Try the search bar in Unified Inventory. Typing "basalt brick" gives about half a page of nodes to choose from. Typing "mini" gives you all materials supported. It's less than a page with everything enabled.
The recipe for the mini is the simplest thing that I didn't find used anywhere else in all the 286 mods I have in my git directory -- two (stacks) of that material, anywhere in the crafting grid. If you prefer the code,
Code: Select all
minetest.register_craft({
type = "shapeless",
output = mini_node.. ' 54',
recipe = {recipeitem,recipeitem}
})
Nordal wrote:...your version is too volominous for me. It adds 17 inventory pages.
That was what
Tumeninodes thought, too. The original had 24 different nodes, and I've added 11 to that, so not quite half again as big. Including the basic block and the stairs blocks added by default, it's about half a page. Per material.
You can disable cool_trees and bakedclay from the settings tab of the main menu. That trims out a lot. Enabling only the handful of nodes you chose for darkage takes you from 15 pages of stoneworks nodes to 18 pages.
For non-creative, one could easily eliminate some of them -- probably very few people have enough diamonds to make building projects out of diamond blocks. Or mese blocks, or gold blocks. There are also materials that don't tile well, good candidates for removing. Not sure exactly how to do it without an Advanced Settings page from hell, though. A separate line to disable each material seems excessive. If someone really wants mese arches, I suppose he could enable the "Incredibly rare materials" setting. But I'm not sure where to draw the line. It is possible to have enough steel blocks to make a major building, for instance. Would one leave that in the basics or not?
Nordal wrote:Another interesting way is the pkarcs mod of PEAK:
Yeah, that's what I did, though my inspiration was stoneworks which was apparently inspired by stairsplus from moreblocks. After including the optional depend in mod.conf, adding marble is just:
Code: Select all
stoneworks.mod_support('darkage',"marble","darkage:marble",{cracky = 3, stone = 1},{'darkage_marble.png'},'Marble','',"stonelike")
[EDIT]
Some parameters not obvious. I retained the original whenever possible, even if I wouldn't have coded it that way from scratch.
The parameters are modname, internal node base name, name of material you craft arches from, groups the node has, graphic(s) of the node, description, description2(unused), soundset.
Stairsplus adds light level, too. I'd consider it, but it was not present in the base stoneworks.
[/EDIT]