I'm new to Blender and so far I've been able to make a basic space rocket model. For some reason, when ever I load it in game, Minetest crashes. I knew that the model was terrible, but I did not suspect that it would cause the game to crash. The file was originally a .blend file, but I renamed it to a .b3d file. What have I done wrong?
The download for the rocket model is here.
Edit: as it turns out, .b3d files are very different from .blend files. Is it possible to convert a blend file into a .b3d file?
This model crashes the game
-
- Member
- Posts: 324
- Joined: Sun Jun 16, 2019 20:17
- Location: x=123, y=120, z=534
This model crashes the game
Currently working on new mods.
-
- Member
- Posts: 1482
- Joined: Fri Apr 19, 2013 16:19
- GitHub: twoelk
- IRC: twoelk
- In-game: twoelk
- Location: northern Germany
Re: This model crashes the game
you might want to study the links in the B3D exporter for Blender thread or consult the Using Blender page at the wiki.
-
- Member
- Posts: 324
- Joined: Sun Jun 16, 2019 20:17
- Location: x=123, y=120, z=534
Re: This model crashes the game
By using Blender export I was able to make a .obj file, and that shows up in game.twoelk wrote:you might want to study the links in the B3D exporter for Blender thread or consult the Using Blender page at the wiki.
Currently working on new mods.
Re: This model crashes the game
Hello,
the b3d format allows you to make animated entities with the bones in blender, this is also called rigging.
So everything depends on what you want to do, a static node that you can still move around the world with the move_to method, so the obj format will suffice
https://github.com/minetest/minetest/bl ... .txt#L5395
To animate a mob or a pnj, etc ... which will be animated, you will use the bones and the format .b3D
the b3d format allows you to make animated entities with the bones in blender, this is also called rigging.
So everything depends on what you want to do, a static node that you can still move around the world with the move_to method, so the obj format will suffice
https://github.com/minetest/minetest/bl ... .txt#L5395
To animate a mob or a pnj, etc ... which will be animated, you will use the bones and the format .b3D
Who is online
Users browsing this forum: No registered users and 17 guests