[Game] XaEnvironment 11.5 [xaenvironment]

Post Reply
User avatar
AiTechEye
Member
Posts: 1000
Joined: Fri May 29, 2015 21:14
GitHub: AiTechEye
Location: Sweden

[Game] XaEnvironment 11.5 [xaenvironment]

by AiTechEye » Post

Image

Authors:
AiTechEye (me) textures, sounds, music, code, mods, models / everything
Mr. Rar improvements, models, code, textures
Licenses: code: LGPL-2.1, media: CC BY-SA 4.0
Screenshots
Source
Download
Download stable releases
Log (noticeable changes)
Parkour tutorial
2D mode/ability
Protection (commands)
Special abilities
Quick technology review
Minecart review

As the name "extra Environment" the game aims to contain extra environments and things. The current goal is to create a adventure game full of things to explore.

The game also have api's for code we are repeating, eg plants/trees, tools, furnishings ... this speeds up the modding, also alows "automatic modding" becaouse those api's only needs 1 or 2 textures with a name to generate a bunch of items

Beginning tips: You are starting with a craftguide (or it becomes way to hard to start) Tools can only be crafted by workbench except flint tools (for realistic reasons :) Get sticks from leaves and ground, get flint from sand and craft with sticks to tools.
The recycling mill allows you to "recycle" or decraft the most items, this is the base to get a lot of things and be rich in the game.

You becomes hungry and tirsty, eat fruits or meat and drink fresh water to survive. (drink by punching into water)

The game does not contain gross violence, magic, occultism or any other supernatural phenomena, but monsters (brings some action)

This game is also focusing on parkour and some tricks, like:
backflip, frontflip right/left sideflip, roll, dive roll, kong, wall running, tictac/wall jump, cat leap, wall climbing, crawl and double wall clim (climb between 2 walls)

see the controls at the download page or in game/inventory
Last edited by AiTechEye on Sun Jan 07, 2024 17:34, edited 208 times in total.

User avatar
AiTechEye
Member
Posts: 1000
Joined: Fri May 29, 2015 21:14
GitHub: AiTechEye
Location: Sweden

Re: [Game] XaEnvironment 2.999 [xaenvironment]

by AiTechEye » Post

loooots of things has been added, anyone that are willing to try? ... making sure its stabile.

i guess the mobs and coloring are the most impressive to play with

there is bugs in some forspecs but i dont know how to fix them right now, (just dont shift+click the output slots)
fixed

User avatar
Joseph16
Member
Posts: 310
Joined: Tue Dec 06, 2016 05:35
In-game: smb3

Re: [Game] XaEnvironment 3 [xaenvironment]

by Joseph16 » Post

Looks awesome!
Testin' mines since 1989

User avatar
Lone_Wolf
Member
Posts: 2576
Joined: Sun Apr 09, 2017 05:50
GitHub: LoneWolfHT
IRC: LandarVargan
In-game: LandarVargan

Re: [Game] XaEnvironment 3 [xaenvironment]

by Lone_Wolf » Post

Nice work!
My ContentDB -|- Working on CaptureTheFlag -|- Minetest Forums Dark Theme!! (You need it)

User avatar
AiTechEye
Member
Posts: 1000
Joined: Fri May 29, 2015 21:14
GitHub: AiTechEye
Location: Sweden

Re: [Game] XaEnvironment 3.01 [xaenvironment]

by AiTechEye » Post

thanks :)

User avatar
AiTechEye
Member
Posts: 1000
Joined: Fri May 29, 2015 21:14
GitHub: AiTechEye
Location: Sweden

Re: [Game] XaEnvironment 4.7 [xaenvironment]

by AiTechEye » Post

I still have lots of ideas to add (those just never ends) but do you have ideas to contribute?

User avatar
AiTechEye
Member
Posts: 1000
Joined: Fri May 29, 2015 21:14
GitHub: AiTechEye
Location: Sweden

Re: [Game] XaEnvironment 5.01 [xaenvironment]

by AiTechEye » Post

Image

+ quad
you can run fast and in hills, do stunts and flips. (hold use/aux 1 in air)
currently it's uncraftable and unlimited fuel but fun!
Attachments
screenshot_20190711_152822.png
screenshot_20190711_152822.png (285.97 KiB) Viewed 6251 times

twoelk
Member
Posts: 1482
Joined: Fri Apr 19, 2013 16:19
GitHub: twoelk
IRC: twoelk
In-game: twoelk
Location: northern Germany

Re: [Game] XaEnvironment 5.01 [xaenvironment]

by twoelk » Post

mind giving the quad texture a little noise?

User avatar
AiTechEye
Member
Posts: 1000
Joined: Fri May 29, 2015 21:14
GitHub: AiTechEye
Location: Sweden

Re: [Game] XaEnvironment 5.01 [xaenvironment]

by AiTechEye » Post

Image

good idea! now it doesn't looks like a toy
Attachments
screenshot_20190711_220729.png
screenshot_20190711_220729.png (194 KiB) Viewed 6251 times

User avatar
AiTechEye
Member
Posts: 1000
Joined: Fri May 29, 2015 21:14
GitHub: AiTechEye
Location: Sweden

Re: [Game] XaEnvironment 5.1 [xaenvironment]

by AiTechEye » Post

Image
Attachments
screenshot1.png
screenshot1.png (271.69 KiB) Viewed 6251 times

Chiantos
Member
Posts: 377
Joined: Sun Jan 15, 2017 09:04

Re: [Game] XaEnvironment 5.3 [xaenvironment]

by Chiantos » Post

Deleted message
Last edited by Chiantos on Mon Sep 30, 2019 05:59, edited 1 time in total.

Sokomine
Member
Posts: 4276
Joined: Sun Sep 09, 2012 17:31
GitHub: Sokomine
IRC: Sokomine
In-game: Sokomine

Re: [Game] XaEnvironment 5.6 [xaenvironment]

by Sokomine » Post

The quad looks very nice. Hope to find one somewhere to drive a bit with it :-) According to the screenshots, it has just the right size for a vehicle.
A list of my mods can be found here.

User avatar
v-rob
Developer
Posts: 970
Joined: Thu Mar 24, 2016 03:19
GitHub: v-rob
IRC: v-rob
Location: Right behind you.

Re: [Game] XaEnvironment 5.6 [xaenvironment]

by v-rob » Post

I tried this game out a bit. I didn't try it for very long, admittedly, since there was no creative mode, and I like to use that to get a feel for what a game has in it, but the things I did see I liked very much.

I especially like the swimming animation and the ability to crawl with sneak. That's such a useful feature; every game should have it. The textures are quite nice, and the oceans are very pretty.

I'm supposing the mapgen is a Lua one because it's a bit slower to generate and has some quirky rectangular indents.

Once this game gets a little more mature, I'll try it out again.
Core Developer | My Best Mods: Bridger - Slats - Stained Glass

User avatar
AiTechEye
Member
Posts: 1000
Joined: Fri May 29, 2015 21:14
GitHub: AiTechEye
Location: Sweden

Re: [Game] XaEnvironment 5.6 [xaenvironment]

by AiTechEye » Post

i starting to realize how much creative is needed, until now i just used unified Inventory for this, and this is also messing while testing.

you can do wallrunning too (run & jump very near a wall)
i would love to add wall/edge climb up too, since i exercising much parkour on my free time... i will try to do it anyway.

What would you prefer, placeable craftguides and as workbench is now, or more like unified Inventory?

And is stairs/slabs needed?

User avatar
v-rob
Developer
Posts: 970
Joined: Thu Mar 24, 2016 03:19
GitHub: v-rob
IRC: v-rob
Location: Right behind you.

Re: [Game] XaEnvironment 5.6 [xaenvironment]

by v-rob » Post

I tried out wallrunning... O_o I have to say that it's one of the coolest mechanics I've seen in Minetest! It's a little hard to do, but once you master it, there's no end to the possibilities. I already made a secret tree base with a nasty parkour entrance for any curious visitors :-)

As for the craftguide, I like it as a placeable thing because it makes it harder to just craft things anywhere.

Stairs and slabs are useful, but not necessary. IMO, it doesn't matter too much since this game isn't designed to be creative and therefore stairs and slabs have less use.
Core Developer | My Best Mods: Bridger - Slats - Stained Glass

Eran
Member
Posts: 123
Joined: Fri May 03, 2019 16:46

Re: [Game] XaEnvironment 5.6 [xaenvironment]

by Eran » Post

Hey, I got this error on the version on the master branch. It seems to happen when I press E. Game looks nice otherwise though.

Code: Select all

2019-07-27 22:42:51: ERROR[Main]: ServerError: AsyncErr: environment_Step: Runtime error from mod 'player_style' in callback environment_Step(): ...in/../games/xaenvironment/mods/player_style/init.lua:443: attempt to index field 'hunger' (a nil value)
2019-07-27 22:42:51: ERROR[Main]: stack traceback:
2019-07-27 22:42:51: ERROR[Main]: 	...in/../games/xaenvironment/mods/player_style/init.lua:443: in function 'player_run'
2019-07-27 22:42:51: ERROR[Main]: 	...in/../games/xaenvironment/mods/player_style/init.lua:378: in function '?'
2019-07-27 22:42:51: ERROR[Main]: 	.../minetest/bin/../builtin/game/register.lua:419: in function <.../minetest/bin/../builtin/game/register.lua:399>
2019-07-27 22:42:51: ERROR[Main]: stack traceback:
2019-07-27 22:42:51: ACTION[Server]: singleplayer leaves game. List of players: 
2019-07-27 22:42:51: ACTION[Main]: Server: Shutting down
2019-07-27 22:42:52: ERROR[Main]: Invalid boolean setting in /home/.../minetest/bin/../games/xaenvironment/settingtypes.txt "xaenvironment_thirst (Thirst) bool true
"
2019-07-27 22:42:52: ERROR[Main]: Invalid boolean setting in /home/.../minetest/bin/../games/xaenvironment/settingtypes.txt "xaenvironment_hunger (Hunger) bool true
"
2019-07-27 22:42:52: ERROR[Main]: Invalid boolean setting in /home/.../minetest/bin/../games/xaenvironment/settingtypes.txt "xaenvironment_quadruplet_fall_damage (4x Fall Damage) bool true
"
2019-07-27 22:42:52: ERROR[Main]: Invalid boolean setting in /home/.../minetest/bin/../games/xaenvironment/settingtypes.txt "xaenvironment_itemlosing (Itemlosing / Bones) bool true
"

User avatar
AiTechEye
Member
Posts: 1000
Joined: Fri May 29, 2015 21:14
GitHub: AiTechEye
Location: Sweden

Re: [Game] XaEnvironment 5.6 [xaenvironment]

by AiTechEye » Post

I just noticed and fixed the annoying fact, that minetest doesn't returns nil settings as true, because those should be true by default, instead those was nil in a bool setting?

so hunger, tirst, black death, 4x falldamage and bones was disbaled by default untill now.

fixed armor & playerstyle crashes

User avatar
JiCeyCraft
Member
Posts: 177
Joined: Tue Feb 09, 2016 16:34
In-game: JiCeyPlay
Location: Center of France, Loiret, Gien
Contact:

Re: [Game] XaEnvironment 5.6 [xaenvironment]

by JiCeyCraft » Post

I like this game, but....
.....
... you die too easily at the beginning.
Apart that : ok
Trust and Honesty are necessary conditions for friendship. (Princess Celestia)

User avatar
AiTechEye
Member
Posts: 1000
Joined: Fri May 29, 2015 21:14
GitHub: AiTechEye
Location: Sweden

Re: [Game] XaEnvironment 5.6 [xaenvironment]

by AiTechEye » Post

this game is more challenging then mtg :)

just added walledge/climb up, this means you can climb everywhere., just walk into a wall edge.

this was the point of the hook mod, but it became something else

User avatar
AiTechEye
Member
Posts: 1000
Joined: Fri May 29, 2015 21:14
GitHub: AiTechEye
Location: Sweden

Re: [Game] XaEnvironment 5.6 [xaenvironment]

by AiTechEye » Post

Image
Attachments
screenshot_20190803_190249.png
screenshot_20190803_190249.png (369.19 KiB) Viewed 6251 times

User avatar
MCL
Member
Posts: 654
Joined: Mon Aug 20, 2018 00:44
GitHub: MCLx86
IRC: migdyn
In-game: singleplayer
Contact:

Re: [Game] XaEnvironment 6.01 [xaenvironment]

by MCL » Post

One of the best Minetest games I played. There are a few problems though. First, it's very easy to die. I know that this game is supposed to be hard, but not too hard - it's a bit unrealistic that a small duck killed me in about 4 seconds when I was at full health. Please add a 0.5 second interval beetwen animal punches (ATTACK - 0.5 SEC DELAY - ATTACK - 0.5 SEC DELAY - ATTACK, etc.). Another problem is that the food and thirst timer is too slightly too fast.
2014-02-14 - 2024-02-14 TEN YEARS OF MCL

User avatar
AiTechEye
Member
Posts: 1000
Joined: Fri May 29, 2015 21:14
GitHub: AiTechEye
Location: Sweden

Re: [Game] XaEnvironment 6.02 [xaenvironment]

by AiTechEye » Post

good opinions, but the mobs is not using dalays withile the puching, just randomly, but i halfed the punch chanse for common animals and monsters (you will notice the diference), and yeah, those killed you too fast.

the hunger / thirst is now slower, you can run to half your hungerbar, (10) and be tierd from 8 (0.7 speed & jump instead of 1)

i will make the skeleton aim better too

User avatar
AiTechEye
Member
Posts: 1000
Joined: Fri May 29, 2015 21:14
GitHub: AiTechEye
Location: Sweden

Re: [Game] XaEnvironment 6.03 [xaenvironment]

by AiTechEye » Post

the new "exatec" or item transporting mod are now working, and works with the most storable blocks.

the idea of the mod are primarily item transporting, but also some kind of mesecons too.

Image
Attachments
screenshot_20190815_164308.png
screenshot_20190815_164308.png (467.17 KiB) Viewed 6251 times

User avatar
AiTechEye
Member
Posts: 1000
Joined: Fri May 29, 2015 21:14
GitHub: AiTechEye
Location: Sweden

Re: [Game] XaEnvironment 6.1 [xaenvironment]

by AiTechEye » Post

Just fixed wire/gates work unexpected, and added autobow

Image
Attachments
screenshot_20190821_094207.png
screenshot_20190821_094207.png (516.9 KiB) Viewed 6251 times

User avatar
AiTechEye
Member
Posts: 1000
Joined: Fri May 29, 2015 21:14
GitHub: AiTechEye
Location: Sweden

Re: [Game] XaEnvironment 6.1 [xaenvironment]

by AiTechEye » Post

finnaly a way to get water, without have to hike long ways to find.
this simple wooden barrel collects rainwater, just place one and wait 30s, or leave it until it is reloaded (eg walk 50m away from it) and it is filled,

it works with bottles and punching/drinking by hand

Image
Attachments
screenshot_20190823_173706.png
screenshot_20190823_173706.png (324.17 KiB) Viewed 6251 times

Post Reply

Who is online

Users browsing this forum: No registered users and 3 guests