Post your screenshots!

Gibeinumo
Member
Posts: 30
Joined: Tue Oct 23, 2018 07:19

Re: Post your screenshots!

by Gibeinumo » Post

I like the screenshots of terrain that you share. How do you make screenshots of these areas without the mapgen generating more at the camera's position?

User avatar
voxelproof
Member
Posts: 1087
Joined: Sat Aug 05, 2017 08:13
Location: Europe

Re: Post your screenshots!

by voxelproof » Post

Gibeinumo wrote:I like the screenshots of terrain that you share. How do you make screenshots of these areas without the mapgen generating more at the camera's position?
I set viewing range to 300 - 1000, dependent on what kind of effect I want to obtain (another important parameter is fog -- if you want to achieve more natural distance haze, you should take bigger vr and decrease start of the fog). Then you have to wait a little bit or quite a bit on my good ole' lappy for the mg to generate terrain. However most often there're plenty of gaps left, so you need to fly over the scene here and there to complete the landscape you want to capture. So as you can see, it's still pretty much like smoke and mirrors and due to the limitations of the hardware I have to pretend to have better one ;)

_________________________________________________

Another "raw Minetest" screenshot. mg v5.

Image
Attachments
MT5_v5.jpg
MT5_v5.jpg (769.93 KiB) Viewed 1130 times
To miss the joy is to miss all. Robert Louis Stevenson

ShadMOrdre
Member
Posts: 1118
Joined: Mon Dec 29, 2014 08:07
Location: USA

Re: Post your screenshots!

by ShadMOrdre » Post

Gibeinumo,

To avoid the ground spawing beneath me, in most of my landscapes, I'm actually hovering well above the ground, usually higher than my view distance, so that nothing spawns. But it also frequently happens, that the ground beneath me has in fact generated, it is just not seen because I am looking horizontally.

Same area as above images, just hovering above the water.
Image
Attachments
screenshot_20190706_214249.jpg
screenshot_20190706_214249.jpg (369.42 KiB) Viewed 1130 times

User avatar
TumeniNodes
Member
Posts: 2941
Joined: Fri Feb 26, 2016 19:49
GitHub: TumeniNodes
IRC: tumeninodes
In-game: TumeniNodes
Location: in the dark recesses of the mind
Contact:

Re: Post your screenshots!

by TumeniNodes » Post

ShadMOrdre wrote:Tumeni,

If you like these terrains, here are the map_meta files for them. The nodes you see in my screenshots come from the lib_materials / lib_ecology mods.
Spoiler
map_meta.txt file for the images in this post.

Code: Select all

mgv7_np_cave2 = {
	flags = defaults
	lacunarity = 2
	offset = 0
	scale = 12
	spread = (67,67,67)
	seed = 10325
	octaves = 3
	persistence = 0.5
}
mgv7_np_cave1 = {
	flags = defaults
	lacunarity = 2
	offset = 0
	scale = 12
	spread = (61,61,61)
	seed = 52534
	octaves = 3
	persistence = 0.5
}
mgv7_np_cavern = {
	flags = defaults
	lacunarity = 2
	offset = 0
	scale = 1
	spread = (384,128,384)
	seed = 723
	octaves = 5
	persistence = 0.63
}
mgv7_cave_width = 0.09
mg_biome_np_heat = {
	flags = defaults
	lacunarity = 2
	offset = 50
	scale = 50
	spread = (1000,1000,1000)
	seed = 5349
	octaves = 3
	persistence = 0.5
}
mgv7_lava_depth = -256
mgv7_np_mount_height = {
	flags = defaults
	lacunarity = 2
	offset = 256
	scale = 112
	spread = (1000,1000,1000)
	seed = 72449
	octaves = 3
	persistence = 0.6
}
mg_biome_np_humidity_blend = {
	flags = defaults
	lacunarity = 2
	offset = 0
	scale = 1.5
	spread = (8,8,8)
	seed = 90003
	octaves = 2
	persistence = 1
}
mgv7_np_ridge = {
	flags = defaults
	lacunarity = 2
	offset = 0
	scale = 1
	spread = (100,100,100)
	seed = 6467
	octaves = 4
	persistence = 0.75
}
mgv7_large_cave_depth = -33
mg_biome_np_humidity = {
	flags = defaults
	lacunarity = 2
	offset = 50
	scale = 50
	spread = (1000,1000,1000)
	seed = 842
	octaves = 3
	persistence = 0.5
}
mg_biome_np_heat_blend = {
	flags = defaults
	lacunarity = 2
	offset = 0
	scale = 1.5
	spread = (8,8,8)
	seed = 13
	octaves = 2
	persistence = 1
}
mgv7_floatland_level = 1280
mgv7_np_terrain_base = {
	flags = defaults
	lacunarity = 1.89
	offset = -4
	scale = 560
	spread = (4800,4800,4800)
	seed = 5934
	octaves = 8
	persistence = 0.2
}
mgv7_np_float_base_height = {
	flags = defaults
	lacunarity = 2
	offset = 48
	scale = 24
	spread = (300,300,300)
	seed = 907
	octaves = 4
	persistence = 0.7
}
seed = 130097141630163915
water_level = 1
mapgen_limit = 31000
mg_name = v7
mgv7_cavern_threshold = 0.7
mgv7_dungeon_ymin = -31000
chunksize = 5
mg_flags = nocaves, nodungeons, light, decorations, biomes
mgv7_np_height_select = {
	flags = defaults
	lacunarity = 2.11
	offset = -0.8
	scale = 2
	spread = (1000,1000,1000)
	seed = 4213
	octaves = 8
	persistence = 0.2
}
mgv7_np_mountain = {
	flags = defaults
	lacunarity = 2
	offset = -0.5
	scale = 1
	spread = (250,350,250)
	seed = 5333
	octaves = 5
	persistence = 0.63
}
mgv7_shadow_limit = 1024
mgv7_float_mount_height = 128
mgv7_float_mount_exponent = 0.75
mgv7_np_terrain_persist = {
	flags = defaults
	lacunarity = 2.11
	offset = 0.6
	scale = 0.1
	spread = (2000,2000,2000)
	seed = 539
	octaves = 3
	persistence = 0.6
}
mgv7_cavern_limit = -256
mgv7_cavern_taper = 256
mgv7_dungeon_ymax = 31000
mgv7_float_mount_density = 0.6
mgv7_np_terrain_alt = {
	flags = defaults
	lacunarity = 1.89
	offset = -4
	scale = 100
	spread = (4800,4800,4800)
	seed = 5934
	octaves = 8
	persistence = 0.3
}
mgv7_spflags = nomountains, noridges, nofloatlands, nocaverns
mgv7_np_filler_depth = {
	flags = defaults
	lacunarity = 2
	offset = 0
	scale = 1.2
	spread = (150,150,150)
	seed = 261
	octaves = 3
	persistence = 0.7
}
mgv7_mount_zero_level = 0
mgv7_np_ridge_uwater = {
	flags = defaults
	lacunarity = 2
	offset = 0
	scale = 1
	spread = (1000,1000,1000)
	seed = 85039
	octaves = 5
	persistence = 0.6
}
mgv7_np_floatland_base = {
	flags = defaults
	lacunarity = 2
	offset = -0.6
	scale = 1.5
	spread = (600,600,600)
	seed = 114
	octaves = 5
	persistence = 0.6
}
[end_of_params]
map_meta.txt for the map represented in previous screenshots.

Code: Select all

mgv7_np_cave2 = {
	flags = defaults
	lacunarity = 2
	offset = 0
	scale = 12
	spread = (67,67,67)
	seed = 10325
	octaves = 3
	persistence = 0.5
}
mgv7_np_cave1 = {
	flags = defaults
	lacunarity = 2
	offset = 0
	scale = 12
	spread = (61,61,61)
	seed = 52534
	octaves = 3
	persistence = 0.5
}
mgv7_np_cavern = {
	flags = defaults
	lacunarity = 2
	offset = 0
	scale = 1
	spread = (384,128,384)
	seed = 723
	octaves = 5
	persistence = 0.63
}
mgv7_cave_width = 0.09
mg_biome_np_heat = {
	flags = defaults
	lacunarity = 2
	offset = 50
	scale = 50
	spread = (1000,1000,1000)
	seed = 5349
	octaves = 3
	persistence = 0.5
}
mgv7_lava_depth = -256
mgv7_np_mount_height = {
	flags = defaults
	lacunarity = 2
	offset = 256
	scale = 112
	spread = (1000,1000,1000)
	seed = 72449
	octaves = 3
	persistence = 0.6
}
mg_biome_np_humidity_blend = {
	flags = defaults
	lacunarity = 2
	offset = 0
	scale = 1.5
	spread = (8,8,8)
	seed = 90003
	octaves = 2
	persistence = 1
}
mgv7_np_ridge = {
	flags = defaults
	lacunarity = 2
	offset = 0
	scale = 1
	spread = (100,100,100)
	seed = 6467
	octaves = 4
	persistence = 0.75
}
mgv7_large_cave_depth = -33
mg_biome_np_humidity = {
	flags = defaults
	lacunarity = 2
	offset = 50
	scale = 50
	spread = (1000,1000,1000)
	seed = 842
	octaves = 3
	persistence = 0.5
}
mg_biome_np_heat_blend = {
	flags = defaults
	lacunarity = 2
	offset = 0
	scale = 1.5
	spread = (8,8,8)
	seed = 13
	octaves = 2
	persistence = 1
}
mgv7_floatland_level = 1280
mgv7_np_terrain_base = {
	flags = defaults
	lacunarity = 2
	offset = -4
	scale = 560
	spread = (4800,4800,4800)
	seed = 5934
	octaves = 8
	persistence = 0.2
}
mgv7_np_float_base_height = {
	flags = defaults
	lacunarity = 2
	offset = 48
	scale = 24
	spread = (300,300,300)
	seed = 907
	octaves = 4
	persistence = 0.7
}
seed = 16096304901732432682
water_level = 1
mapgen_limit = 31000
mg_name = v7
mgv7_cavern_threshold = 0.7
mgv7_dungeon_ymin = -31000
chunksize = 5
mg_flags = nocaves, nodungeons, light, decorations, biomes
mgv7_np_height_select = {
	flags = defaults
	lacunarity = 2
	offset = -0.4
	scale = 1
	spread = (1000,1000,1000)
	seed = 4213
	octaves = 8
	persistence = 0.2
}
mgv7_np_mountain = {
	flags = defaults
	lacunarity = 2
	offset = -0.5
	scale = 1
	spread = (250,350,250)
	seed = 5333
	octaves = 5
	persistence = 0.63
}
mgv7_shadow_limit = 1024
mgv7_float_mount_height = 128
mgv7_float_mount_exponent = 0.75
mgv7_np_terrain_persist = {
	flags = defaults
	lacunarity = 2
	offset = 0.6
	scale = 0.1
	spread = (2000,2000,2000)
	seed = 539
	octaves = 3
	persistence = 0.6
}
mgv7_cavern_limit = -256
mgv7_cavern_taper = 256
mgv7_dungeon_ymax = 31000
mgv7_float_mount_density = 0.6
mgv7_np_terrain_alt = {
	flags = defaults
	lacunarity = 2
	offset = -4
	scale = 100
	spread = (4800,4800,4800)
	seed = 5934
	octaves = 8
	persistence = 0.3
}
mgv7_spflags = nomountains, noridges, nofloatlands, nocaverns
mgv7_np_filler_depth = {
	flags = defaults
	lacunarity = 2
	offset = 0
	scale = 1.2
	spread = (150,150,150)
	seed = 261
	octaves = 3
	persistence = 0.7
}
mgv7_mount_zero_level = 0
mgv7_np_ridge_uwater = {
	flags = defaults
	lacunarity = 2
	offset = 0
	scale = 1
	spread = (1000,1000,1000)
	seed = 85039
	octaves = 5
	persistence = 0.6
}
mgv7_np_floatland_base = {
	flags = defaults
	lacunarity = 2
	offset = -0.6
	scale = 1.5
	spread = (600,600,600)
	seed = 114
	octaves = 5
	persistence = 0.6
}
[end_of_params]
Thank you, I will be sure to check these out. I have a few I have tweaked as well which I will share eventually.
A Wonderful World

ShadMOrdre
Member
Posts: 1118
Joined: Mon Dec 29, 2014 08:07
Location: USA

Re: Post your screenshots!

by ShadMOrdre » Post

Image
Image
Image
Attachments
screenshot_20190708_005727.jpg
screenshot_20190708_005727.jpg (338.07 KiB) Viewed 1130 times
screenshot_20190708_004534.jpg
screenshot_20190708_004534.jpg (203.41 KiB) Viewed 1130 times
screenshot_20190708_001556.jpg
screenshot_20190708_001556.jpg (324.67 KiB) Viewed 1130 times

User avatar
duane
Member
Posts: 1715
Joined: Wed Aug 19, 2015 19:11
GitHub: duane-r
Location: Oklahoma City
Contact:

Re: Post your screenshots!

by duane » Post

Yes, that's actually vertical ribbons of terrain, floating in the sky -- not quite what I had in mind. : )

Image
Attachments
screenshot_20190708_094150.jpg
screenshot_20190708_094150.jpg (299.58 KiB) Viewed 1130 times
Believe in people and you don't need to believe anything else.

User avatar
duane
Member
Posts: 1715
Joined: Wed Aug 19, 2015 19:11
GitHub: duane-r
Location: Oklahoma City
Contact:

Re: Post your screenshots!

by duane » Post

This is more like it. Very hard to get good screenshots of.

Image

Image

Image
Attachments
screenshot_20190708_230136.jpg
screenshot_20190708_230136.jpg (181.61 KiB) Viewed 1130 times
screenshot_20190708_220932.jpg
screenshot_20190708_220932.jpg (282.69 KiB) Viewed 1130 times
screenshot_20190708_220554.jpg
screenshot_20190708_220554.jpg (227.47 KiB) Viewed 1130 times
Believe in people and you don't need to believe anything else.

User avatar
duane
Member
Posts: 1715
Joined: Wed Aug 19, 2015 19:11
GitHub: duane-r
Location: Oklahoma City
Contact:

Re: Post your screenshots!

by duane » Post

Perfect spawn point. : )

Image

And a network of "natural bridges" to connect them. Some kind of vine, maybe? Meh.

Image
Attachments
screenshot_20190709_003919.jpg
screenshot_20190709_003919.jpg (154.91 KiB) Viewed 1130 times
screenshot_20190708_232412.jpg
screenshot_20190708_232412.jpg (114.82 KiB) Viewed 1130 times
Believe in people and you don't need to believe anything else.

ShadMOrdre
Member
Posts: 1118
Joined: Mon Dec 29, 2014 08:07
Location: USA

Re: Post your screenshots!

by ShadMOrdre » Post

Spoiler
Image
Image
Last edited by ShadMOrdre on Tue Jul 09, 2019 06:58, edited 1 time in total.

User avatar
duane
Member
Posts: 1715
Joined: Wed Aug 19, 2015 19:11
GitHub: duane-r
Location: Oklahoma City
Contact:

Re: Post your screenshots!

by duane » Post

ShadMOrdre wrote:Terraria_2400_v01.jpg
Terraria_2400_ISO_v01.jpg
Thanks for repeatedly crashing my android browser, man. ; p


------------------------------------------------------------------------------

Image
Attachments
screenshot_20190709_014913.jpg
screenshot_20190709_014913.jpg (355.55 KiB) Viewed 1130 times
Believe in people and you don't need to believe anything else.

ShadMOrdre
Member
Posts: 1118
Joined: Mon Dec 29, 2014 08:07
Location: USA

Re: Post your screenshots!

by ShadMOrdre » Post

Better? I wrapped a spoiler around them. The original ISO was only 34MB. This one clocks in at 9MB after 50% jpeg compression. But ain't she a beaut?

Image
Attachments
screenshot_20190708_005217.jpg
screenshot_20190708_005217.jpg (542.01 KiB) Viewed 1130 times

User avatar
duane
Member
Posts: 1715
Joined: Wed Aug 19, 2015 19:11
GitHub: duane-r
Location: Oklahoma City
Contact:

Re: Post your screenshots!

by duane » Post

ShadMOrdre wrote:Better? I wrapped a spoiler around them. The original ISO was only 34MB.
I suspect it was the pixel count, rather than the size, which is ironic considering that my phone has more pixels than my laptop. Thank you.
ShadMOrdre wrote:But ain't she a beaut?
Inspiring, as always.

----------------------------------------------

Image
Attachments
screenshot_20190709_032047.jpg
screenshot_20190709_032047.jpg (225.59 KiB) Viewed 1130 times
Believe in people and you don't need to believe anything else.

User avatar
azekill_DIABLO
Member
Posts: 7507
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO
Location: OMICRON
Contact:

Re: Post your screenshots!

by azekill_DIABLO » Post

Looks like you're gonna get mugged at the next intersection. love it!
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!

User avatar
voxelproof
Member
Posts: 1087
Joined: Sat Aug 05, 2017 08:13
Location: Europe

Re: Post your screenshots!

by voxelproof » Post

ShadMOrdre wrote: Image
One of the nicest landscapes I've seen here.
________________________

Rugged Polarity Game. There's indeed a story that unfolds when playing it.

Image

Image

Image

This time I repeated the same trail (from -7800 to +11300) without resupplying health points. I've hardly made it.
Attachments
elevation11000.png
elevation11000.png (388.03 KiB) Viewed 1130 times
elevation10700.png
elevation10700.png (452.46 KiB) Viewed 1130 times
elevation5300.png
elevation5300.png (398.6 KiB) Viewed 1130 times
To miss the joy is to miss all. Robert Louis Stevenson

User avatar
SB66
Member
Posts: 258
Joined: Sat May 17, 2014 17:50

Re: Post your screenshots!

by SB66 » Post

Cave-system...


Image
Attachments
screenshot_20190710_224637.jpg
screenshot_20190710_224637.jpg (200.13 KiB) Viewed 1130 times

User avatar
TumeniNodes
Member
Posts: 2941
Joined: Fri Feb 26, 2016 19:49
GitHub: TumeniNodes
IRC: tumeninodes
In-game: TumeniNodes
Location: in the dark recesses of the mind
Contact:

Re: Post your screenshots!

by TumeniNodes » Post

SB66 wrote:Cave-system...


Image
That is a whole lotta torches and light calls... the lag stutter must be astounding :D

oss
Image
Attachments
screenshot_a02.jpg
screenshot_a02.jpg (156.81 KiB) Viewed 1130 times
A Wonderful World

User avatar
duane
Member
Posts: 1715
Joined: Wed Aug 19, 2015 19:11
GitHub: duane-r
Location: Oklahoma City
Contact:

Re: Post your screenshots!

by duane » Post

TumeniNodes wrote:That is a whole lotta torches and light calls... the lag stutter must be astounding :D
That's nothing. Try a whole world of these. (Note the transparent walls as well.)

Image
Attachments
screenshot_20190710_190408.jpg
screenshot_20190710_190408.jpg (194.21 KiB) Viewed 1130 times
Believe in people and you don't need to believe anything else.

User avatar
TumeniNodes
Member
Posts: 2941
Joined: Fri Feb 26, 2016 19:49
GitHub: TumeniNodes
IRC: tumeninodes
In-game: TumeniNodes
Location: in the dark recesses of the mind
Contact:

Re: Post your screenshots!

by TumeniNodes » Post

duane wrote:
TumeniNodes wrote:That is a whole lotta torches and light calls... the lag stutter must be astounding :D
That's nothing. Try a whole world of these. (Note the transparent walls as well.)

Image
haha, you're carazay my dude :D
you win the seizure inducing award.

Image
Attachments
pull the cord PULL THE CORD.jpg
pull the cord PULL THE CORD.jpg (940.67 KiB) Viewed 1130 times
A Wonderful World

User avatar
texmex
Member
Posts: 1753
Joined: Mon Jul 11, 2016 21:08
GitHub: tacotexmex
In-game: tacotexmex

Re: Post your screenshots!

by texmex » Post

That looks crazy good, Tumeni!

Eran
Member
Posts: 123
Joined: Fri May 03, 2019 16:46

Re: Post your screenshots!

by Eran » Post

Image

Gunpowder barrels from my minetest defense fork. The explosion on the right is confined by dirt nodes on all sides which makes its blast have much stronger effects.
Attachments
explosion.png
explosion.png (470.05 KiB) Viewed 1130 times

User avatar
azekill_DIABLO
Member
Posts: 7507
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO
Location: OMICRON
Contact:

Re: Post your screenshots!

by azekill_DIABLO » Post

looks dope and more realistic than a lot of explosive I seen. on the right, is that the dirt and surrondings being lifted by the blast?
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!

Eran
Member
Posts: 123
Joined: Fri May 03, 2019 16:46

Re: Post your screenshots!

by Eran » Post

Yes, explosions convert nodes to other node according to registerable erosion tables. For example grass -> savanna grass -> dirt -> scorched dirt. Crumbly nodes are turned into falling node entities and all luaentities in the radius get a lift.

u34

Re: Post your screenshots!

by u34 » Post

fields at a mineclone2 server ;-)

Image
Attachments
mc2_fields.jpg
mc2_fields.jpg (210.84 KiB) Viewed 1130 times

User avatar
SB66
Member
Posts: 258
Joined: Sat May 17, 2014 17:50

Re: Post your screenshots!

by SB66 » Post

TumeniNodes wrote:
SB66 wrote:Cave-system...
........
That is a whole lotta torches and light calls... the lag stutter must be astounding :D
only a very few Torches :), more "natural" light sources , three sorts of glowing stones/ores...
and I have a good FPs and no stutter :)

Image

TumeniNodes wrote:oss
Image
Looks great !!
Attachments
screenshot_20190711_195544.jpg
screenshot_20190711_195544.jpg (136.68 KiB) Viewed 1025 times

Termos
Member
Posts: 417
Joined: Sun Dec 16, 2018 12:50

Re: Post your screenshots!

by Termos » Post

Image
Attachments
screenshot_isl02.jpg
screenshot_isl02.jpg (121.8 KiB) Viewed 1025 times

Post Reply

Who is online

Users browsing this forum: No registered users and 8 guests