[Modpack] pkarcs - with doors
- TumeniNodes
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[Modpack] pkarcs - with doors
This has now been turned into a modpack
I made a branch for PEAKS Simple Arcs [pkarcs] mod viewtopic.php?f=11&t=14541&hilit=Pkarcs as it did not exist on github until now.
I did this, so I could add doors to it.
I plan to add more, and make a bunch of tweaks as I have time. (see 'todo' list in issues) https://github.com/TumeniNodes/pkarcs/issues
Currently, the doors are very basic. And I want to thank VanessaE for helping me figure out a problem with the models (they needed to use triangulation), and it was extremely nice of her to take the time to help (but that is just who she is. : )
License = LGPL v.2.1 or later
Media = CC-BY-SA 4.0 Intl.
Download https://github.com/TumeniNodes/pkarcs/a ... master.zip
Code https://github.com/TumeniNodes/pkarcs
Installing http://wiki.minetest.com/wiki/Installing_mods
The 'todo' list is open to any who wish to contribute https://github.com/TumeniNodes/pkarcs/issues
I made a branch for PEAKS Simple Arcs [pkarcs] mod viewtopic.php?f=11&t=14541&hilit=Pkarcs as it did not exist on github until now.
I did this, so I could add doors to it.
I plan to add more, and make a bunch of tweaks as I have time. (see 'todo' list in issues) https://github.com/TumeniNodes/pkarcs/issues
Currently, the doors are very basic. And I want to thank VanessaE for helping me figure out a problem with the models (they needed to use triangulation), and it was extremely nice of her to take the time to help (but that is just who she is. : )
License = LGPL v.2.1 or later
Media = CC-BY-SA 4.0 Intl.
Download https://github.com/TumeniNodes/pkarcs/a ... master.zip
Code https://github.com/TumeniNodes/pkarcs
Installing http://wiki.minetest.com/wiki/Installing_mods
The 'todo' list is open to any who wish to contribute https://github.com/TumeniNodes/pkarcs/issues
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Last edited by TumeniNodes on Tue Sep 10, 2019 08:18, edited 6 times in total.
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- TumeniNodes
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Re: [WIP]pkarcs-with doors[MOD]
Thank you Coder12.
I've been thinking of doing these for some time.
Still lots of tweaking to do. I may even set them back into the nodespace by 1px, not sure yet. It will cause the hinged end to be sunken into the wall a bit... (I'll experiment with that, among other things)
And I did the textures pretty quick, which is why they are so generic. I have one which looks like the wooden door in the 'doors' mod, so I may add a set of those as an option too.
There is a set of larger doors coming as well.
The "todo" list is open to any who wish to contribute ; )
I've been thinking of doing these for some time.
Still lots of tweaking to do. I may even set them back into the nodespace by 1px, not sure yet. It will cause the hinged end to be sunken into the wall a bit... (I'll experiment with that, among other things)
And I did the textures pretty quick, which is why they are so generic. I have one which looks like the wooden door in the 'doors' mod, so I may add a set of those as an option too.
There is a set of larger doors coming as well.
The "todo" list is open to any who wish to contribute ; )
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- StarNinjas
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Re: [WIP]pkarcs-with doors[MOD]
you could make a hobbit door (The green round doors)
Don't go to bed tonight, without knowing what would happen if you died. https://thegospelfilm.org/
- TumeniNodes
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Re: [WIP]pkarcs-with doors[MOD]
maybeStarNinjas wrote:you could make a hobbit door (The green round doors)
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Re: [WIP]pkarcs-with doors[MOD]
This is really nice. A good addition for any castle-build.
- TumeniNodes
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Re: [WIP]pkarcs-with doors[MOD]
Thanks. Wait until the larger gate doors arrive ; )CalebJ wrote:This is really nice. A good addition for any castle-build.
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- TumeniNodes
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Re: [WIP]pkarcs-with doors[MOD]
Added new barred doors... cuz dungeons.
10 min textures... deal with em xD
10 min textures... deal with em xD
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- Skamiz Kazzarch
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Re: [WIP]pkarcs-with doors[MOD]
Since these doors are gonna be used prety much exclusively in pairs it might be worthwile to make them open and close at the same time.
- TumeniNodes
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Re: [WIP]pkarcs-with doors[MOD]
I can see some sense in that. Walking through one door is not as straight forward as with normal doors.Skamiz Kazzarch wrote:Since these doors are gonna be used prety much exclusively in pairs it might be worthwile to make them open and close at the same time.
It would make sense to make them both place at the same time as well, I guess.
I would at least like to have them place, the same as the 'doors' mod does but, I'm not sure the maths can handle this, due to the open door models reaching out into the neighboring nodespace. (which is a must for these doors)
That way, I could have gotten away with using only two models, and mirroring them during on_place.
I had attempted this but I am not very good with the maths of it, and these doors just weren't having any of it.
And the hidden_node cannot be used, or the doors simply will not work, as the tops also use the same nodespace as the arcs.
So, in short, these doors are hacky from the start ; )
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Re: [WIP]pkarcs-with doors[MOD]
Hi, @TumeniNodes
I would like to thank you because ALL your mods are really beautiful !!!
This is another mod that I will have in my worlds!
Thanks for your work !!
R
I would like to thank you because ALL your mods are really beautiful !!!
This is another mod that I will have in my worlds!
Thanks for your work !!
R
- TumeniNodes
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Re: [WIP]pkarcs-with doors[MOD]
Thank you very much, I'm glad you like themCodesound wrote:Hi, @TumeniNodes
I would like to thank you because ALL your mods are really beautiful !!!
This is another mod that I will have in my worlds!
Thanks for your work !!
R
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Re: [WIP]pkarcs-with doors[MOD]
Thanks for your great work
in situ.... :)
my personal opinion .. related to this building I would liked the doors one node higher..
in situ.... :)
my personal opinion .. related to this building I would liked the doors one node higher..
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- TumeniNodes
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Re: [WIP]pkarcs-with doors[MOD]
Thank you for using it, and you're welcome.SB66 wrote:Thanks for your great work
Yes, I have planned 3 node high doors from the start and they will come soon, I just need the time and motivation. Possibly over the next week.SB66 wrote:my personal opinion .. related to this building I would liked the doors one node higher..
I also need to fix the crafting bits
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Re: [WIP]pkarcs-with doors[MOD]
Hi TumeniNodes!
That’s great! I wonder if this would basically work with regular stairs too.
(I came to the decision not to overuse those arcs.)
That’s great! I wonder if this would basically work with regular stairs too.
(I came to the decision not to overuse those arcs.)
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- TumeniNodes
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Re: [WIP]pkarcs-with doors[MOD]
Thanks PEAK.
I just added 3-node high arch doors (not to the repo yet as I still have do make all the textures now)
I am planning on redoing the texture for the standard arch doors as well (they need some love)
I think I will end up making this a modpack as there will be 3 versions of these doors.
*the standard 2 node high
*the 3 node high
*the 3 node high x 2 node wide fortress doors (maybe)
This way the user can tic any door types they do not want to use off in the config menu
As well, I will add code so that if the user already had Simple_Arcs installed, it will void the duplicate mod from this one.
I just added 3-node high arch doors (not to the repo yet as I still have do make all the textures now)
I am planning on redoing the texture for the standard arch doors as well (they need some love)
I think I will end up making this a modpack as there will be 3 versions of these doors.
*the standard 2 node high
*the 3 node high
*the 3 node high x 2 node wide fortress doors (maybe)
This way the user can tic any door types they do not want to use off in the config menu
As well, I will add code so that if the user already had Simple_Arcs installed, it will void the duplicate mod from this one.
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- TumeniNodes
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Re: [WIP]pkarcs-with doors[MOD]
This has now been turned into a modpack
That's all... carry on
That's all... carry on
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Re: [Modpack]pkarcs-with doors[modpack]
TumeniNodes thank you for the great mod. The New Doors are absolutely great.
- TumeniNodes
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Re: [Modpack]pkarcs-with doors[modpack]
Thank you, I'm glad you like them.
Still need to do a little tweak to the 3node tall doors, as they are a 1/4 pixel too high at the top, which causes a minor glitch at the top as it fights the arches for the arcs for the space. (it's an epic battle :P )
I may ask someone who is more precise with Blender to see if they can give em that quick tweak
More features will be added as I have the time.
Still need to do a little tweak to the 3node tall doors, as they are a 1/4 pixel too high at the top, which causes a minor glitch at the top as it fights the arches for the arcs for the space. (it's an epic battle :P )
I may ask someone who is more precise with Blender to see if they can give em that quick tweak
More features will be added as I have the time.
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- TumeniNodes
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Re: [Modpack]pkarcs-with doors[modpack]
The slight glitch at the top of the new 3node tall doors was fixed by Nathan S.
Thank you Nathan : )
https://github.com/TumeniNodes/pkarcs/pull/7
I will make some other minor adjustments tomorrow
Thank you Nathan : )
https://github.com/TumeniNodes/pkarcs/pull/7
I will make some other minor adjustments tomorrow
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Re: [Modpack]pkarcs-with doors[modpack]
Thank you for this addition.
Think I will change the doors in my castle form two to three nodes :)
Think I will change the doors in my castle form two to three nodes :)
- TumeniNodes
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Re: [Modpack]pkarcs-with doors[modpack]
You're welcome, and thank you for using the mod
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Re: [WIP]pkarcs-with doors[MOD]
old: two nodes high :
new:
three nodes high :
SB66 wrote:Thanks for your great work
in situ.... :)
my personal opinion .. related to this building I would liked the doors one node higher..
new:
three nodes high :
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- TumeniNodes
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Re: [Modpack]pkarcs-with doors[modpack]
Latest update I stripped down the file size of the textures.
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- TumeniNodes
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Re: [Modpack]pkarcs-with doors[modpack]
In this version of pkarcs, the material sounds are fixed.
In the original, breaking arc nodes were unable to use the material sound due to one misspelling in the code.
In the original, breaking arc nodes were unable to use the material sound due to one misspelling in the code.
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