Post your screenshots!
Re: Post your screenshots!
I like the screenshots of terrain that you share. How do you make screenshots of these areas without the mapgen generating more at the camera's position?
- voxelproof
- Member
- Posts: 1087
- Joined: Sat Aug 05, 2017 08:13
- Location: Europe
Re: Post your screenshots!
I set viewing range to 300 - 1000, dependent on what kind of effect I want to obtain (another important parameter is fog -- if you want to achieve more natural distance haze, you should take bigger vr and decrease start of the fog). Then you have to wait a little bit or quite a bit on my good ole' lappy for the mg to generate terrain. However most often there're plenty of gaps left, so you need to fly over the scene here and there to complete the landscape you want to capture. So as you can see, it's still pretty much like smoke and mirrors and due to the limitations of the hardware I have to pretend to have better one ;)Gibeinumo wrote:I like the screenshots of terrain that you share. How do you make screenshots of these areas without the mapgen generating more at the camera's position?
_________________________________________________
Another "raw Minetest" screenshot. mg v5.
- Attachments
-
- MT5_v5.jpg (769.93 KiB) Viewed 1134 times
To miss the joy is to miss all. Robert Louis Stevenson
-
- Member
- Posts: 1118
- Joined: Mon Dec 29, 2014 08:07
- Location: USA
Re: Post your screenshots!
Gibeinumo,
To avoid the ground spawing beneath me, in most of my landscapes, I'm actually hovering well above the ground, usually higher than my view distance, so that nothing spawns. But it also frequently happens, that the ground beneath me has in fact generated, it is just not seen because I am looking horizontally.
Same area as above images, just hovering above the water.
To avoid the ground spawing beneath me, in most of my landscapes, I'm actually hovering well above the ground, usually higher than my view distance, so that nothing spawns. But it also frequently happens, that the ground beneath me has in fact generated, it is just not seen because I am looking horizontally.
Same area as above images, just hovering above the water.
- Attachments
-
- screenshot_20190706_214249.jpg (369.42 KiB) Viewed 1134 times
- TumeniNodes
- Member
- Posts: 2943
- Joined: Fri Feb 26, 2016 19:49
- GitHub: TumeniNodes
- IRC: tumeninodes
- In-game: TumeniNodes
- Location: in the dark recesses of the mind
- Contact:
Re: Post your screenshots!
Thank you, I will be sure to check these out. I have a few I have tweaked as well which I will share eventually.ShadMOrdre wrote:Tumeni,
If you like these terrains, here are the map_meta files for them. The nodes you see in my screenshots come from the lib_materials / lib_ecology mods.Spoiler
map_meta.txt file for the images in this post.map_meta.txt for the map represented in previous screenshots.Code: Select all
mgv7_np_cave2 = { flags = defaults lacunarity = 2 offset = 0 scale = 12 spread = (67,67,67) seed = 10325 octaves = 3 persistence = 0.5 } mgv7_np_cave1 = { flags = defaults lacunarity = 2 offset = 0 scale = 12 spread = (61,61,61) seed = 52534 octaves = 3 persistence = 0.5 } mgv7_np_cavern = { flags = defaults lacunarity = 2 offset = 0 scale = 1 spread = (384,128,384) seed = 723 octaves = 5 persistence = 0.63 } mgv7_cave_width = 0.09 mg_biome_np_heat = { flags = defaults lacunarity = 2 offset = 50 scale = 50 spread = (1000,1000,1000) seed = 5349 octaves = 3 persistence = 0.5 } mgv7_lava_depth = -256 mgv7_np_mount_height = { flags = defaults lacunarity = 2 offset = 256 scale = 112 spread = (1000,1000,1000) seed = 72449 octaves = 3 persistence = 0.6 } mg_biome_np_humidity_blend = { flags = defaults lacunarity = 2 offset = 0 scale = 1.5 spread = (8,8,8) seed = 90003 octaves = 2 persistence = 1 } mgv7_np_ridge = { flags = defaults lacunarity = 2 offset = 0 scale = 1 spread = (100,100,100) seed = 6467 octaves = 4 persistence = 0.75 } mgv7_large_cave_depth = -33 mg_biome_np_humidity = { flags = defaults lacunarity = 2 offset = 50 scale = 50 spread = (1000,1000,1000) seed = 842 octaves = 3 persistence = 0.5 } mg_biome_np_heat_blend = { flags = defaults lacunarity = 2 offset = 0 scale = 1.5 spread = (8,8,8) seed = 13 octaves = 2 persistence = 1 } mgv7_floatland_level = 1280 mgv7_np_terrain_base = { flags = defaults lacunarity = 1.89 offset = -4 scale = 560 spread = (4800,4800,4800) seed = 5934 octaves = 8 persistence = 0.2 } mgv7_np_float_base_height = { flags = defaults lacunarity = 2 offset = 48 scale = 24 spread = (300,300,300) seed = 907 octaves = 4 persistence = 0.7 } seed = 130097141630163915 water_level = 1 mapgen_limit = 31000 mg_name = v7 mgv7_cavern_threshold = 0.7 mgv7_dungeon_ymin = -31000 chunksize = 5 mg_flags = nocaves, nodungeons, light, decorations, biomes mgv7_np_height_select = { flags = defaults lacunarity = 2.11 offset = -0.8 scale = 2 spread = (1000,1000,1000) seed = 4213 octaves = 8 persistence = 0.2 } mgv7_np_mountain = { flags = defaults lacunarity = 2 offset = -0.5 scale = 1 spread = (250,350,250) seed = 5333 octaves = 5 persistence = 0.63 } mgv7_shadow_limit = 1024 mgv7_float_mount_height = 128 mgv7_float_mount_exponent = 0.75 mgv7_np_terrain_persist = { flags = defaults lacunarity = 2.11 offset = 0.6 scale = 0.1 spread = (2000,2000,2000) seed = 539 octaves = 3 persistence = 0.6 } mgv7_cavern_limit = -256 mgv7_cavern_taper = 256 mgv7_dungeon_ymax = 31000 mgv7_float_mount_density = 0.6 mgv7_np_terrain_alt = { flags = defaults lacunarity = 1.89 offset = -4 scale = 100 spread = (4800,4800,4800) seed = 5934 octaves = 8 persistence = 0.3 } mgv7_spflags = nomountains, noridges, nofloatlands, nocaverns mgv7_np_filler_depth = { flags = defaults lacunarity = 2 offset = 0 scale = 1.2 spread = (150,150,150) seed = 261 octaves = 3 persistence = 0.7 } mgv7_mount_zero_level = 0 mgv7_np_ridge_uwater = { flags = defaults lacunarity = 2 offset = 0 scale = 1 spread = (1000,1000,1000) seed = 85039 octaves = 5 persistence = 0.6 } mgv7_np_floatland_base = { flags = defaults lacunarity = 2 offset = -0.6 scale = 1.5 spread = (600,600,600) seed = 114 octaves = 5 persistence = 0.6 } [end_of_params]
Code: Select all
mgv7_np_cave2 = { flags = defaults lacunarity = 2 offset = 0 scale = 12 spread = (67,67,67) seed = 10325 octaves = 3 persistence = 0.5 } mgv7_np_cave1 = { flags = defaults lacunarity = 2 offset = 0 scale = 12 spread = (61,61,61) seed = 52534 octaves = 3 persistence = 0.5 } mgv7_np_cavern = { flags = defaults lacunarity = 2 offset = 0 scale = 1 spread = (384,128,384) seed = 723 octaves = 5 persistence = 0.63 } mgv7_cave_width = 0.09 mg_biome_np_heat = { flags = defaults lacunarity = 2 offset = 50 scale = 50 spread = (1000,1000,1000) seed = 5349 octaves = 3 persistence = 0.5 } mgv7_lava_depth = -256 mgv7_np_mount_height = { flags = defaults lacunarity = 2 offset = 256 scale = 112 spread = (1000,1000,1000) seed = 72449 octaves = 3 persistence = 0.6 } mg_biome_np_humidity_blend = { flags = defaults lacunarity = 2 offset = 0 scale = 1.5 spread = (8,8,8) seed = 90003 octaves = 2 persistence = 1 } mgv7_np_ridge = { flags = defaults lacunarity = 2 offset = 0 scale = 1 spread = (100,100,100) seed = 6467 octaves = 4 persistence = 0.75 } mgv7_large_cave_depth = -33 mg_biome_np_humidity = { flags = defaults lacunarity = 2 offset = 50 scale = 50 spread = (1000,1000,1000) seed = 842 octaves = 3 persistence = 0.5 } mg_biome_np_heat_blend = { flags = defaults lacunarity = 2 offset = 0 scale = 1.5 spread = (8,8,8) seed = 13 octaves = 2 persistence = 1 } mgv7_floatland_level = 1280 mgv7_np_terrain_base = { flags = defaults lacunarity = 2 offset = -4 scale = 560 spread = (4800,4800,4800) seed = 5934 octaves = 8 persistence = 0.2 } mgv7_np_float_base_height = { flags = defaults lacunarity = 2 offset = 48 scale = 24 spread = (300,300,300) seed = 907 octaves = 4 persistence = 0.7 } seed = 16096304901732432682 water_level = 1 mapgen_limit = 31000 mg_name = v7 mgv7_cavern_threshold = 0.7 mgv7_dungeon_ymin = -31000 chunksize = 5 mg_flags = nocaves, nodungeons, light, decorations, biomes mgv7_np_height_select = { flags = defaults lacunarity = 2 offset = -0.4 scale = 1 spread = (1000,1000,1000) seed = 4213 octaves = 8 persistence = 0.2 } mgv7_np_mountain = { flags = defaults lacunarity = 2 offset = -0.5 scale = 1 spread = (250,350,250) seed = 5333 octaves = 5 persistence = 0.63 } mgv7_shadow_limit = 1024 mgv7_float_mount_height = 128 mgv7_float_mount_exponent = 0.75 mgv7_np_terrain_persist = { flags = defaults lacunarity = 2 offset = 0.6 scale = 0.1 spread = (2000,2000,2000) seed = 539 octaves = 3 persistence = 0.6 } mgv7_cavern_limit = -256 mgv7_cavern_taper = 256 mgv7_dungeon_ymax = 31000 mgv7_float_mount_density = 0.6 mgv7_np_terrain_alt = { flags = defaults lacunarity = 2 offset = -4 scale = 100 spread = (4800,4800,4800) seed = 5934 octaves = 8 persistence = 0.3 } mgv7_spflags = nomountains, noridges, nofloatlands, nocaverns mgv7_np_filler_depth = { flags = defaults lacunarity = 2 offset = 0 scale = 1.2 spread = (150,150,150) seed = 261 octaves = 3 persistence = 0.7 } mgv7_mount_zero_level = 0 mgv7_np_ridge_uwater = { flags = defaults lacunarity = 2 offset = 0 scale = 1 spread = (1000,1000,1000) seed = 85039 octaves = 5 persistence = 0.6 } mgv7_np_floatland_base = { flags = defaults lacunarity = 2 offset = -0.6 scale = 1.5 spread = (600,600,600) seed = 114 octaves = 5 persistence = 0.6 } [end_of_params]
A Wonderful World
-
- Member
- Posts: 1118
- Joined: Mon Dec 29, 2014 08:07
- Location: USA
Re: Post your screenshots!
- Attachments
-
- screenshot_20190708_005727.jpg (338.07 KiB) Viewed 1134 times
-
- screenshot_20190708_004534.jpg (203.41 KiB) Viewed 1134 times
-
- screenshot_20190708_001556.jpg (324.67 KiB) Viewed 1134 times
- duane
- Member
- Posts: 1715
- Joined: Wed Aug 19, 2015 19:11
- GitHub: duane-r
- Location: Oklahoma City
- Contact:
Re: Post your screenshots!
Yes, that's actually vertical ribbons of terrain, floating in the sky -- not quite what I had in mind. : )
- Attachments
-
- screenshot_20190708_094150.jpg (299.58 KiB) Viewed 1134 times
Believe in people and you don't need to believe anything else.
- duane
- Member
- Posts: 1715
- Joined: Wed Aug 19, 2015 19:11
- GitHub: duane-r
- Location: Oklahoma City
- Contact:
Re: Post your screenshots!
This is more like it. Very hard to get good screenshots of.
- Attachments
-
- screenshot_20190708_230136.jpg (181.61 KiB) Viewed 1134 times
-
- screenshot_20190708_220932.jpg (282.69 KiB) Viewed 1134 times
-
- screenshot_20190708_220554.jpg (227.47 KiB) Viewed 1134 times
Believe in people and you don't need to believe anything else.
- duane
- Member
- Posts: 1715
- Joined: Wed Aug 19, 2015 19:11
- GitHub: duane-r
- Location: Oklahoma City
- Contact:
Re: Post your screenshots!
Perfect spawn point. : )
And a network of "natural bridges" to connect them. Some kind of vine, maybe? Meh.
And a network of "natural bridges" to connect them. Some kind of vine, maybe? Meh.
- Attachments
-
- screenshot_20190709_003919.jpg (154.91 KiB) Viewed 1134 times
-
- screenshot_20190708_232412.jpg (114.82 KiB) Viewed 1134 times
Believe in people and you don't need to believe anything else.
-
- Member
- Posts: 1118
- Joined: Mon Dec 29, 2014 08:07
- Location: USA
Re: Post your screenshots!
Spoiler
Last edited by ShadMOrdre on Tue Jul 09, 2019 06:58, edited 1 time in total.
- duane
- Member
- Posts: 1715
- Joined: Wed Aug 19, 2015 19:11
- GitHub: duane-r
- Location: Oklahoma City
- Contact:
Re: Post your screenshots!
Thanks for repeatedly crashing my android browser, man. ; pShadMOrdre wrote:Terraria_2400_v01.jpg
Terraria_2400_ISO_v01.jpg
------------------------------------------------------------------------------
- Attachments
-
- screenshot_20190709_014913.jpg (355.55 KiB) Viewed 1134 times
Believe in people and you don't need to believe anything else.
-
- Member
- Posts: 1118
- Joined: Mon Dec 29, 2014 08:07
- Location: USA
Re: Post your screenshots!
Better? I wrapped a spoiler around them. The original ISO was only 34MB. This one clocks in at 9MB after 50% jpeg compression. But ain't she a beaut?
- Attachments
-
- screenshot_20190708_005217.jpg (542.01 KiB) Viewed 1134 times
- duane
- Member
- Posts: 1715
- Joined: Wed Aug 19, 2015 19:11
- GitHub: duane-r
- Location: Oklahoma City
- Contact:
Re: Post your screenshots!
I suspect it was the pixel count, rather than the size, which is ironic considering that my phone has more pixels than my laptop. Thank you.ShadMOrdre wrote:Better? I wrapped a spoiler around them. The original ISO was only 34MB.
Inspiring, as always.ShadMOrdre wrote:But ain't she a beaut?
----------------------------------------------
- Attachments
-
- screenshot_20190709_032047.jpg (225.59 KiB) Viewed 1134 times
Believe in people and you don't need to believe anything else.
- azekill_DIABLO
- Member
- Posts: 7507
- Joined: Wed Oct 29, 2014 20:05
- GitHub: azekillDIABLO
- In-game: azekill_DIABLO
- Location: OMICRON
- Contact:
Re: Post your screenshots!
Looks like you're gonna get mugged at the next intersection. love it!
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
- voxelproof
- Member
- Posts: 1087
- Joined: Sat Aug 05, 2017 08:13
- Location: Europe
Re: Post your screenshots!
One of the nicest landscapes I've seen here.ShadMOrdre wrote:
________________________
Rugged Polarity Game. There's indeed a story that unfolds when playing it.
This time I repeated the same trail (from -7800 to +11300) without resupplying health points. I've hardly made it.
- Attachments
-
- elevation11000.png (388.03 KiB) Viewed 1134 times
-
- elevation10700.png (452.46 KiB) Viewed 1134 times
-
- elevation5300.png (398.6 KiB) Viewed 1134 times
To miss the joy is to miss all. Robert Louis Stevenson
Re: Post your screenshots!
Cave-system...
- Attachments
-
- screenshot_20190710_224637.jpg (200.13 KiB) Viewed 1134 times
- TumeniNodes
- Member
- Posts: 2943
- Joined: Fri Feb 26, 2016 19:49
- GitHub: TumeniNodes
- IRC: tumeninodes
- In-game: TumeniNodes
- Location: in the dark recesses of the mind
- Contact:
Re: Post your screenshots!
That is a whole lotta torches and light calls... the lag stutter must be astounding :DSB66 wrote:Cave-system...
oss
- Attachments
-
- screenshot_a02.jpg (156.81 KiB) Viewed 1134 times
A Wonderful World
- duane
- Member
- Posts: 1715
- Joined: Wed Aug 19, 2015 19:11
- GitHub: duane-r
- Location: Oklahoma City
- Contact:
Re: Post your screenshots!
That's nothing. Try a whole world of these. (Note the transparent walls as well.)TumeniNodes wrote:That is a whole lotta torches and light calls... the lag stutter must be astounding :D
- Attachments
-
- screenshot_20190710_190408.jpg (194.21 KiB) Viewed 1134 times
Believe in people and you don't need to believe anything else.
- TumeniNodes
- Member
- Posts: 2943
- Joined: Fri Feb 26, 2016 19:49
- GitHub: TumeniNodes
- IRC: tumeninodes
- In-game: TumeniNodes
- Location: in the dark recesses of the mind
- Contact:
Re: Post your screenshots!
haha, you're carazay my dude :Dduane wrote:That's nothing. Try a whole world of these. (Note the transparent walls as well.)TumeniNodes wrote:That is a whole lotta torches and light calls... the lag stutter must be astounding :D
you win the seizure inducing award.
- Attachments
-
- pull the cord PULL THE CORD.jpg (940.67 KiB) Viewed 1134 times
A Wonderful World
- texmex
- Member
- Posts: 1753
- Joined: Mon Jul 11, 2016 21:08
- GitHub: tacotexmex
- In-game: tacotexmex
Re: Post your screenshots!
Gunpowder barrels from my minetest defense fork. The explosion on the right is confined by dirt nodes on all sides which makes its blast have much stronger effects.
- Attachments
-
- explosion.png (470.05 KiB) Viewed 1134 times
- azekill_DIABLO
- Member
- Posts: 7507
- Joined: Wed Oct 29, 2014 20:05
- GitHub: azekillDIABLO
- In-game: azekill_DIABLO
- Location: OMICRON
- Contact:
Re: Post your screenshots!
looks dope and more realistic than a lot of explosive I seen. on the right, is that the dirt and surrondings being lifted by the blast?
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
Re: Post your screenshots!
Yes, explosions convert nodes to other node according to registerable erosion tables. For example grass -> savanna grass -> dirt -> scorched dirt. Crumbly nodes are turned into falling node entities and all luaentities in the radius get a lift.
Re: Post your screenshots!
fields at a mineclone2 server ;-)
- Attachments
-
- mc2_fields.jpg (210.84 KiB) Viewed 1134 times
Re: Post your screenshots!
only a very few Torches :), more "natural" light sources , three sorts of glowing stones/ores...TumeniNodes wrote:That is a whole lotta torches and light calls... the lag stutter must be astounding :DSB66 wrote:Cave-system...
........
and I have a good FPs and no stutter :)
Looks great !!TumeniNodes wrote:oss
- Attachments
-
- screenshot_20190711_195544.jpg (136.68 KiB) Viewed 1029 times
Re: Post your screenshots!
- Attachments
-
- screenshot_isl02.jpg (121.8 KiB) Viewed 1029 times
Who is online
Users browsing this forum: No registered users and 40 guests