[Question] getyaw()

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Extex
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[Question] getyaw()

by Extex » Post

I'm pretty sure player:getyaw() has been removed.
So what is the new method?
I tried

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player:get_look_yaw()
But as I rotate I just get weird values in order like this:

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7, 6, 5, 4, 3, 2, 1, 7 ect
And

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player:get_look_dir().x
I get values like this:

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0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 0.8, 0.7, 0.6, 0.5, 0.4, 0.3, 0.2, 0.1, 0 then does the same thing but with negative values then comes back
What do I do to get the proper 360 or -180 to 180 player yaw?
If not how to I convert 1-7 into 360 rotation?
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v-rob
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Re: [Question] getyaw()

by v-rob » Post

get_look_yaw is deprecated because it's broken. Use get_look_horizontal instead. The same is true for get_look_pitch, so use get_look_vertical for that.

Note that get_look_horizontal and get_look_vertical return in radians, so to get degrees, use math.deg like so:

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local yaw = math.deg(player:get_look_horizontal())
And if you need to set the value, use math.rad:

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player:set_look_horizontal(math.rad(96))
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Krock
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Re: [Question] getyaw()

by Krock » Post

Here are some images to explain stuff: https://dev.minetest.net/Player
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Extex
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Re: [Question] getyaw()

by Extex » Post

Thanks so much it work worked
Creator of jelys_pizzaria and motorbike, and player of persistent kingdoms. RIP

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