I want to keep the Mod(pack) as "logical" as possible without beeing a hassle, because it kind of feels wrong to summon satan with two sticks and a chicken mcnugget. Also the mod will probably not include dinos. Its more like the revival of endangered species like bees/ sea life (corals)/ and certain plants, that might be usefull to the player.
Last edited by Jeksta on Sun Aug 25, 2019 17:34, edited 1 time in total.
Ooh cool! This mod reminds me of the apiculture part of the Forestry Minecraft mod! If that was your intention/inspiration maybe you should add some extinct plants too! +1
Edit: I should clarify since flowers are on your todo list perhaps add some trees.
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puzzlecube wrote:Ooh cool! This mod reminds me of the apiculture part of the Forestry Minecraft mod! If that was your intention/inspiration maybe you should add some extinct plants too! +1
Edit: I should clarify since flowers are on your todo list perhaps add some trees.
The idea is actually based on forestry, because i liked the bee part.
At the moment the extinct flowers mod just an artifact i'm to lazy to remove and is going to be changed into some sort of extinct plants mod. Im not sure about new trees yet, but i'll try to add "ennobling" trees to get different e.g. apples from an apple tree. The next machine is going to be a press to process the honey comb and i'll start extinct plants afterwards.
Items: (Apple Juice, Fruit Mush, Press Crank, Wax, Honey)
Crafting API now supports press
Added group pressable to default:apple
- Changed
get_craft_result(typ, list, param) needs param
param for shaped = {width = list_width, height = list_height}
param for shapeless = shapeless does not need param
param for press = #turns
Honey Combs are not edible anymore
- Fixed
Nodes did not rotate to the direction of the player