On Bananach Space Git I saw that you have made some commits related to "Railway Time". Was is it? Your comments in the code doesn't appear to explain enough.
[Mod] Advanced Trains [advtrains] [2.2.1]
Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Orwell:
On Bananach Space Git I saw that you have made some commits related to "Railway Time". Was is it? Your comments in the code doesn't appear to explain enough.
On Bananach Space Git I saw that you have made some commits related to "Railway Time". Was is it? Your comments in the code doesn't appear to explain enough.
+
Spoiler
- Attachments
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- Screenshot_20190619-174946_Firefox.jpg
- (232.98 KiB) Not downloaded yet
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- Screenshot_20190619-175141_Firefox.jpg
- (702.53 KiB) Not downloaded yet
- orwell
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Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
It is a new feature that I'm working on. See also the wiki page
https://advtrains.de/wiki/doku.php?id=l ... ilway_time
My long term goal is to provide a system to make trains run according to a timetable. This is the first step towards this goal: having a time synchronized to the movement of trains.
I will add documentation in the next days.
https://advtrains.de/wiki/doku.php?id=l ... ilway_time
My long term goal is to provide a system to make trains run according to a timetable. This is the first step towards this goal: having a time synchronized to the movement of trains.
I will add documentation in the next days.
Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Thanks, I understand now.orwell wrote:It is a new feature that I'm working on. See also the wiki page
https://advtrains.de/wiki/doku.php?id=l ... ilway_time
My long term goal is to provide a system to make trains run according to a timetable. This is the first step towards this goal: having a time synchronized to the movement of trains.
I will add documentation in the next days.
Another question: when this system is mature, is there a way to access it using Lua without atlatc components (i.e. Luacontrollers or something like that)?
Also (a bit off-topic, but since you also maintain the poshud mod): can you please change the "Time:" and "Railway time:" to simply "RLT:" and "RWT:"? Otherwise the railway time can't be seen on some mobile clients because of screen size.
Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Also, could you please add a command that shows the timetable of stations? Something like /timetable <station code used in station/stop tracks>
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Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
I'm trying the interlocking now. When I set a route on a section which has more exits, the rails aren't switched accordingly. Is it a bug or I am expecting too much?
If you lack the reality, go on a trip or find a job.
Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Hume2:
The switches must be manually set during route programming.
The switches must be manually set during route programming.
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Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
At the moment, you need to set and lock(punch) all switches. This is not done automatically yet.
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Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Hi, the website where I had my trains for download is down atm so here are the links to the git hubs of the trains:

https://github.com/mbblp/advtrains_freight_train

https://github.com/mbblp/advtrains_train_zugspitzbahn
https://github.com/mbblp/advtrains_train_orient_express

https://github.com/mbblp/advtrains_subway_ny
https://github.com/mbblp/advtrains_rocket
https://github.com/mbblp/advtrains_db_160
https://github.com/mbblp/advtrains_bboe_1080
https://github.com/mbblp/advtrains_railbus
https://github.com/mbblp/advtrains_transib
most of the rains are not very well made but I know that I liked the Zugspitzbahn, the freight train and the rocket.
but I think all the freight cars are not working at the moment
https://github.com/mbblp/advtrains_freight_train
https://github.com/mbblp/advtrains_train_zugspitzbahn
https://github.com/mbblp/advtrains_train_orient_express
https://github.com/mbblp/advtrains_subway_ny
https://github.com/mbblp/advtrains_rocket
https://github.com/mbblp/advtrains_db_160
https://github.com/mbblp/advtrains_bboe_1080
https://github.com/mbblp/advtrains_railbus
https://github.com/mbblp/advtrains_transib
most of the rains are not very well made but I know that I liked the Zugspitzbahn, the freight train and the rocket.
but I think all the freight cars are not working at the moment
- Attachments
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- screenshot_20190704_194701.png
- (532.73 KiB) Not downloaded yet
Last edited by mbb on Thu Jul 04, 2019 18:30, edited 1 time in total.
If you want to contact me please send me a twitter pm https://twitter.com/mbbdev
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Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
just a question: are sloped trains a thing now?
If you want to contact me please send me a twitter pm https://twitter.com/mbbdev
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Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
With 5.0,yesmbb wrote:just a question: are sloped trains a thing now?
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Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
niceorwell wrote:With 5.0,yesmbb wrote:just a question: are sloped trains a thing now?
If you want to contact me please send me a twitter pm https://twitter.com/mbbdev
Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
one question: are there more trains comming to advtrains?
- orwell
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Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Hm, my problem is that my free time to work on advtrains is practically inexistant at the moment, and my motivation to create new models and integrate them is close to 0.
Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
ohorwell wrote:Hm, my problem is that my free time to work on advtrains is practically inexistant at the moment, and my motivation to create new models and integrate them is close to 0.
Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Due to orwell not having much free time at the moment, I am currently the de-facto maintainer of advtrains when it comes to the code, however, I have no 3d-modeling skills.
Play on Linuxworks server. We have got lots of trains.
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
gpcf wrote:Due to orwell not having much free time at the moment, I am currently the de-facto maintainer of advtrains when it comes to the code, however, I have no 3d-modeling skills.
ok then i wil wait for next advtrains update
- h-v-smacker
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Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Piet, you can download Blender 3D and learn how to model with it, it's free software. Who knows, maybe you'll like it and make a new train yourself.piet wrote:gpcf wrote:Due to orwell not having much free time at the moment, I am currently the de-facto maintainer of advtrains when it comes to the code, however, I have no 3d-modeling skills.
ok then i wil wait for next advtrains update
Linux Forks, the Best Forks: linux-forks.de // Play @ LinuxWorks Next Generation
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Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Nice modorwell wrote:ADVANCED TRAINS
This mod features realistic trains and various equipment for railways, with a focus on automated train operation.
Main features:
- A small selection of different trains (passenger and goods trains) (see also "Extensions")
- Almost-realistic tracks with actual curves and switches
- Railway signals, controllable by various means
- ATC: Simple, command-like automatic train control
- LuaATC: Powerful Lua-scripted automatic train operation(requires some programming knowledge)*
- An Interlocking system, featuring track sections, routes and automatic stopping before signals
Planned features:
- A timetable-based automatic train operation system.
Manuals and guides:
Wiki
General manual
Interlocking system guide
Website, contains screenshots
Download / Git
Content Database:
https://content.minetest.net/packages/orwell/advtrains/
Git repository:
http://git.bananach.space/advtrains.git/
Issue tracker:
https://bugs.linux-forks.de/advtrains/
License of code: LGPL 2.1
License of media: CC-BY-SA 3.0
Extensions
These are some additional mods that add more content to advtrains.
You just need to install those mods and enable them.
More trains:
https://mbblp.github.io/advanced-trains ... index.html
https://github.com/Andrey2470T/Advanced ... ional-.git
https://github.com/h-v-smacker/advtrains_granite
Decoration blocks:
https://git.bananach.space/railroad_paraphernalia.git/
viewtopic.php?f=9&t=19743
Tunnel building
Tunnelmaker: viewtopic.php?f=9&t=20159
Digtron: viewtopic.php?f=9&t=16295
Servers
There are some servers running the Advanced Trains mod:
Linuxworks Next Generation
- I am frequently online on this server. If you are in trouble with some railway setup or have a question, it's best to catch me there.
*) LuaATC is in use in a variety of applications, most notably the Spawn subway system, on this server
Grand Theft Auto Minetest
- This server has some subway lines operated by advtrains.
Pandorabox
There might be more of which I am not aware.
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Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Made a new texture for the subway car.
Screenshot:
(yes, i figured out the mapping by hand. yes. the LED sign says "minetest" :) )
feel free to use it.
Edit: fix a small hairline flaw on one of the sides.
Screenshot:
+
Spoiler
feel free to use it.
Edit: fix a small hairline flaw on one of the sides.
- Attachments
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- advtrains_subway_wagon.png
- revised texture
- (314.78 KiB) Not downloaded yet
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- advanced_trains_subway_retextured.jpg
- screenshot
- (234.07 KiB) Not downloaded yet
Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
I really want to make a font for the LED display, so it can show destinations....
Play on Linuxworks server. We have got lots of trains.
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
- thomasthespacefox
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Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
certainly a nifty idea... though for now i just made it say "minetest" as that seemed the most obvious.gpcf wrote:I really want to make a font for the LED display, so it can show destinations....
Took a bit of trial and error to get that working from such a plain texture, i must admit.
If you do add it to advanced trains, i can make a new inventory image too if you need someone to. just ask.
Edit: heres a matching inventory icon:
- Attachments
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- advtrains_subway_wagon_inv.png
- inventory icon for revised subway traincar texture
- (1.79 KiB) Not downloaded yet
- thomasthespacefox
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Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
hmm... those line number graphics would need modifying, they cover the LED display when visible... moving them over to one side of the window would work i think.
- thomasthespacefox
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Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
heres the full set of textures, including adjusted line number textures.
also, here are the line numbers in their new position:

also, here are the line numbers in their new position:
- Attachments
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- advanced_trains_subway_retextured_withlinenumbers.jpg
- screenshot
- (105.58 KiB) Not downloaded yet
- orwell
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Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Hm, I would like adding them as new wagons instead of replacing the old textures. But nice work thomas!
The displays are on my wishlist too.
The displays are on my wishlist too.
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Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Id be happy to see them added as a new wagon! I mean, its not like that would be hard, as its only a texture swap.orwell wrote:Hm, I would like adding them as new wagons instead of replacing the old textures. But nice work thomas!
The displays are on my wishlist too.
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