Post your screenshots!

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voxelproof
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Re: Goblin Traps

by voxelproof » Post

duane wrote: Never again.
Never say "Never again".

oss:

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Re: Goblin Traps

by duane » Post

voxelproof wrote:
duane wrote: Never again.
Never say "Never again".
Hey, if there were hot girls like that all over me, I probably wouldn't say "never again"... again.

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Re: Post your screenshots!

by TumeniNodes » Post

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voxelproof
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Re: Goblin Traps

by voxelproof » Post

duane wrote:
voxelproof wrote:
duane wrote: Never again.
Never say "Never again".
Hey, if there were hot girls like that all over me, I probably wouldn't say "never again"... again.
Mhm. Some caves are both very beautiful and dangerous, too ;)

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Chiantos
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Re: Post your screenshots!

by Chiantos » Post

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Re: Post your screenshots!

by CalebJ » Post

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Re: Post your screenshots!

by CalebJ » Post

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Large coral reef

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Re: Bridge too long, send help.

by azekill_DIABLO » Post

v-rob wrote: Is that a Minetest 0.3.1 I spy? I liked that version quite a bit, although I ran into a bug that the last thing I put into a chest would disappear after I left the game. After losing 67 pieces of hard-earned iron to that chest after a successful mining and underground tunnel operation fraught with Dungeon Masters, I kinda rage quitted, imported the map into a later version, and blew it up with TNT.
really? My build doesn't do that at all I think... I'll be careful as I think I have a stack of mese laying in the last spot of the chest lol
Maybe not this time. I'm pretty sure azekill is working on a very detailed model and each pillar will have many tiny details setting it apart from all the others ;)
There's no world edit for such old minetest anyway :D
I'll put the details later on, but for now each pillar has a different height... but after I made the twin bridge, I'll start linking both with more details... I'll come back In a few years.
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!

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Re: Post your screenshots!

by Chiantos » Post

Image

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Image

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voxelproof
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Re: Bridge too long, send help.

by voxelproof » Post

azekill_DIABLO wrote:
Maybe not this time. I'm pretty sure azekill is working on a very detailed model and each pillar will have many tiny details setting it apart from all the others ;)
There's no world edit for such old minetest anyway :D
I'll put the details later on, but for now each pillar has a different height... but after I made the twin bridge, I'll start linking both with more details... I'll come back In a few years.
So I was right... However don't take it too seriously, I hope to see some of your games earlier than that :)

Sunken dungeon at -10200.

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Re: Post your screenshots!

by Miniminaut » Post

Couldn´t resist :)
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Re: Post your screenshots!

by duane » Post

Miniminaut wrote:Couldn´t resist :)
Quis custodiet ipsos custodes?

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Day 5: Down to my last dozen flares. The goblins have learned to stay out of range, but I can hear them following me. The memory of fresh air and sunlight fades, like a dream, but the sound of the water calls to me, leading me ever deeper.

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Re: Post your screenshots!

by CalebJ » Post

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The beginning of golf courses for Minetest :D

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Re: Post your screenshots!

by TumeniNodes » Post

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Re: Post your screenshots!

by TumeniNodes » Post

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Re: Post your screenshots!

by duane » Post

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Re: Post your screenshots!

by u34 » Post

duane wrote:
a lake cool...

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u34

Re: Post your screenshots!

by u34 » Post

version 0.31 of minetest with tronic texture pack... oldschool but cool...

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Re: Post your screenshots!

by TumeniNodes » Post

constantly fidgeting with textures

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Re: Post your screenshots!

by Lone_Wolf » Post

I think the Apple and Jungle trunks are a bit too bright, but everything else looks pretty good

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Re: Post your screenshots!

by TumeniNodes » Post

Lone_Wolf wrote:I think the Apple and Jungle trunks are a bit too bright, but everything else looks pretty good
Thanks. If I do 'trees' much darker they seem to not look as good with different screentypes.
But something about most TPs which drives me insane (yes, I have issues) is this very fact http://blogs.brandeis.edu/sciencewhys/2 ... ent-brown/

All the trees in my area at least have variables of greys/greens for bark. Many trees in rainforests have a greenish/blueish tint to the bark/skin

My brain will not allow me to feel calm, when some things are out of place, or when some colours/saturation and brightness commit assault & battery on my retina (which is why I tend to tone things down with textures)

Another reason is I realize game graphics can have a strong link to seizures in some people (my cousin being one of them) who suffer from numerous ailments. So I often become tense when I see TPs which are very high in contrast and saturation, and especially patterns which cause a lot of strain on the eyes and brain.

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Re: Post your screenshots!

by Eran » Post

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A dwarf model I made/am still working on for my game
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Re: Post your screenshots!

by texmex » Post

TumeniNodes wrote:Image
That water though, how did you achieve the non-full node?! Shader?

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Re: Post your screenshots!

by SB66 » Post

......magic mushrooms ?
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yet another cave.....
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Re: Post your screenshots!

by TumeniNodes » Post

texmex wrote:
TumeniNodes wrote:Image
That water though, how did you achieve the non-full node?! Shader?
yes,
Settings/
graphics/
in game/
shaders/
waving water = enabled
waving water height, length, and speed = 0

Profit

Mind you, it does create some minor glitches with nodes which sit just above the water surface, and can look rather funky as flowing water. But I cannot stand the water right at the top edge, it just looks wrong, so I am more able to tolerate those issues mentioned.
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