[Game] MineClone 2 [0.53.3]

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Miniontoby
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Re: [Game] MineClone 2 [0.53.3]

by Miniontoby » Sun Jun 16, 2019 06:37

I have now not enough time, but you can see it in viewtopic.php?f=47&t=22737
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Re: [Game] MineClone 2 [0.53.3]

by leo_rockway » Sun Jun 16, 2019 07:07

Miniontoby wrote:I have now not enough time, but you can see it in viewtopic.php?f=47&t=22737

So it's not just the player that needs to bounce against it but also blocks like TNT.
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Re: [Game] MineClone 2 [0.53.3]

by GamingAssociation39 » Mon Jun 17, 2019 07:57

leo_rockway wrote:
Miniontoby wrote:The slime blocks doesn't do what they do in minecraft

Could you be more specific?


He probably means the way the bounce/Redstone triggering
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Re: [Game] MineClone 2 [0.53.3]

by Miniontoby » Mon Jun 17, 2019 14:33

Yes, that
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Re: [Game] MineClone 2 [0.53.3]

by ZeeratheReptoid » Wed Jun 19, 2019 00:10

Hey, I've been playing MineClone 2 for a couple of weeks now, and I've been having a blast, so I decided that I wanted to make a contribution to the project (since I figured it'd be trivial). I added an alternate model and an option for skins to allow the use of skins with 3px wide arms (like the Alex skin/model in Minecraft). I'm not sure if it's a feature you planned on adding (not familiar with Minecraft's version numbers), but if you're interested, I do have a zip with only the added/altered files that I can send over. Normally I'd make a pull request, but I'm not as familiar with the repo site you're using with the project (I've only used Github and Gitlab in the past)
 

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Re: [Game] MineClone 2 [0.53.3]

by leo_rockway » Thu Jun 20, 2019 00:48

Issue #214 Automatic jumping is implemented as part of the engine and can be closed.
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Re: [Game] MineClone 2 [0.53.3]

by burli » Mon Jun 24, 2019 16:07

Is it possible to deactivate the weather? I could play until a thunderstorm started. Now the game is lagging like hell.
 

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Re: [Game] MineClone 2 [0.53.3]

by texmex » Mon Jun 24, 2019 17:51

Wuzzy can check out oilboi’s rain implementation which IIRC he claim is lag-free. :)
 

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Re: [Game] MineClone 2 [0.53.3]

by zing269 » Thu Jun 27, 2019 01:28

burli wrote:Is it possible to deactivate the weather? I could play until a thunderstorm started. Now the game is lagging like hell.


Not completely, but you can change the weather:
/weather clear
or
/toggledownfall
 

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Re: [Game] MineClone 2 [0.53.3]

by Wuzzy » Fri Jun 28, 2019 11:03

Actually, you can disable the weather completely by a setting. You find it in the advanced settings. The technical setting name (for minetest.conf and /set) is “mcl_doWeatherCycle”. If you disable it, the weather will stay.

I don't know about using another one's rain implementation … I still need thunderstorms.

But probably the weather code needs a complete rework anyway. A lot of things are ineffficient, sadly.
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Re: [Game] MineClone 2 [0.53.3]

by Varkk » Sat Jun 29, 2019 08:19

Just a quick question. Is it possible to set how long loose items stay on the ground? Been playing a game with my family and been frustrating as if you get killed it seems even if you run straight to where you were the items disappear before you can reclaim them. One instance I could see the dropped items but they vanished just before I got in range. Latest Minetest build and Mineclone2 installed via the inbuilt modules installer.

Also is there a definitive list of the parameters you can set in game with the /set command?


Thanks.
 

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Re: [Game] MineClone 2 [0.53.3]

by Walker » Sat Jun 29, 2019 11:40

for this reason, i have made a cracked version of the Minetest-Bone-Mod for MC2 ... i am welcome with to seeing anythink like this into the original MC2 ;)

Wuzzy PLEASE ^^
 

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Re: [Game] MineClone 2 [0.53.3]

by Wuzzy » Sat Jun 29, 2019 16:40

Is it possible to set how long loose items stay on the ground?

Yes. It's a Minetest setting: item_entity_ttl. Value is time-to-live in seconds.

Also is there a definitive list of the parameters you can set in game with the /set command?

Yes. A list of all settings be found in the Minetest settings menu, with description and everything. Make sure to tick on the box “Show technical names” to learn what to use as name for “/set”. MCL2-specific settings are under All settings → Games → MineClone 2.

The settings you set with “/set” and the settings you set in the settings menu are the same.
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Re: [Game] MineClone 2 [0.53.3]

by general3214 » Sat Jul 06, 2019 15:00

Hi, I started working on adding Minecraft-familiar aliases to MineClone: https://gist.github.com/general3214/e45 ... bd891b1dd1

Would you be interested in this?
 

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Re: [Game] MineClone 2 [0.53.3]

by Wuzzy » Sat Jul 13, 2019 06:28

Sounds useful. But I would drop the IDs you derived from the MCL2 itemstrings, like redsandstonesmooth2.
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Re: [Game] MineClone 2 [0.53.3]

by general3214 » Sat Jul 13, 2019 17:29

Dropped. What about quality of life aliases such as block_of_iron and sugar_canes? Keep them?
 

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Re: [Game] MineClone 2 [0.53.3]

by GamingAssociation39 » Sat Jul 13, 2019 20:02

When's the next update coming out?
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Re: [Game] MineClone 2 [0.53.3]

by gsbhasin123 » Tue Jul 23, 2019 15:03

Hey guys,
I've been playing this game for about a week now and am loving it! However, I have one question: why does the obsidian look so weird? It looks more like stone than obsidian; Minecraft and Minetest (Game) have much more black obsidian. Please fix this.
 

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Re: [Game] MineClone 2 [0.53.3]

by TenPlus1 » Tue Jul 23, 2019 17:29

For anyone interested, Protection Redo now works with MineClone2 games: https://notabug.org/TenPlus1/protector
 

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Re: [Game] MineClone 2 [0.53.3]

by GamingAssociation39 » Tue Jul 23, 2019 21:14

gsbhasin123 wrote:Hey guys,
I've been playing this game for about a week now and am loving it! However, I have one question: why does the obsidian look so weird? It looks more like stone than obsidian; Minecraft and Minetest (Game) have much more black obsidian. Please fix this.


It's part of the textures for MineClone 2.
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Re: [Game] MineClone 2 [0.53.3]

by gsbhasin123 » Tue Jul 23, 2019 22:40

GamingAssociation39 wrote:
gsbhasin123 wrote:Hey guys,
I've been playing this game for about a week now and am loving it! However, I have one question: why does the obsidian look so weird? It looks more like stone than obsidian; Minecraft and Minetest (Game) have much more black obsidian. Please fix this.


It's part of the textures for MineClone 2.

Any way to get the normal obsidian texture? good texturepacks?
 

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Re: [Game] MineClone 2 [0.53.3]

by GamingAssociation39 » Wed Jul 24, 2019 21:22

Is there any reason to why the spawn eggs are images of the mobs?
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Re: [Game] MineClone 2 [0.53.3]

by Yori » Thu Jul 25, 2019 06:46

I just tryed mine test with mineclone 2 and am loving it, I just registered an account to say this.

If there are any ways I can help, I would be glad to help!
 

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Re: [Game] MineClone 2 [0.53.3]

by Wuzzy » Thu Jul 25, 2019 19:16

Is there any reason to why the spawn eggs are images of the mobs?

I just didn't bother to replace the images yet. It's tedious work but it needs to be done.

If there are any ways I can help, I would be glad to help!

Yes.

First, you could just give your feedback. You can also do:
- Report bugs: https://git.minetest.land/Wuzzy/MineClone2
- Translate the game
- Help with textures
- Help in anything labelled with “help wanted” here: https://git.minetest.land/Wuzzy/MineClo ... assignee=0
- Create 3D models for mobs or add animations for existing mobs

Any way to get the normal obsidian texture? good texturepacks?

It's WIP, but:
viewtopic.php?f=4&t=22143

When's the next update coming out?

idk
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Re: [Game] MineClone 2 [0.53.3]

by GamingAssociation39 » Fri Jul 26, 2019 04:42

Wuzzy wrote:
Is there any reason to why the spawn eggs are images of the mobs?

I just didn't bother to replace the images yet. It's tedious work but it needs to be done.

If there are any ways I can help, I would be glad to help!

Yes.

First, you could just give your feedback. You can also do:
- Report bugs: https://git.minetest.land/Wuzzy/MineClone2
- Translate the game
- Help with textures
- Help in anything labelled with “help wanted” here: https://git.minetest.land/Wuzzy/MineClo ... assignee=0
- Create 3D models for mobs or add animations for existing mobs

Any way to get the normal obsidian texture? good texturepacks?

It's WIP, but:
viewtopic.php?f=4&t=22143

When's the next update coming out?

idk


I'm gonna try my hand at the spawn eggs...
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