Post your screenshots!

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SB66
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Re: Post your screenshots!

by SB66 » Thu Jul 11, 2019 18:05

TumeniNodes wrote:
SB66 wrote:Cave-system...
........

That is a whole lotta torches and light calls... the lag stutter must be astounding :D


only a very few Torches :), more "natural" light sources , three sorts of glowing stones/ores...
and I have a good FPs and no stutter :)

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TumeniNodes wrote:oss
Image


Looks great !!
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Re: Post your screenshots!

by CalebJ » Fri Jul 12, 2019 05:10

Image
If you want realism, you're in the wrong place. Get off your mobile.
 

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Re: Post your screenshots!

by duane » Fri Jul 12, 2019 05:57

Image

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Re: Post your screenshots!

by voxelproof » Fri Jul 12, 2019 17:41

Rugged Polarity Game - descending into what was once the ocean.

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Re: Post your screenshots!

by CalebJ » Sat Jul 13, 2019 03:24

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Underch - nice looking cave
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Re: Post your screenshots!

by Hume2 » Sat Jul 13, 2019 06:25

CalebJ wrote:Image

That's exactly the same cave you have shown me once :D
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Re: Post your screenshots!

by SB66 » Sat Jul 13, 2019 20:24

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caverealms_lite...
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Re: Post your screenshots!

by CalebJ » Sat Jul 13, 2019 23:57

Hume2 wrote:That's exactly the same cave you have shown me once :D

Yes, I remember! Such a pretty cave.
This reminds me of 8+ months ago, when you asked me to think up ideas for underch, and I first explored it in singleplayer. I found an old screenshot of my exploring :D
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Formspecs!

by v-rob » Sun Jul 14, 2019 02:41

Well, since I finished real_coordinates and got it merged, I have more time for the other aspects in which formspecs are lacking. My most recent one (just today) as well as the most spectacular is #8676: Add gradients and borders to FormSpec boxes:

+ Screenshots

Not a single image was used in these formspecs. These are pure boxes.

Another more practical one is #8658: Add alignment options to FormSpec labels, but sill pretty cool.

+ Screenshot

It should be quite useful for getting the labels in the correct position in relation to other elements.

Now, this next one directly modifies the whole form itself: #8646: Add modifiable FormSpec size types

+ Screenshots

Quite a few more options, as you can see.

My last one, #8530: Add scrollbaroptions FormSpec element make formspec scrollbars have a bar that can change length as well as settable minimum and maximum. No screenshot for this one.

There are a few others by other people, of course, and I'll mention them here:

#8665: Formspec: change the appeareance of the cursor on fields and co.
#8652: Fix missing item images clipping in formspecs
#8621: Formspec: Add tabs with images
#8591: Add scroll_container formspec element
#8383: Add formspec styling using a style[] tag
#7971: FormSpec: support custom size and spacing for slots in list

I mentioned some of these before, but it doesn't hurt to have them all in one place.

But as you can see, formspecs are getting a ton of features, and the next Minetest release(s) will have some huge improvements.
 

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Re: Formspecs!

by TumeniNodes » Sun Jul 14, 2019 11:35

v-rob wrote:Well, since I finished real_coordinates and got it merged,


I want to pop in and say congratulations, this is a big improvement

oss/
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Re: Post your screenshots!

by CalebJ » Tue Jul 16, 2019 01:53

Image
Tunnelers' Paradise Mini-Server on Tunnelers' Abyss.
If you want realism, you're in the wrong place. Get off your mobile.
 

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Re: Post your screenshots!

by Amaz » Tue Jul 16, 2019 19:07

Some more work on the mapgen for LOTT:
Added pools of water above sea level!
The code's based on paramat's highland pools mod (although it's significantly modified). Thanks paramat for the wonderful mod!!
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Image
Image
Image
 

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Re: Post your screenshots!

by TumeniNodes » Tue Jul 16, 2019 23:09

Amaz wrote:Some more work on the mapgen for LOTT:
Added pools of water above sea level!
The code's based on paramat's highland pools mod (although it's significantly modified). Thanks paramat for the wonderful mod!!
Image
Image
Image
Image


Amaz, I.... I think I love you. 0_o
I'll just be stealing your modifications to highland pools

oss/
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Floaters

by duane » Thu Jul 18, 2019 00:12

Island on the outside...

Image

cavern on the inside (it's hollow).

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Re: Post your screenshots!

by duane » Fri Jul 19, 2019 07:09

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Re: Post your screenshots!

by duane » Fri Jul 19, 2019 09:25

texmex wrote:It’s… beautiful. T_T


It's ****ing me off, cause I found the motherlode of mese, but I can't find any IRON. I know it's there. I put it there.

I'd look in a cave, but all the caves I've found are surrounded by granite, which I can't get through without IRON.

Grrrrrrrrr.

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Re: Post your screenshots!

by texmex » Fri Jul 19, 2019 09:43

Hehe, damn you for implementing progression, now you’re caught in it! ;)
 

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Re: Post your screenshots!

by AiTechEye » Fri Jul 19, 2019 11:56

while im testing the new ocean (in xaenvironment)

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Re: Post your screenshots!

by duane » Sat Jul 20, 2019 04:42

AiTechEye wrote:while im testing the new ocean (in xaenvironment)


Pretty! Too bad I never spend any time underwater. : )

---------------------------------------------------

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Bridge too long, send help.

by azekill_DIABLO » Sun Jul 21, 2019 16:58

I thought making a 3KM+ bridge was a good idea. I was wrong.
I finished the bridge top part, but I'm making each pillar now.
I already built 12 of them… but I need 320 of them…
The best for the end… even when I will be finished with the 320 pillars,
I'll have to do another bridge of the same size next to it, as I planned to do a twin bridge.

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Re: Bridge too long, send help.

by v-rob » Sun Jul 21, 2019 18:41

azekill_DIABLO wrote:I thought making a 3KM+ bridge was a good idea. I was wrong.
I finished the bridge top part, but I'm making each pillar now.
I already built 12 of them… but I need 320 of them…
The best for the end… even when I will be finished with the 320 pillars,
I'll have to do another bridge of the same size next to it, as I planned to do a twin bridge.

Image


Is that a Minetest 0.3.1 I spy? I liked that version quite a bit, although I ran into a bug that the last thing I put into a chest would disappear after I left the game. After losing 67 pieces of hard-earned iron to that chest after a successful mining and underground tunnel operation fraught with Dungeon Masters, I kinda rage quitted, imported the map into a later version, and blew it up with TNT.
 

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Re: Bridge too long, send help.

by Mantar » Sun Jul 21, 2019 18:43

azekill_DIABLO wrote:I thought making a 3KM+ bridge was a good idea. I was wrong.
I finished the bridge top part, but I'm making each pillar now.
I already built 12 of them… but I need 320 of them…
The best for the end… even when I will be finished with the 320 pillars,
I'll have to do another bridge of the same size next to it, as I planned to do a twin bridge.


Sounds like a job for worldedit.
 

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Re: Bridge too long, send help.

by voxelproof » Mon Jul 22, 2019 08:13

Mantar wrote:
azekill_DIABLO wrote:I thought making a 3KM+ bridge was a good idea. I was wrong.
I finished the bridge top part, but I'm making each pillar now.
I already built 12 of them… but I need 320 of them…
The best for the end… even when I will be finished with the 320 pillars,
I'll have to do another bridge of the same size next to it, as I planned to do a twin bridge.


Sounds like a job for worldedit.


Maybe not this time. I'm pretty sure azekill is working on a very detailed model and each pillar will have many tiny details setting it apart from all the others ;)

oss:

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