Post your screenshots!

ShadMOrdre
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Re: Post your screenshots!

by ShadMOrdre » Post

The following shots show my standard map seed using somewhat standard v7 mapgen parameters. The island on the right is scaled up 8 times in my previous screenshot postings.

Not sure if ecosystems works? When this.....
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Can be found in this....
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And a birds-eye view of the map....
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voxelproof
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Re: Post your screenshots!

by voxelproof » Post

I've realized that jamming several screenshots in one post, when the aesthetic values are at stake, is not good. So from now on, shots taken in MT 5 and posted here to showcase the merits of MT's graphics (and of course those of different texture packs) will appear one by one, rarely and in higher resolutions.

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Hugues Ross
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Re: Post your screenshots!

by Hugues Ross » Post

Valleys mapgen is starting to grow on me, rivers are a really nice feature.
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texmex
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Re: Post your screenshots!

by texmex » Post

@Hugues Ross What's the texture pack?
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Hugues Ross
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Re: Post your screenshots!

by Hugues Ross » Post

It's a WIP texturepack that I'm working on. It won't be released for a little while, but I've been taking a lot of screenshots as part of testing. Figured I should post some of the better ones form time to time.

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Re: Post your screenshots!

by ShadMOrdre » Post

Makin' progresssss....... (in the voice of Rob Schnieder's SNL copyman)

Before:
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Current:
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Birds-eye:
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Termos
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Re: Post your screenshots!

by Termos » Post

Carpathian has a potential of becoming my favourite mapgen.
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It surely will if I find a way to shrink those vast plains without making everything else look all crazy.

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Re: Post your screenshots!

by Sokomine » Post

socerykid wrote: The AI will follow the calculated route, avoiding obstacles -- even opening doors and climbing ladders automatically as depicted in the animated GIF below!
That sounds fantastic! I was able to calculate paths for villagers in my villages mod from door to bed/workplace/front of house and from house to house, but actually letting a mob walk such a path seldom worked. They got stuck at doors and corners, and ladders where not yet included.

How expensive are those parts of your mod? That is, actually walking a path and finding one using ladders. Safe places and places of intrest are precalculated in my mod at mapgen time.
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Re: Post your screenshots!

by benrob0329 » Post

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voxelproof
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On preying habits of dragons

by voxelproof » Post

Some quite impressive images from the Monsters Game showcasing the fearsome dragon in action.

This horse by falling prey to the monster probably saved me from similar fate in spite of having enabled 'fly' mode.

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Another example shows an attack on a human-like creature.

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voxelproof
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Re: Post your screenshots!

by voxelproof » Post

This sequence of shots taken from a safe distance leaves little doubt about the chances of a player's character in such encounter.

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SB66
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Re: On preying habits of dragons

by SB66 » Post

voxelproof wrote:Some quite impressive images from the Monsters Game showcasing the fearsome dragon in action. .....
Maybe I should have a look into this game ....


More friendly creature...
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SB66
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Re: Post your screenshots!

by SB66 » Post

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sorcerykid
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Re: Post your screenshots!

by sorcerykid » Post

Here's an interactive tool I created to test screen DPI settings. It was a breeze to make, using my new Scarlet mod :)

When the screen_dpi setting in minetest.conf is correct, then the upper bar should measure 72 on-screen pixels and the lower bar should measure 1 physical inch. This is good way to visualize how formspec elements scale using point vs. dot units of measurement.

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Code: Select all

minetest.register_chatcommand( "dpi", {
        description = "Test screen DPI settings (requires Scarlet)",
        privs = { server = true },
        func = function( name, param )
                local dpi = 72
                local function get_formspec( )
                        local fs =
                                "size[4.6c,5.325c]" ..
                                "no_prepend[]" ..
                                "bgcolor[#333333;false]" ..
                                "margin[]" ..
                                "label[0c,-0.2c;72 pixels]" ..
                                "label[0c,0.3c;1.0 inches]" ..
                                "box[1.4c,0c;72d,10p;#00FF00]" ..
                                "box[1.4c,0.5c;72p,10p;#00FF00]" ..
                                "label[0c,0.8c;100x100 points]" ..
                                "label[2c,0.8c;100x100 dots]" ..
                                "image[0c,1.5c;100p,100p;default_mese_block.png]" ..
                                "image[2c,1.5c;100d,100d;default_mese_block.png]" ..
                                "button[0c,4c;0.5c,1b;dec;-]" ..
                                "box[0.5c,4c;1c,1b;#000000]" ..
                                "label[0.55c,4c;" .. dpi .. " dpi]" ..
                                "button[1.5c,4c;0.5c,1b;inc;+]" ..
                                "button_exit[2c,4c;2c,1b;close;Close]" ..
                                "margin_end[]"
                        return scarlet.translate( fs, dpi )
                end

                local function on_close( meta, player, fields )
                        if fields.dec and dpi > 72 then
                                dpi = dpi - 1
                                minetest.create_form( nil, name, get_formspec( ), on_close )
                        elseif fields.inc and dpi < 144  then
                                dpi = dpi + 1
                                minetest.create_form( nil, name, get_formspec( ), on_close )
                        end
                end

                minetest.create_form( nil, name, get_formspec( ), on_close )
        end
} )

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duane
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Re: Post your screenshots!

by duane » Post

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Linuxdirk
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Re: Post your screenshots!

by Linuxdirk » Post

Just played around with roof designs …

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… and accidentally made a tiny church …

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… oops :)

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duane
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Re: Post your screenshots!

by duane » Post

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duane
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Re: Post your screenshots!

by duane » Post

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Re: Post your screenshots!

by duane » Post

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duane
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Re: Post your screenshots!

by duane » Post

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voxelproof
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Re: Post your screenshots!

by voxelproof » Post

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Stuck and furious
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duane
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Re: Post your screenshots!

by duane » Post

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v-rob
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Re: Post your screenshots!

by v-rob » Post

Those caves look very interesting, Duane. Quite a bit different than the caves that virtually every mapgen has, and much more diverse looking.

OSS:

Fun with particlespawners:

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Funny how much a JPEG will compress your file size...
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texmex
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Re: Post your screenshots!

by texmex » Post

@v-rob Yesss!! More stuff like this. Particles are so underrated atm.
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davidthecreator
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Re: Post your screenshots!

by davidthecreator » Post

texmex wrote:@v-rob Yesss!! More stuff like this. Particles are so underrated atm.
Are you sure about that?

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