[Mod] Translocators (Simple Teleport) [xlocate]

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duane
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[Mod] Translocators (Simple Teleport) [xlocate]

by duane » Fri Jun 09, 2017 02:07

Xlocate adds craftable translocators. When you combine the ingredients, you'll get a pair of translocators. Plant one, move to another location and plant the other. When you right-click on them, you'll teleport from one to the other. You can dig up either or both and move them at will.

This is a work in progress.

The source is available on github.

Code: LGPL2
Textures and Models: CC3

Mod dependencies: default

Download: https://github.com/duane-r/xlocate/archive/master.zip
Last edited by duane on Tue May 28, 2019 07:58, edited 1 time in total.
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Re: [Mod] Translocators (Simple Teleport) [xlocate]

by duane » Fri Jun 09, 2017 02:07

Problems: None so far.
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Re: [Mod] Translocators (Simple Teleport) [xlocate]

by duane » Tue May 28, 2019 07:56

I've recoded this to use metarefs. Hopefully, it's more stable.
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Re: [Mod] Translocators (Simple Teleport) [xlocate]

by FreeGamers » Thu May 30, 2019 07:56

Allow me to telefrag poor innocent Minetesters and Mobs and I'll let you have an instagib rifle.
I'm still hoping for the day UT99 and UE1 is GPL'd.
https://forums.unrealengine.com/development-discussion/engine-source-github/21160-unreal-engine-1?p=263262#post263262
Last edited by FreeGamers on Thu May 30, 2019 18:46, edited 2 times in total.
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Re: [Mod] Translocators (Simple Teleport) [xlocate]

by ThorfinnS » Thu May 30, 2019 16:21

Code: Select all
2019-05-30 11:13:36: WARNING[Server]: Undeclared global variable "data" accessed at C:\games\mt\mt510-38b\bin\..\mods\xlocate\init.lua:196
2019-05-30 11:13:36: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'xlocate' in callback item_OnPlace(): C:\games\mt\mt510-38b\bin\..\mods\xlocate\init.lua:196: attempt to index global 'data' (a nil value)
2019-05-30 11:13:36: ERROR[Main]: stack traceback:
2019-05-30 11:13:36: ERROR[Main]:    C:\games\mt\mt510-38b\bin\..\mods\xlocate\init.lua:196: in function <C:\games\mt\mt510-38b\bin\..\mods\xlocate\init.lua:180>


Using sfan5's latest build (5.1.0-38b)
 

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Re: [Mod] Translocators (Simple Teleport) [xlocate]

by duane » Fri May 31, 2019 00:52

ThorfinnS wrote:
Code: Select all
2019-05-30 11:13:36: WARNING[Server]: Undeclared global variable "data" accessed at C:\games\mt\mt510-38b\bin\..\mods\xlocate\init.lua:196
2019-05-30 11:13:36: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'xlocate' in callback item_OnPlace(): C:\games\mt\mt510-38b\bin\..\mods\xlocate\init.lua:196: attempt to index global 'data' (a nil value)
2019-05-30 11:13:36: ERROR[Main]: stack traceback:
2019-05-30 11:13:36: ERROR[Main]:    C:\games\mt\mt510-38b\bin\..\mods\xlocate\init.lua:196: in function <C:\games\mt\mt510-38b\bin\..\mods\xlocate\init.lua:180>


Using sfan5's latest build (5.1.0-38b)


Thanks for catching that. Just pushed the fix.
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Improvised Teleporter

by duane » Sun Jul 28, 2019 12:17

I've added a single-use, improvised teleporter that will take you on a one-way trip to somewhere else. It's meant to be an alternative to starting over when you find yourself in a terrible location. Take all the stone you've dug up and make one of these to wisk you away. If you're using my experimental mapgen, it will show most of the available worlds to teleport to.

+ Spoiler


Warning: This teleporter is likely to drop you into lava, deep water, or high in the air. It can also teleport you into solid objects, which generally results in a horrific explosion. It wouldn't be as much fun if it was completely safe.

Recipe:
+ Spoiler
Attachments
screenshot_20190728_070743.jpg
(226.62 KiB) Not downloaded yet
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Re: [Mod] Translocators (Simple Teleport) [xlocate]

by ThorfinnS » Sun Jul 28, 2019 18:56

Nice. 64 stone, 8 coal? Pretty much only a problem if you start in permafrost. And maybe desert, since I think you need an axe to get cactus, and you need cactus to get the axe.

Maybe the answer is some kind of pickaxe you can construct from permafrost or desert sand? Since those are really the only places that can be tricky to survive and don't have wood. (Not adds to your mod, necessarily. Just thinking out loud.)
 

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Re: [Mod] Translocators (Simple Teleport) [xlocate]

by duane » Mon Jul 29, 2019 01:56

ThorfinnS wrote:Nice. 64 stone, 8 coal?


You can also use ice and charcoal, so that helps a bit.
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