[question] how can i set a surface that generates up in air
[question] how can i set a surface that generates up in air
Hello!
i have a few plans about making a biome that generates up in air (for example +10 000 nodes above the ground)
so people can start their survival on the normal mapgen, and then they can teleport up to the "second stage" or the mood or whatewer. im not a good coder yet, i work with examples, but i didnt find any good example for this. i only know the basics of coding minetest. pls help me! :D
i have a few plans about making a biome that generates up in air (for example +10 000 nodes above the ground)
so people can start their survival on the normal mapgen, and then they can teleport up to the "second stage" or the mood or whatewer. im not a good coder yet, i work with examples, but i didnt find any good example for this. i only know the basics of coding minetest. pls help me! :D
Re: [question] how can i set a surface that generates up in
floatlands? viewtopic.php?f=3&t=16933
im not sure how the the settings works, but
or like the old moon realm? viewtopic.php?id=6296
multi dimensions? viewtopic.php?t=16009
im not sure how the the settings works, but
Code: Select all
if not minetest.settings:get_string("mgv7_spflags") then
minetest.settings:set_np_group("mgv7_spflags","mountains,ridges,floatlands")
minetest.settings:set_np_group("mgv7_floatland_level",1280)
end
multi dimensions? viewtopic.php?t=16009
Re: [question] how can i set a surface that generates up in
oh hey, thank you!
wow why i did not find multi dimensions! thank you, ill take a look on it, and will learn how to make them :D
sadly the old moon realm download link is broken. (at least for me)
thanks for the help!
wow why i did not find multi dimensions! thank you, ill take a look on it, and will learn how to make them :D
sadly the old moon realm download link is broken. (at least for me)
thanks for the help!
Re: [question] how can i set a surface that generates up in
the dimations and moon are basically ores
eg:
eg:
Code: Select all
-- underground
minetest.register_ore({
ore_type = "scatter",
ore= "default:stone",
wherein= "air",
clust_scarcity = 1,
clust_num_ores = 10,
clust_size = 2,
y_min= 10000,
y_max=10100,
})
--dirt
minetest.register_ore({
ore_type = "scatter",
ore= "default:dirt",
wherein= "air",
clust_scarcity = 1,
clust_num_ores = 10,
clust_size = 2,
y_min= 10101,
y_max=10104,
})
minetest.register_ore({
ore_type = "scatter",
ore= "default:dirt_with_grass",
wherein= "air",
clust_scarcity = 1,
clust_num_ores = 10,
clust_size = 2,
y_min= 10105,
y_max=10105,
})
Re: [question] how can i set a surface that generates up in
yeah thanks! i also found out that ore_type = "blob" is a better solution coulse if you set the offset to 1.0 it basicly creates cubes. it reduces the air holes a thousand of times. i also made a loop for it to reduce even further:
even if i dont loop it, its a big difference!
thank you so mutch for the help, i learn a lot from your mod!
Code: Select all
for loop = 1 , 2 do
minetest.register_ore({
ore_type = "blob",
ore = "mars:stone",
wherein = "air",
clust_scarcity = 1 * 1 * 1,
clust_size = 3,
y_min = 9996,
y_max = 14995,
noise_threshold = 0.0,
noise_params = {
offset = 1.0,
scale = 0.0,
spread = {x = 5, y = 5, z = 5},
octaves = 1,
persist = 0.0
}
})
end
thank you so mutch for the help, i learn a lot from your mod!
- paramat
- Developer
- Posts: 3700
- Joined: Sun Oct 28, 2012 00:05
- GitHub: paramat
- IRC: paramat
- Location: UK
Re: [question] how can i set a surface that generates up in
Mapgen v7 has an option for floating islands at y = 1280.
Add this line to your .conf and start a new mapgen v7 world:
Fly around at y = 1280 to find the floatlands and lakes.
You can set the altitude of the floatlands using these 2 settings in .conf:
'shadow_limit' should be 256 nodes below 'floatland_level'.
(Or set these settings in the advanced settings menu)
Add this line to your .conf and start a new mapgen v7 world:
Code: Select all
mgv7_spflags = mountains,ridges,floatlands,caverns
You can set the altitude of the floatlands using these 2 settings in .conf:
Code: Select all
# Y-level of floatland midpoint and lake surface.
# type: int
mgv7_floatland_level = 1280
# Y-level to which floatland shadows extend.
# type: int
mgv7_shadow_limit = 1024
(Or set these settings in the advanced settings menu)
Re: [question] how can i set a surface that generates up in
Thank you for the help! though ill stick with the "ores", floatlands are islands, and i need mars in one peace xD thank you anyways, i may even use them as asteroids :D
- paramat
- Developer
- Posts: 3700
- Joined: Sun Oct 28, 2012 00:05
- GitHub: paramat
- IRC: paramat
- Location: UK
Re: [question] how can i set a surface that generates up in
Ok, if using ores, use 'stratum' ore (without the optional noises), it's designed to create mapchunk-filling slabs of nodes and is far less intensive than using other ore types.
-
- Member
- Posts: 324
- Joined: Sun Jun 16, 2019 20:17
- Location: x=123, y=120, z=534
Re: [question] how can i set a surface that generates up in
You can also take a look at realms, which is similar to multidimensions.
Edit: I just realized that this thread is 4 months old.
Edit: I just realized that this thread is 4 months old.
Currently working on new mods.
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