[Mod] Add all recipes to rw's crafting [crafting_recipes]
- texmex
- Member
- Posts: 1753
- Joined: Mon Jul 11, 2016 21:08
- GitHub: tacotexmex
- In-game: tacotexmex
[Mod] Add all recipes to rw's crafting [crafting_recipes]
crafting_recipes
Converts conventionally registered crafting recipes to work with rubenwardy's crafting mod.
Feature
Finds all existing recipes from any mod and registers them as recipes in rubenwardy's gridless crafting system. (All recipes are unlocked from the start)
Supports
AFAICT, any mod adding normal or furnace crafting recipes is supported.
Depends on
rubenwardy's crafting.
Download (zip)
Source
Re: [Mod] Add all recipes to rw's crafting [crafting_recipes
Cool!
How did you get that screenshot? Mine shows all items even if you do not have the materials, and find_required_items (from rw's mod) looks to be defined but not called.
Or is that because of filtering on pickaxe?
(Edit) Thats it, right? It currently does not filter on craftable based on inventory.
Urk. On further review, it is has_required_item, which appears to not exist yet.
How did you get that screenshot? Mine shows all items even if you do not have the materials, and find_required_items (from rw's mod) looks to be defined but not called.
Or is that because of filtering on pickaxe?
(Edit) Thats it, right? It currently does not filter on craftable based on inventory.
Urk. On further review, it is has_required_item, which appears to not exist yet.
- texmex
- Member
- Posts: 1753
- Joined: Mon Jul 11, 2016 21:08
- GitHub: tacotexmex
- In-game: tacotexmex
Re: [Mod] Add all recipes to rw's crafting [crafting_recipes
It’s because I filtered on ”pickaxe”, yes.ThorfinnS wrote:Cool!
How did you get that screenshot? Mine shows all items even if you do not have the materials, and find_required_items (from rw's mod) looks to be defined but not called.
Or is that because of filtering on pickaxe?
(Edit) Thats it, right? It currently does not filter on craftable based on inventory.
Urk. On further review, it is has_required_item, which appears to not exist yet.
Re: [Mod] Add all recipes to rw's crafting [crafting_recipes
Shoot. I was hoping.
None of the kids can code up to RW standards, and I don't have time.
Guess we'll just have to stick with unified inventory.
None of the kids can code up to RW standards, and I don't have time.
Guess we'll just have to stick with unified inventory.
Re: [Mod] Add all recipes to rw's crafting [crafting_recipes
I had never told you about the snippet of this you sent a few days ago. I could use it to make my workshop on the 12th, it was a blast. Thanks!
ThorfinnS: RW's mod shows a blue or red background depending on whether the resources are available or not. It is probably not very hard to change that behavior to hide things that would otherwise appear in red.
ThorfinnS: RW's mod shows a blue or red background depending on whether the resources are available or not. It is probably not very hard to change that behavior to hide things that would otherwise appear in red.
- texmex
- Member
- Posts: 1753
- Joined: Mon Jul 11, 2016 21:08
- GitHub: tacotexmex
- In-game: tacotexmex
Re: [Mod] Add all recipes to rw's crafting [crafting_recipes
@Yvanhoe You’re welcome. You used it in education? I want to know more :)
Last edited by texmex on Sat Aug 17, 2019 10:40, edited 1 time in total.
Re: [Mod] Add all recipes to rw's crafting [crafting_recipes
Give me a week or so and I will hopefully have cleaned up what I did and pushed it on github!
Who is online
Users browsing this forum: No registered users and 18 guests