[Server] Capture the Flag Server

Minetest Sam
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Re: [Server] Capture the Flag Server (Guns!)

by Minetest Sam » Post

Just to add on to the update list, for the apple haters,
Apples were removed

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Re: [Server] Capture the Flag Server (Guns!)

by Enrikoo » Post

When I was fighting red, suddenly this happened:

Image

Code: Select all

2019-03-07 19:44:24: ERROR[Main]: generateImage(): Could not load image "Enrico" while building texture; Creating a dummy image

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PanzerBandit
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Re: [Server] Capture the Flag Server (Guns!)

by PanzerBandit » Post

Hello :)

The players are not connecting to the new server because of the issue of the medkits.
They should continue to heal when one moves. It seems to me an error that the healing stops when one moves.

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Re: [Server] Capture the Flag Server (Guns!)

by PanzerBandit » Post

And with the use of apples we had the opportunity to win a fight with a lower weapon, now it is impossible to win a fight when the other has a superior weapon.

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Re: [Server] Capture the Flag Server (Guns!)

by Chem871 » Post

No, players aren't connecting to the server because they don't have 5.0 (yet).
What is SCP-055?

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Re: [Server] Capture the Flag Server (Guns!)

by Lone_Wolf » Post

PanzerBandit wrote:And with the use of apples we had the opportunity to win a fight with a lower weapon, now it is impossible to win a fight when the other has a superior weapon.
Just get over your lazyness and mine for a better weapon :P
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Re: [Server] Capture the Flag Server (Guns!)

by DELTA_FORCE » Post

Oooh! Too bad I stopped playing, the best update ever has been merged too :(
check me out nowhere because i never do anything

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by PETE » Post

ANAND wrote:That's a great idea, and I'm sure it's possible to make one. It'd definitely be nice to have the actual minimap support this, but this approach is probably much better. We needn't bother about terrain, and can focus on team-mates and flags which makes this even simpler to do. It'd be even more useful if the markers have a pointer-like shape, which can be used to also display player's direction.

Unfortunately, while the client already knows the positions and look-dirs of all players within a huge range, the (server-side) mod is oblivious to this and will re-fetch the positions and look-dirs of all players again, and this probably happens every server step. This will cause heaps of lag, unless done through (SS)CSMs. I'm afraid this will have to wait until (at least) 5.1.0 :(

I thought of a similar idea, where each team-mate is marked by HUD way-points similar to the flag waypoints. I even made a feature request, but that was deemed as impossible, because of the fact that player positions is only sent to players within an albeit massive range. But in CTF, since the whole map is just 220x220x140 nodes in size, all player positions are sent to every other player. So we could just use static waypoints, but update the positions every server step. This would do for the time-being, until we're able to provide the minimap.

Instead of a minimap why can't we just see the nametags of those who are on our team.
Whats the trick? I wish I knew

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by Lone_Wolf » Post

PETE wrote:
ANAND wrote:That's a great idea, and I'm sure it's possible to make one. It'd definitely be nice to have the actual minimap support this, but this approach is probably much better. We needn't bother about terrain, and can focus on team-mates and flags which makes this even simpler to do. It'd be even more useful if the markers have a pointer-like shape, which can be used to also display player's direction.

Unfortunately, while the client already knows the positions and look-dirs of all players within a huge range, the (server-side) mod is oblivious to this and will re-fetch the positions and look-dirs of all players again, and this probably happens every server step. This will cause heaps of lag, unless done through (SS)CSMs. I'm afraid this will have to wait until (at least) 5.1.0 :(

I thought of a similar idea, where each team-mate is marked by HUD way-points similar to the flag waypoints. I even made a feature request, but that was deemed as impossible, because of the fact that player positions is only sent to players within an albeit massive range. But in CTF, since the whole map is just 220x220x140 nodes in size, all player positions are sent to every other player. So we could just use static waypoints, but update the positions every server step. This would do for the time-being, until we're able to provide the minimap.

Instead of a minimap why can't we just see the nametags of those who are on our team.
Not yet possible with Minetest's API
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Re: [Server] Capture the Flag Server (Guns!)

by LMD » Post

It is possible with hackz.
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by Phoenixflo44 » Post

Phoenixflo44 wrote:This map is built for Magic CTF and normal ctf. It took long enough but this will be the last map I post at All.
No Download
Licence:CC-BY-SA
Image

Image
New download:Download
Spoiler
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by Phoenixflo44 » Post

Phoenixflo44 wrote:
Enrikoo wrote:
Phoenixflo44 wrote:This map is built for Magic CTF and normal ctf. It took long enough but this will be the last map I post at All.
No Download
Licence:CC-BY-SA
The graphic looks not good at you, but if you needed high FPS for this. I would recommend that.
Don't complain about the Graphics. I had to reduce the image from 1mb.

I would play this map more at Night.
---------------
New CTF Map
Licence CC BY NC
download: No Download
This map is from the Mountain city map
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The Blue Team spawn
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Re: [Server] Capture the Flag Server (Guns!)

by ANAND » Post

Here's a list of updates from Jan 2019 onwards: viewtopic.php?p=345869#p345869

Make sure you are familiar with all of them! :)
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cdb_NXKPOcRlgUGdMyf8uLoUQvnMGIfuaHmp

Chem871
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Re: [Server] Capture the Flag Server (Guns!)

by Chem871 » Post

The server is lagging for me, it didn't use to. What happened?
What is SCP-055?

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Re: [Server] Capture the Flag Server (Guns!)

by Miniontoby » Post

How can I get 1.5+ KD???
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Re: [Server] Capture the Flag Server (Guns!)

by Chem871 » Post

If you see a bunch of the enemy, run, try to kill as many people as you can, but definitely try to stay safe.
What is SCP-055?

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Re: [Server] Capture the Flag Server (Guns!)

by Chem871 » Post

So, just a few minutes ago, I was in a match, and for some reason, everyone was bleached white. Screeny down below.

Image

I couldn't tell friend from foe!
Attachments
screenshot_20190522_144216.png
screenshot_20190522_144216.png (545.21 KiB) Viewed 1022 times
What is SCP-055?

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Re: [Server] Capture the Flag Server (Guns!)

by Thomas-S » Post

This is a problem of the latest minetest dev version.

See the following two links for details:

https://github.com/minetest/minetest/issues/8554
https://github.com/minetest/minetest/issues/5739

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Re: [Server] Capture the Flag Server (Guns!)

by PanzerBandit » Post

<3 this server

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Re: [Server] Capture the Flag Server (Guns!)

by Chem871 » Post

I can't join the server, it says the name of service isn't known.
What is SCP-055?

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Re: [Server] Capture the Flag Server (Guns!)

by Chem871 » Post

Fixed, I can join again.
What is SCP-055?

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Re: [Server] Capture the Flag Server (Guns!)

by Arelon Lightweaver » Post

I was thinking that shurikens would be a great addition (if it isn't too difficult) to add. Cheap, low damage, decent range, and good fire rate (and skill required). There is a mod with these, but I don't know what that is.

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Re: [Server] Capture the Flag Server (Guns!)

by LMD » Post

The mod you are talking about - rangedweapons by davidthecreator - has some things which might render it not useful for this server.
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Re: [Server] Capture the Flag Server (Guns!)

by Chem871 » Post

Shurikens sound cool, would be a nice replacement for arrows.
What is SCP-055?

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Re: [Server] Capture the Flag Server (Guns!)

by -sniper- » Post

Spoiler
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Spoiler
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