If you mean "default nodes" as in "nodes from default mod", then it doesn't matter: as long as the facade shapes are registered for a given raw material node, no matter from what mod it might be, this machine will work with this material.voxelproof wrote: Oh, now I see. It makes the mod more 'game-like' so to speak by extending (or rather creating) gameplay mechanics. And as I understand it's use isn't confined to the default nodes only, am I right? Anyhow, I'll have to check it by myself (when it's hopefully released :)) how it works. Thanks :)
If you mean "default nodes" as in "shapes that come with facade mod", then of course if new shapes are added at some point in future, they'll need to be explicitly added to the machine's interface. But it's a matter of adding a couple lines, really. For now there are buttons for all 14 available shapes.