every good game makes life better.
 

User avatar
sorcerykid
Member
 
Posts: 1061
Joined: Fri Aug 26, 2016 15:36
Location: Illinois, USA
GitHub: sorcerykid
In-game: Nemo

Re: Post your screenshots!

by sorcerykid » Fri May 10, 2019 16:56

This past weekend I managed to recover about 70% of the posts that were lost in the recent server crash. The entire archive can be browsed on GitHub pages at http://sorcerykid.github.io/minetest-forums/

Image

Using a custom awk script, I was able to parse the 400+ cached pages and generate listings of topics (organized by forum) and of posts (sorted by author) for easy reference:

Image Image

Snapshot of forum statistics from March 19, 2019 (top) vs April 28, 2019 (bottom):

Image

Image
 

ShadMOrdre
Member
 
Posts: 534
Joined: Mon Dec 29, 2014 08:07
Location: USA
GitHub: ShadMOrdre
In-game: shadmordre

Re: Post your screenshots!

by ShadMOrdre » Fri May 10, 2019 21:12

The Western Coast. 3km in length. The rendered patch in the background is 1sqkm at Origin.
Image

Looking South
Image

Looking North
Image
Attachments
screenshot_20190510_133053.jpg
(269.51 KiB) Not downloaded yet
screenshot_20190510_132955.jpg
(213.1 KiB) Not downloaded yet
screenshot_20190510_132856.jpg
(94.35 KiB) Not downloaded yet
MY MODS: lib_ecology lib_materials lib_clouds lib_node_shapes ---- Inspired By: Open Source Virtual World Simulator Opensimulator.
 

ShadMOrdre
Member
 
Posts: 534
Joined: Mon Dec 29, 2014 08:07
Location: USA
GitHub: ShadMOrdre
In-game: shadmordre

Re: Post your screenshots!

by ShadMOrdre » Fri May 10, 2019 21:17

Again looking north, zooming in across the shore from the south.
Image

Looking west from .5km east of Origin. Origin is on the small hill in the center of this area, just above and to the right of the fortress.
Image
Attachments
screenshot_20190510_140016.jpg
(252.9 KiB) Not downloaded yet
screenshot_20190510_135843.jpg
(394.55 KiB) Not downloaded yet
MY MODS: lib_ecology lib_materials lib_clouds lib_node_shapes ---- Inspired By: Open Source Virtual World Simulator Opensimulator.
 

User avatar
voxelproof
Member
 
Posts: 903
Joined: Sat Aug 05, 2017 08:13
Location: Europe

Re: Post your screenshots!

by voxelproof » Sat May 11, 2019 03:36

More from MT 5.

Image

Image

Image

The texture pack is Dokucraft.
Attachments
mt5_6.jpg
(64.5 KiB) Not downloaded yet
mt5_5.jpg
(64.66 KiB) Not downloaded yet
mt5_4.jpg
(63.91 KiB) Not downloaded yet
Game is the essence of life; therefore every good game makes life better.
 

ShadMOrdre
Member
 
Posts: 534
Joined: Mon Dec 29, 2014 08:07
Location: USA
GitHub: ShadMOrdre
In-game: shadmordre

Re: Post your screenshots!

by ShadMOrdre » Sat May 11, 2019 06:40

Eastern Shore. This is roughly 2km east of Origin, and this stretch is about 2km x .5km.
Image

Looking north along the shore. The volcano is 2.5km distant, at x3000, z3000. The crater is about 300m high, with the peak about 30-40m higher.
Image

And looking across from Origin. The volcano from here is over 4km in the distance.
Image
Attachments
screenshot_20190510_225918.jpg
(308.58 KiB) Not downloaded yet
screenshot_20190510_220629.jpg
(283.29 KiB) Not downloaded yet
screenshot_20190510_215221.jpg
(163.22 KiB) Not downloaded yet
MY MODS: lib_ecology lib_materials lib_clouds lib_node_shapes ---- Inspired By: Open Source Virtual World Simulator Opensimulator.
 

User avatar
sorcerykid
Member
 
Posts: 1061
Joined: Fri Aug 26, 2016 15:36
Location: Illinois, USA
GitHub: sorcerykid
In-game: Nemo

Re: Post your screenshots!

by sorcerykid » Sat May 11, 2019 08:14

This is a repost from March 13, 2019, due to the forum rollback.

The Avatars mod is finally nearing completion! Now patrol points and flee points can be viewed and edited interactively using markers, which are essentially entities with nametags.The benefit of this approach is that patrol points and fleepoints are saved within the mapblock and loaded/unloaded dynamically by the engine. It is also possible to link patrol points into a series so as to form a continuous route.

From the coding side, there is also great deal of versatility afforded. For example, the get_random_trolpoint() or get_direct_trolpoint() functions accept a variety of parameters such as maximum distance, maximum altitude, and maximum rotation delta so that patrol points can be sampled and sorted to find the optimal destination based on the AI's current location and direction. Patrolling itself is engaged via the the set_travel_destination() function, which invokes the custom pathfinder. The AI will follow the calculated route, avoiding obstacles -- even opening doors and climbing ladders automatically as depicted in the animated GIF below!

Image

Image

Here the AI is travelling between designated TrolPoints (the makers are hidden by default, but can be shown with the /mark command). The red and white dots are just pathfinder debugging visuals, of course.

Image
 

User avatar
Linuxdirk
Member
 
Posts: 2200
Joined: Wed Sep 17, 2014 11:21
Location: Germany
In-game: Linuxdirk

Re: Post your screenshots!

by Linuxdirk » Sat May 11, 2019 13:54

I’m not a creative builder but I like to construct.

Let’s overdo it :) Facade done.

Image
 

User avatar
Adm_Nemo
New member
 
Posts: 4
Joined: Sat Jan 26, 2019 19:16
In-game: Adm_Nemo

Re: Post your screenshots!

by Adm_Nemo » Sat May 11, 2019 17:22

Image
So I really liked playing around with AiTechEye's Space mod, and I decided to try making my own space modpack.

Here's a gas giant planet
Attachments
screenshot_20190511_130734.png
(137.29 KiB) Not downloaded yet
 

User avatar
SB66
Member
 
Posts: 112
Joined: Sat May 17, 2014 17:50

Re: Post your screenshots!

by SB66 » Sat May 11, 2019 20:50

wip....

Image

Image
Attachments
screenshot_20190511_231527.jpg
(248.74 KiB) Not downloaded yet
screenshot_20190511_224325.jpg
(281.18 KiB) Not downloaded yet
 

User avatar
v-rob
Member
 
Posts: 685
Joined: Thu Mar 24, 2016 03:19
Location: Right behind you.
GitHub: v-rob

Re: Post your screenshots!

by v-rob » Sun May 12, 2019 01:52

I've pretty much finished my pull request for a new FormSpec coordinate system. The pull request can be found at https://github.com/minetest/minetest/pull/8524.

Shows all elements affected, with the exception of background for clarity.
Image

An example showing the simplicity of using the new coordinating system to make a complex FormSpec.
Image

These are just examples; the second screenshot is not a browser in Minetest. It's just a mockup!

Some other formspec-related PRs:
Add formspec styling using a style[] tag (#8383)
Better scrollbars (#8507)
FormSpec: support custom size and spacing for slots in list (#7971)
 

User avatar
texmex
Member
 
Posts: 1588
Joined: Mon Jul 11, 2016 21:08
GitHub: tacotexmex
In-game: texmex

Re: Post your screenshots!

by texmex » Sun May 12, 2019 05:34

Good work v-rob. Let’s hope best (formspec replacement) is not made the enemy of good (formspec improvement).
Last edited by texmex on Sun May 12, 2019 11:22, edited 1 time in total.
 

User avatar
Walker
Member
 
Posts: 435
Joined: Tue Oct 03, 2017 09:22
In-game: Walker

Re: Post your screenshots!

by Walker » Sun May 12, 2019 06:05

v-rob wrote:I've pretty much finished my pull request for a new FormSpec coordinate system. The pull request can be found at https://github.com/minetest/minetest/pull/8524.

Shows all elements affected, with the exception of background for clarity.
Image

An example showing the simplicity of using the new coordinating system to make a complex FormSpec.
Image

These are just examples; the second screenshot is not a browser in Minetest. It's just a mockup!

Some other formspec-related PRs:
Add formspec styling using a style[] tag (#8383)
Better scrollbars (#8507)
FormSpec: support custom size and spacing for slots in list (#7971)

+1
 

User avatar
davidthecreator
Member
 
Posts: 320
Joined: Mon Aug 18, 2014 19:48
Location: Lithuania
GitHub: daviddoesminetest
In-game: DavidDoesMinetest

Re: Post your screenshots!

by davidthecreator » Mon May 13, 2019 05:01

v-rob wrote:I've pretty much finished my pull request for a new FormSpec coordinate system. The pull request can be found at https://github.com/minetest/minetest/pull/8524.

Shows all elements affected, with the exception of background for clarity.
Image

An example showing the simplicity of using the new coordinating system to make a complex FormSpec.
Image

These are just examples; the second screenshot is not a browser in Minetest. It's just a mockup!

Some other formspec-related PRs:
Add formspec styling using a style[] tag (#8383)
Better scrollbars (#8507)
FormSpec: support custom size and spacing for slots in list (#7971)

+1 for the cheesecake.
 

User avatar
Wuzzy
Member
 
Posts: 3625
Joined: Mon Sep 24, 2012 15:01
GitHub: Wuzzy2
IRC: Wuzzy
In-game: Wuzzy

<3

by Wuzzy » Mon May 13, 2019 16:52

@v-rob: YES YES YES YES YES!

Image
My creations. I gladly accept bitcoins: 17fsUywHxeMHKG41UFfu34F1rAxZcrVoqH
 

User avatar
texmex
Member
 
Posts: 1588
Joined: Mon Jul 11, 2016 21:08
GitHub: tacotexmex
In-game: texmex

by texmex » Mon May 13, 2019 17:16

Last edited by texmex on Wed May 15, 2019 16:26, edited 1 time in total.
 

User avatar
voxelproof
Member
 
Posts: 903
Joined: Sat Aug 05, 2017 08:13
Location: Europe

Re: Post your screenshots!

by voxelproof » Wed May 15, 2019 02:32

SB66 wrote:wip....

Image


Fantastic (you can experiment with other tps, I suppose some would add a lot of expression to this apparently very solid and realistic architecture).

_______________________________________

The end of MT 5 series.

Image

Image

Image
Attachments
mt5_9.jpg
(63.42 KiB) Not downloaded yet
mt5_8.jpg
(63.48 KiB) Not downloaded yet
mt5_7.jpg
(64.14 KiB) Not downloaded yet
Game is the essence of life; therefore every good game makes life better.
 

User avatar
0ssd
New member
 
Posts: 5
Joined: Tue May 14, 2019 05:09

Re: Post your screenshots!

by 0ssd » Wed May 15, 2019 14:51

These village mods are getting crazier by the second.
Image
unadoomer :: i'm a teethgrinder
 

User avatar
voxelproof
Member
 
Posts: 903
Joined: Sat Aug 05, 2017 08:13
Location: Europe

Re: Post your screenshots!

by voxelproof » Thu May 16, 2019 14:51

Broken Mountain, Raging Earth.

Image

Image

Image
Attachments
broken_mountain3.jpg
(64.22 KiB) Not downloaded yet
broken_mountain2.jpg
(64.83 KiB) Not downloaded yet
broken_mountain1.jpg
(64.44 KiB) Not downloaded yet
Game is the essence of life; therefore every good game makes life better.
 

User avatar
SB66
Member
 
Posts: 112
Joined: Sat May 17, 2014 17:50
 

PreviousNext

Return to General Discussion



Who is online

Users browsing this forum: No registered users and 13 guests

cron