Spoiler
Tenochtitlan (note: building Tenochtitlan would be a reconstruction, since there are almost no ruins of Tenochtitlan left)
Machu Piccu
Chichen Itza
Tiwanaku
Chan Chan
Your examples have given me the idea to make separate maps for each ruin, if I build the ruins.twoelk wrote:there are some projects about recreating historic places that could easily be turned into ruins :-D
and there ae ruins of Tenochtitlan, although only few
- Angkor Wat floor plan (Map) by slopsbucket
- Reconstruct your version of some Roman Baths (Map) by twoelk
- Athens (5th Century BC) (Map) by captpete
- A reconstruction inspired by Monpazier, Guyenne, a planned 13th Century grid-town of the [https://en.wikipedia.org/wiki/Bastide Bastide] type.
- The old Pripyat Server
Yes, it would be a very good idea on one condition: you'd have to take it very seriously and make your map a valuable educational tool. And this - as solars has mentioned in the previous post - needs time, quite a lot of time if you'd like to add considerable amount of veracity to your project. And not only time, but also some devotion and specialization - you'd need to make some research and study of the chosen site, decide on what scale you'd like to apply to your map, then, well, probably make some custom textures to make your buildings look more like architecture and not yet another casual sandbox creation. So... are you ready for this?... :)Red_King_Cyclops wrote:I was thinking about building a map that featured builds of ancient new world ruins, but I would like to know if it would be a good idea.
solars wrote:I love the idea of a Minetest-Map of Machu Piccu.
But one warning for you: Its a very big task.
You will need time to build such a map. Much time. Months... Years...
If you start your building, I hope, you show us Images from your work.
My tips:
- Build it 2:1 (1 Minetest-Block is 0,5m) - The buildings looks more real then.
- Don't us to much mods. You will build a long time on the map. Not every mod will be working for years. The only mod, I recommend for such a map is WorldEdit.
- Make your own Texture Pack. Then, you can build a very realistic looking version with MinetestGame alone.
I hope, you have much fun with the building of original historic American cities. :)
This is all very good advice. I'm not sure if I will build New World ruins, but it seems like a fun challenge that would pay off at the end. To get a feel for what I might try to do, I built a small Aztec peasant house with the earthbuild mod.voxelproof wrote:Yes, it would be a very good idea on one condition: you'd have to take it very seriously and make your map a valuable educational tool. And this - as solars has mentioned in the previous post - needs time, quite a lot of time if you'd like to add considerable amount of veracity to your project. And not only time, but also some devotion and specialization - you'd need to make some research and study of the chosen site, decide on what scale you'd like to apply to your map, then, well, probably make some custom textures to make your buildings look more like architecture and not yet another casual sandbox creation. So... are you ready for this?... :)Red_King_Cyclops wrote:I was thinking about building a map that featured builds of ancient new world ruins, but I would like to know if it would be a good idea.
Blocky buildings need perhaps even more work to look interesting. In Minecraft there's an ongoing project "Roma Antiqa" (yup, it's misspelled) in which the builder re-creates ancient Rome with stunning detailedness. It's only then that such large maps are interesting, in any other case, I'm afraid, it's waste of time given thousands of already existing maps of different interesting real structures done with little care about their accuracy and aesthetic polish.
If I was to build Machu Picchu I'd probably re-create it as ruins. Reconstructions of how the site looked like in the past when it was a thriving local settlement are more or less a matter of speculation, moreover ruins like these look more impressive than the complete urban structure, leaving more space for imagination.Red_King_Cyclops wrote:
Also, if I were to build Machu Picchu, should it be what it looked like about 500 years ago or what it looks like today (minus the tourists)?
Oh no, just the opposite >:-> Tourists are necessary as sadly unavoidable staffage. There's actually ready to use mod featuring tourists ('zombies') if only the models were changed to make them look into their smartphones and take selfies all the time ;)(minus the tourists)
Love that idea! Please create fitting textures! The zombies mod might not be the most fitting one. Most aggressive mobs in MT know just one thing: Stretch out your arms in front of you, aim at next best player, attack. That's not a very typical tourist behaviour. They "attack" places, not other humans. Perhaps there could be a special node that is very attractive for the tourist mobs ("you have to take a photo of this!") where they try to go to. Machines selling food and drinks could also be attractors. The "tourists" would need to loose intrest in one place after a short time and look for a new attraction to swarm to.voxelproof wrote: Oh no, just the opposite >:-> Tourists are necessary as sadly unavoidable staffage. There's actually ready to use mod featuring tourists ('zombies') if only the models were changed to make them look into their smartphones and take selfies all the time ;)
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