[MOD] Petz (petz) [mobs_redo|mobkit] (v5.16)

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Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.8)

by Imk » Mon Aug 26, 2019 16:45

Yes, so that when feeding 2 pandas with bamboo, a little panda.

ps Girls like to breed pandas)))))
 

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Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.8)

by runs » Mon Aug 26, 2019 17:06

v3.3.9
- New panda texture: brown. Rarity= 1/6
- Panda breeding!
- Fixed: Crazy jumping of babies and dead petz introduced in the previous version (3.3.8).
Last edited by runs on Mon Aug 26, 2019 17:10, edited 1 time in total.
 

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Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.8)

by runs » Mon Aug 26, 2019 17:07

Imk wrote:Yes, so that when feeding 2 pandas with bamboo, a little panda.

ps Girls like to breed pandas)))))


Done. You have to change 'panda_breed' in 'petz.conf' from blueberries to bamboo (not in MTG).
 

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Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.6)

by Andrey01 » Mon Aug 26, 2019 18:04

Imk wrote:Андрей, может через жопу написал. Хотел сказать. Мобы проваливаются в текстуру. Находятся внутри блоков. Я отключаю мод чтобы их удобней было ловить и убивать. Мобы застрявшие в текстуре тоже крашат сервер(
Не в службу а в дружбу можешь это объяснить. Отключил мод для удобства поимке багнутых петов которые блуждают внутри блоков поэтому на скрине и пишет нет объекта.

Andrew, maybe through the ass wrote. Wanted to say. Mobs fall into the texture. Located inside the blocks. I turn off the mod so that it is more convenient to catch and kill them. Mobs stuck in the texture also crash the server (

Если мобы проваливаются в текстуру, значит они не имеют области столкновения ( collision box). Но их найти просто было бы не возможно, потому что они провалются насквозь и прям упадут на границу мира. Не могу точно сказать, что у тебя происходит.
 

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Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.10)

by Imk » Mon Aug 26, 2019 18:45

Runs well you're smart thanks.

Аднрей, про границу не подумал,они зависают на неком уровни и не падаю вниз мира. Ну как то эти гады пролазили Runs говорит сделает проверку и будет отталкивать от блоков., точней сделал. Если они неглубоко то были видны их черные тени. Кристина с правами проходить сквозь сетный и полет их и ловила. Иначе в этой области крашился сервер.
 

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Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.10)

by Red_King_Cyclops » Tue Aug 27, 2019 16:09

runs, if you're interested in adding more petz then I suggest adding in the red panda and llamas/alpacas.
My best mods: space_travel, time_travel, and rocket.
 

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Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.10)

by runs » Tue Aug 27, 2019 20:48

Red_King_Cyclops wrote:runs, if you're interested in adding more petz then I suggest adding in the red panda and llamas/alpacas.


Currently I am working on a dolphin, cos the upcoming mobkit update.

Llama, fox, bees... are in my list too :-)
 

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Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.8)

by Gundul » Wed Aug 28, 2019 16:05

runs wrote:v3.3.9

- Fixed: Crazy jumping of babies and dead petz introduced in the previous version (3.3.8).


after killing a pet or zombie, dead bodies still bouncing in the landscape until they vanish
(latest github)
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Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.8)

by runs » Wed Aug 28, 2019 17:59

Gundul wrote:
runs wrote:v3.3.9

- Fixed: Crazy jumping of babies and dead petz introduced in the previous version (3.3.8).


after killing a pet or zombie, dead bodies still bouncing in the landscape until they vanish
(latest github)


I have not that issue.

I've reuploaded. You download it again and check if version is 3.3.11 in mod.conf file.
 

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Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.8)

by Gundul » Wed Aug 28, 2019 18:58

runs wrote:
Gundul wrote:after killing a pet or zombie, dead bodies still bouncing in the landscape until they vanish
(latest github)


I have not that issue.

I've reuploaded. You download it again and check if version is 3.3.11 in mod.conf file.


Still bouncing when dead, 3.3.11
nothing else was changed on the server. Try yourself :)
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Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.8)

by runs » Wed Aug 28, 2019 20:54

Gundul wrote:
runs wrote:
Gundul wrote:after killing a pet or zombie, dead bodies still bouncing in the landscape until they vanish
(latest github)


I have not that issue.

I've reuploaded. You download it again and check if version is 3.3.11 in mod.conf file.


Still bouncing when dead, 3.3.11
nothing else was changed on the server. Try yourself :)


OK, check the last version.
 

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Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.12)

by runs » Wed Aug 28, 2019 21:27

Well, I did the dolphin. Now I will do the fox and then the bees stuff.
Last edited by runs on Thu Aug 29, 2019 09:45, edited 1 time in total.
 

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Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.8)

by Gundul » Thu Aug 29, 2019 04:27

runs wrote:
OK, check the last version.


Thanks, now it works again :)
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Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.12)

by Oblivious » Thu Aug 29, 2019 06:30

I had a thought today. I love the cooking recipes, but there must be a way to make them work with the blueberries from farming_redo. The blueberry muffin recipe from farming redo works with either kind as they're both group:food_blueberries, but the Petz recipes only use the petz blueberries.

I'd love to be able to grow blueberries for icecream and cheesecake.
 

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Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.12)

by runs » Thu Aug 29, 2019 09:16

v3.3.13
- Made food/recipes compatible with mobs_animal and farming_redo.
 

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Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.13)

by CalebJ » Sat Aug 31, 2019 01:58

Petz sounds are heard worldwide, and especially the (extremely loud) whip sound. If you don't believe me, test it in my server ... can you fix this? Thanks in advance. :)
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Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.13)

by runs » Sat Aug 31, 2019 10:39

v3.3.14
- Fixed: whip sound worldwide audible.
- Added a "max_hear_distance" setting in 'petz.conf' (5 by default).
- Improved the flying behaviour, specially for bats in caves.
Last edited by runs on Sat Aug 31, 2019 10:48, edited 1 time in total.
 

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