[Mod]Hot Air Balloons [hot_air_balloons]

Eran
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[Mod]Hot Air Balloons [hot_air_balloons]

by Eran » Fri May 03, 2019 19:49

Now with support for MineClone2!

There are many ways to travel but few of them are silent. This mod adds one of the latter to minetest.

Controls
  • Up,down,left,right (default WASD): Accelerate the balloon in the corresponding direction.
  • Jump (default space): Rotate the balloon towards where you're looking.
  • Sneak (default shift): Lower balloon heat, making the balloon move down
  • Right click with coal lump: Increase balloon heat, making the balloon move up
  • Right click without coal: Mount/Dismount
Note: Fueling uses the value of the coal group multiplicatively. In minetest game the only working fuel item is coal lump but mods might add others.


Crafting:
Image

Screenshots:
Image

Image


Optional Dependencies:
Installed mods determine which crafting recipe is enabled.
Minetest Game reicpe:
  • default
  • bucket
MineClone 2 reicpe:
  • mcl_core
  • mcl_buckets
  • mcl_mobitems

I have not tested this mod with anything lower than MT 5.0.0 so it possibly won't work on lower versions.

License:
Code: LGPLv2.1
Media: CC-BY-SA 3.0

Source:
https://notabug.org/NetherEran/hot_air_balloons

Download:
https://notabug.org/NetherEran/hot_air_ ... ve/1.3.zip
Attachments
craft.png
(40.63 KiB) Not downloaded yet
screenshot_20190323_204131.jpg
(102.38 KiB) Not downloaded yet
screenshot_20190323_203641.jpg
(229.17 KiB) Not downloaded yet
Last edited by Eran on Tue Aug 06, 2019 17:52, edited 1 time in total.
 

Eran
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piet
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piet
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Lone_Wolf
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Eran
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Re: [Mod]Hot Air Balloons [hot_air_balloons]

by Eran » Thu May 16, 2019 05:59

piet wrote:but he works not


Can you be a bit more precise so I can find the problem and fix it?
 

theGoodNeighbor
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Re: [Mod]Hot Air Balloons [hot_air_balloons]

by theGoodNeighbor » Tue Aug 06, 2019 15:06

Eran wrote:
piet wrote:but he works not


Can you be a bit more precise so I can find the problem and fix it?


I have a serious problem with this mod, too. I can't tell you why, because I know nothing of modding, but, basically, having a balloon in-game makes the program crash when I try to load the game with the balloon in it. :( I can only open the game with this mod disabled.

I also have a personal issue with tbe recipe: Why a bucket of lava? Why something so rare and hard to find? Could you please change this to a more common fuel? And why do I need coal if the fuel source is built-in???

[EDIT] Oh, and I was playing with the mod in Android.
I play on Android, v5.0.0.23.
 

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Re: [Mod]Hot Air Balloons [hot_air_balloons]

by Red_King_Cyclops » Tue Aug 06, 2019 15:22

This mod is certainly an improvement over the old hot air balloon mod. This mod works well except for the player model. For some reason when I mounted a hot air ballon, my player model went down by one node permanently (even after dismounting). This problem affected me on a world with many other mods installed, but did not affect me on a world with the hot_air_balloons mod only.
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Re: [Mod]Hot Air Balloons [hot_air_balloons]

by Nathan.S » Tue Aug 06, 2019 15:42

Minetest 5.0 changed the player model offset, likely you have some old mod that is setting the player model back with the old offset, though I'm not sure why it would happen when mounting the hot air balloon with that other mod enabled, and not when you only had this mod enabled.
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Eran
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Re: [Mod]Hot Air Balloons [hot_air_balloons]

by Eran » Tue Aug 06, 2019 15:43

@theGoodNeighbor
When the crash happens do you get an error message? If you do please post it so I can understand what happens. It's propably somehow related to the mechanism that lets balloons log off and back on together with players to prevent them from falling to their death. Might have to do with android aswell.

I chose the lava bucket so it's not cheap but once you have found lava you can make a ton of balloons. It's fairly easy to change recipes though so I can make you a version that uses something else.

And why do I need coal if the fuel source is built-in???


The lava is ballast, not fuel xD

@Red_King_Cyclops
Does it happen with any other mounts? When attaching an object to another the child seems to inherit some visual properties of the parent. Maybe that's what's messing things up. The fact that it only seems to happen on a heavily modded map makes me think that it's not all my fault though.
 

theGoodNeighbor
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Re: [Mod]Hot Air Balloons [hot_air_balloons]

by theGoodNeighbor » Tue Aug 06, 2019 17:34

"When the crash happens do you get an error message?"

I only get the standard Android message that says the app crashed and which asks if I want to send a report to the app's developer. I can include a message requesting the info be sent to you. What's your e-mail?
I play on Android, v5.0.0.23.
 

Eran
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Re: [Mod]Hot Air Balloons [hot_air_balloons]

by Eran » Tue Aug 06, 2019 17:51

It's nethereran@hotmail.com.
I should mention that I haven't tested this mod with anything lower than MT 5.0.0. The cause of the crash might be version related.
 

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acidzebra
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Re: [Mod]Hot Air Balloons [hot_air_balloons]

by acidzebra » Tue Aug 06, 2019 19:36

theGoodNeighbor wrote:Sent.


it works fine on the latest Mac/Win/Linux versions, it's an artifact of whatever Android client you are using.

Great mod btw! Majestic and slow travel as you sail over the heads of ground-bound peasants.
 


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