[Mod] Petz [DEPRECATED] [petz]

The next Petz will be...

Deer (Prince Of The Forest)
9
31%
Vulture (King of the Death)
9
31%
Armadillo (Master in the Defense)
11
38%
 
Total votes: 29

User avatar
Imk
Member
Posts: 490
Joined: Mon Nov 05, 2018 19:15
In-game: Imk
Location: Crimea, Russia
Contact:

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.8)

by Imk » Post

Yes, so that when feeding 2 pandas with bamboo, a little panda.

ps Girls like to breed pandas)))))

User avatar
runs
Member
Posts: 3225
Joined: Sat Oct 27, 2018 08:32

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.8)

by runs » Post

v3.3.9
- New panda texture: brown. Rarity= 1/6
- Panda breeding!
- Fixed: Crazy jumping of babies and dead petz introduced in the previous version (3.3.8).
Last edited by runs on Mon Aug 26, 2019 17:10, edited 1 time in total.

User avatar
runs
Member
Posts: 3225
Joined: Sat Oct 27, 2018 08:32

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.8)

by runs » Post

Imk wrote:Yes, so that when feeding 2 pandas with bamboo, a little panda.

ps Girls like to breed pandas)))))
Done. You have to change 'panda_breed' in 'petz.conf' from blueberries to bamboo (not in MTG).

User avatar
runs
Member
Posts: 3225
Joined: Sat Oct 27, 2018 08:32

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.9)

by runs » Post

v3.3.10
- Added pink mutation for panda.

User avatar
Andrey01
Member
Posts: 2574
Joined: Wed Oct 19, 2016 15:18
GitHub: Andrey2470T
In-game: Andrey01
Location: Russia, Moscow

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.6)

by Andrey01 » Post

Imk wrote:Андрей, может через жопу написал. Хотел сказать. Мобы проваливаются в текстуру. Находятся внутри блоков. Я отключаю мод чтобы их удобней было ловить и убивать. Мобы застрявшие в текстуре тоже крашат сервер(
Не в службу а в дружбу можешь это объяснить. Отключил мод для удобства поимке багнутых петов которые блуждают внутри блоков поэтому на скрине и пишет нет объекта.

Andrew, maybe through the ass wrote. Wanted to say. Mobs fall into the texture. Located inside the blocks. I turn off the mod so that it is more convenient to catch and kill them. Mobs stuck in the texture also crash the server (
Если мобы проваливаются в текстуру, значит они не имеют области столкновения ( collision box). Но их найти просто было бы не возможно, потому что они провалются насквозь и прям упадут на границу мира. Не могу точно сказать, что у тебя происходит.

User avatar
Imk
Member
Posts: 490
Joined: Mon Nov 05, 2018 19:15
In-game: Imk
Location: Crimea, Russia
Contact:

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.10)

by Imk » Post

Runs well you're smart thanks.

Аднрей, про границу не подумал,они зависают на неком уровни и не падаю вниз мира. Ну как то эти гады пролазили Runs говорит сделает проверку и будет отталкивать от блоков., точней сделал. Если они неглубоко то были видны их черные тени. Кристина с правами проходить сквозь сетный и полет их и ловила. Иначе в этой области крашился сервер.

Red_King_Cyclops
Member
Posts: 324
Joined: Sun Jun 16, 2019 20:17
Location: x=123, y=120, z=534

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.10)

by Red_King_Cyclops » Post

runs, if you're interested in adding more petz then I suggest adding in the red panda and llamas/alpacas.
Currently working on new mods.

User avatar
runs
Member
Posts: 3225
Joined: Sat Oct 27, 2018 08:32

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.10)

by runs » Post

Red_King_Cyclops wrote:runs, if you're interested in adding more petz then I suggest adding in the red panda and llamas/alpacas.
Currently I am working on a dolphin, cos the upcoming mobkit update.

Llama, fox, bees... are in my list too :-)

User avatar
Imk
Member
Posts: 490
Joined: Mon Nov 05, 2018 19:15
In-game: Imk
Location: Crimea, Russia
Contact:

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.10)

by Imk » Post

I hope the bees are in Forestry https://minecraft-ru.gamepedia.com/Fore ... 0%B2%D0%BE
real selection by all the rules))

User avatar
runs
Member
Posts: 3225
Joined: Sat Oct 27, 2018 08:32

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.10)

by runs » Post

Dolphins!
Image

Coming soon

u18398

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.8)

by u18398 » Post

runs wrote:v3.3.9

- Fixed: Crazy jumping of babies and dead petz introduced in the previous version (3.3.8).
after killing a pet or zombie, dead bodies still bouncing in the landscape until they vanish
(latest github)

User avatar
SB66
Member
Posts: 258
Joined: Sat May 17, 2014 17:50

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.10)

by SB66 » Post

runs wrote:Dolphins!
Image

Coming soon

https://youtu.be/azEOeTX1LqM

User avatar
runs
Member
Posts: 3225
Joined: Sat Oct 27, 2018 08:32

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.8)

by runs » Post

Gundul wrote:
runs wrote:v3.3.9

- Fixed: Crazy jumping of babies and dead petz introduced in the previous version (3.3.8).
after killing a pet or zombie, dead bodies still bouncing in the landscape until they vanish
(latest github)
I have not that issue.

I've reuploaded. You download it again and check if version is 3.3.11 in mod.conf file.

User avatar
runs
Member
Posts: 3225
Joined: Sat Oct 27, 2018 08:32

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.10)

by runs » Post

SB66 wrote:
runs wrote:Dolphins!
Image

Coming soon

https://youtu.be/azEOeTX1LqM
Oh!

Image

u18398

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.8)

by u18398 » Post

runs wrote:
Gundul wrote: after killing a pet or zombie, dead bodies still bouncing in the landscape until they vanish
(latest github)
I have not that issue.

I've reuploaded. You download it again and check if version is 3.3.11 in mod.conf file.
Still bouncing when dead, 3.3.11
nothing else was changed on the server. Try yourself :)

User avatar
runs
Member
Posts: 3225
Joined: Sat Oct 27, 2018 08:32

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.12)

by runs » Post

v3.3.12
- Fixed dead entities bumping.

User avatar
runs
Member
Posts: 3225
Joined: Sat Oct 27, 2018 08:32

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.8)

by runs » Post

Gundul wrote:
runs wrote:
Gundul wrote: after killing a pet or zombie, dead bodies still bouncing in the landscape until they vanish
(latest github)
I have not that issue.

I've reuploaded. You download it again and check if version is 3.3.11 in mod.conf file.
Still bouncing when dead, 3.3.11
nothing else was changed on the server. Try yourself :)
OK, check the last version.

User avatar
runs
Member
Posts: 3225
Joined: Sat Oct 27, 2018 08:32

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.12)

by runs » Post

Well, I did the dolphin. Now I will do the fox and then the bees stuff.
Last edited by runs on Thu Aug 29, 2019 09:45, edited 1 time in total.

u18398

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.8)

by u18398 » Post

runs wrote:
OK, check the last version.
Thanks, now it works again :)

User avatar
Oblivious
Member
Posts: 14
Joined: Thu Aug 09, 2018 13:35
In-game: Brielle

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.12)

by Oblivious » Post

I had a thought today. I love the cooking recipes, but there must be a way to make them work with the blueberries from farming_redo. The blueberry muffin recipe from farming redo works with either kind as they're both group:food_blueberries, but the Petz recipes only use the petz blueberries.

I'd love to be able to grow blueberries for icecream and cheesecake.

User avatar
runs
Member
Posts: 3225
Joined: Sat Oct 27, 2018 08:32

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.12)

by runs » Post

v3.3.13
- Made food/recipes compatible with mobs_animal and farming_redo.

User avatar
Oblivious
Member
Posts: 14
Joined: Thu Aug 09, 2018 13:35
In-game: Brielle

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.13)

by Oblivious » Post

Thanks.

CalebJ
Member
Posts: 407
Joined: Sat Dec 29, 2018 19:21
GitHub: KaylebJay
IRC: KaylebJay
In-game: CalebJ
Location: Tunnelers' Abyss

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.13)

by CalebJ » Post

Petz sounds are heard worldwide, and especially the (extremely loud) whip sound. If you don't believe me, test it in my server ... can you fix this? Thanks in advance. :)

User avatar
runs
Member
Posts: 3225
Joined: Sat Oct 27, 2018 08:32

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.13)

by runs » Post

v3.3.14
- Fixed: whip sound worldwide audible.
- Added a "max_hear_distance" setting in 'petz.conf' (5 by default).
- Improved the flying behaviour, specially for bats in caves.
Last edited by runs on Sat Aug 31, 2019 10:48, edited 1 time in total.

User avatar
runs
Member
Posts: 3225
Joined: Sat Oct 27, 2018 08:32

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.13)

by runs » Post

Bees!
Image

Coming soon.

Post Reply

Who is online

Users browsing this forum: No registered users and 20 guests