[Game] Tutorial [3.4.0]

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Wuzzy
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Re: [Game] Tutorial [3.0.1]

by Wuzzy » Post

Version 3.0.1 released!

Changelog:
  • Add missing translation of "Building section" arrow sign
  • Generate dirt in the underground
  • No more teleportation when under the castle
  • Remove /treset command if not in debug mode
  • Add some developer documentation
  • Show wielded item in HUD
some of the diamonds may be unreachable, if building is only possible in the building-area.
No, all diamonds are reachable even if you only build in the building area. You just haven't figured out how. ;-)
And i noticed, the down facing arrow sign above the entrance to the building-area has no translations.
How can i add them?
By updating to 3.0.1! Haha … If you want to help translating this tutorial, look into each of the mod folders. In the “locale” subfolder there's all the translations inside.
And where can i find the developers md?
In the top directory of the game folder.

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Drachenbauer32
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Re: [Game] Tutorial [3.0.1]

by Drachenbauer32 » Post

In the top directory of the game folder.
there is only a README.md
If you want to help translating this tutorial, look into each of the mod folders. In the “locale” subfolder there's all the translations inside.
as i didn´t know about the 3.0.1 update, i tried to add this translation my self.
but extending the language-file by another entry for this sign did not help.

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Re: [Game] Tutorial [3.0.1]

by Drachenbauer32 » Post

in the newest update, i found the DEVELOPERS.md.
It says, i have to list the tutorial game as thrusted.
But i don´t know how to do this.

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Re: [Game] Tutorial [3.0.1]

by Drachenbauer32 » Post

Now i work on the things, i sayd here to give them to you, if i finished them.

But i have problems with adding the translation for the reinforced wood i created in the tutorial-mod, where the reinforced wall and glass are located.

i added "reinforced wood = verstärkte Holzbretter" at the matching position of the de-translation-file.
But the wood-block gets no translation in creative mode, the glass-block also has no more translation and the wall block shows this now:
"verstärkte Wandreinforced wood = verstärkte Holzbretterreinforced glass = Panzerglas"
Why it does not recognize my new piece of text as a new translation?

edit:
found the solution:
i better should stop using the simple windows txt editor to open theese files, because it does not show the linebreaks, wich are actually between theese translation-entrys.
As i used my coding software instead, i sar, that theese three entrys (for wall, wood and glass) where squeezed in one line now.
As i separated them, it works.

now i replace the wood in the hey-room with my new one and make some esthetic makeover on the castle.
-i fixed the look of the two roofs
-replaced the wood in the straw-house with my reinforced one
-i moved the whide closed gate between the sneeking area and the outside straw-place one block away from the straw-room to make the little corridor between them fit better in the wall

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Re: [Game] Tutorial [3.0.1]

by Drachenbauer32 » Post

If I try to use "/tsave" it says "invalid command"

I have added the following lines to minetest.config:
secure.enable_security = true
secure.trusted_mods = tutorial
tutorial_debug_map_editing = true
tutorial_debug_edit_item_spawners = true

If I start a new map in creative mode, it creates the castle without surroundings and i see the item-spawners as yellow cubes at the item-locations.

Why I cannot use /tsave to save the modifyed castle?
Must I extend the command by the saving location of the castle?

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Wuzzy
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Re: [Game] Tutorial [3.0.1]

by Wuzzy » Post

@Drachenbauer32: Whoops! It turned out the map editing mode is buggy. Yes, you followed all instructions 100% correctly, it's my fault. I learned that I made mod security completely wrong and failed to request an “insecure environment”. I also updated DEVELOPERS.md and added some error messages when things go wrong.

Anyway, I have found the mistake and fixed it in the dev version. I assume you use git. So just pull from master. Then look at the updated instructions. I hope it helps.

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Re: [Game] Tutorial [3.0.1]

by Drachenbauer32 » Post

i cannot find a link, that leads to your project on github...

Now i added "tutorial_mapgen" to the trusted mods thing too and got my self the tutorialmap-privilege, but it still says "invalid command" for "/tsave" in my edited castle.

How do i pull it from master without using github?

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Re: [Game] Tutorial [3.0.1]

by Wuzzy » Post

http://repo.or.cz/minetest_tutorial_subgame.git

This link literally was in the first post …

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Drachenbauer32
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Re: [Game] Tutorial [3.0.1]

by Drachenbauer32 » Post

I needed a while to find out, how to get it from this package.
But jesterday in the late evening i got it.
I only worked with github before.

Now, if i try to save the schematic for the modifyed castle in the world, i created yesterday, i get an error, that says: "mod security; Block attemted write to °directory of the castle map°"

Another thing:

Here is a tip for the players:You can personalize the tutorial-castle a bit:
Just create your own emblem, that fits in 16x16 pixel and use it as texture for the shields at the castle walls.
Look in tutorial/mods/castle/textres to find the shield-textures, wich you can replace with your emblem.
With your own emblem on the shields, the castle looks like it´s yours.

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Re: [Game] Tutorial [3.0.1]

by Drachenbauer32 » Post

Here is the whoole error:
2019-09-04 20:34:52: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'tutorial_mapgen' in callback on_chat_message(): Mod security: Blocked attempted write to D:\minetest-5.0.1-win64\minetest-5.0.1-win64\bin\..\games\tutorial\mods\tutorial_mapgen/mapdata/s
2019-09-04 20:34:52: ERROR[Main]: ector_1.mts
2019-09-04 20:34:52: ERROR[Main]: stack traceback:
2019-09-04 20:34:52: ERROR[Main]: [C]: in function 'create_schematic'
2019-09-04 20:34:52: ERROR[Main]: ...in64\bin\..\games\tutorial\mods\tutorial_mapgen\init.lua:85: in function 'save_region'
2019-09-04 20:34:52: ERROR[Main]: ...in64\bin\..\games\tutorial\mods\tutorial_mapgen\init.lua:245: in function 'save_schematic'
2019-09-04 20:34:52: ERROR[Main]: ...in64\bin\..\games\tutorial\mods\tutorial_mapgen\init.lua:308: in function 'func'
2019-09-04 20:34:52: ERROR[Main]: ...inetest-5.0.1-win64\bin\..\builtin\game\chatcommands.lua:30: in function <...inetest-5.0.1-win64\bin\..\builtin\game\chatcommands.lua:9>
2019-09-04 20:34:52: ERROR[Main]: ...64\minetest-5.0.1-win64\bin\..\builtin\game\register.lua:419: in function <...64\minetest-5.0.1-win64\bin\..\builtin\game\register.lua:399>

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Wuzzy
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Re: [Game] Tutorial [3.0.1]

by Wuzzy » Post

Try again with the latest developer version. Looks like I screwed up again.

So I did mod security wrong by trying to save in a forbidden directory. This is fixed now, the mapdata now ends up in the world directory. The instructions have been updated once again. So please, try again.

Sorry …

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Re: [Game] Tutorial [3.0.1]

by Drachenbauer32 » Post

I´l try it.
At first i thaught, it does not know, how to save my new undestroyable wood-block in the mapdata-file

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Re: [Game] Tutorial [3.0.1]

by Drachenbauer32 » Post

Now I could save it.

How can i send this modifyed castle (the mapdata-folder and the tutorial mod with the new wood-type) to you?

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Re: [Game] Tutorial [3.0.1]

by Wuzzy » Post

Upload your repository on some repository hoster and give me a link.

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Re: [Game] Tutorial [3.0.1]

by Drachenbauer32 » Post

Now i gave you the link in a pm.

This castle has the following modifications:
-modifyed roofs (texture-directions fixed, a wooden log as rooftop on the red roof)
-undestroyable wood-blocks in the straw-room
-I found a way to make tle little wall-entrance next to the straw-room look better, now the wall of the room there is compleeted and the tunnel goes around it (i got enough space by moving the 3x3 gate one node away from the straw-room)

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Version 3.0.2 released!

by Wuzzy » Post

Version 3.0.2 released! Changelog:
  • Minor map tweaks to the houses here and there thanks to Drachenbauer32
  • Make wood of straw room no longer diggable by axe
  • Move map generation code to tutorial_mapgen mod; fixes issues with Minetest's trusted mod system
  • Update developer documentation
  • Fix potential crash related to sign
Again, thanks to Drachenbauer32! :-)

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Re: [Game] Tutorial [3.0.2]

by Balihelve » Post

Code: Select all

3.0.2, English
$ minetest --version
Minetest 5.1.1 (Linux)
Using Irrlicht 1.8.4
BUILD_TYPE=None
RUN_IN_PLACE=0
USE_GETTEXT=1
USE_SOUND=1
USE_CURL=1
USE_FREETYPE=1
USE_LUAJIT=1
STATIC_SHAREDIR="/usr/share/games/minetest"
- Text has very long lines. See e.g. https://practicaltypography.com/line-length.html
- Text should be left-aligned, as it is, but centered in the screen - https://practicaltypography.com/centered-text.html
- Gradients in scrollbar are distracting (Engine-issue instead of Game?)
- Suggest adding "update wiki(-version" to checklist, as the article is lagging behind: https://wiki.minetest.net/Games/Tutorial

Thanks for maintaining a tutorial. :)

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Version 3.1.0 released!

by Wuzzy » Post

Here's version 3.1.0, this updates a couple of things for Minetest 5.4.0.
  • Tutorial now needs Minetest 5.4.0 to work
  • Update Dutch translation (by eol)
  • Fix leaves being too big
  • Various compability maintenance for the Minetest 5.4.0 release
  • Update sign: Pointing (1)
  • Update Camera/Minimap keys
  • Add “grayed-out” images of heart and bubble
  • Update locale template for tutorial mod (important for translators)

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Version 3.1.1 released!

by Wuzzy » Post

Version 3.1.1 comes with an updated Dutch translation (thanks to eol!).

Jackknife
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Re: [Game] Tutorial [3.1.1]

by Jackknife » Post

The torch’s are 2D, shouldn’t it be in 3D like they are in the default Minetest game or is it just supposed to be like that?
Just curious it doesn’t really matter much
Anyway.

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Re: [Game] Tutorial [3.1.1]

by Wuzzy » Post

I just never got around to convert them to 3D. It wasn't important for me.

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Re: [Game] Tutorial [3.1.1]

by Jackknife » Post

Wuzzy wrote:
Tue Mar 09, 2021 01:12
I just never got around to convert them to 3D. It wasn't important for me.
Okay thanks, I probably could figure it out myself.

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Re: [Game] Tutorial [3.1.1]

by crlyttle » Post

As a complete newbie, I finished the tutorial, except for the 12th diamond in about 2 hours. It took quiet a while longer doing search pattern before I saw the obvious clue. Sneaky.

One thing I noticed was that the signs in Crafting Basics refer to making "dough" but there is only crafting wheat into "flour" but no recipe for turning "flour" into "dough. Change the sign or add a means of making dough (flour + water)?

While wandering around, I came to places where it would have been helpful to have a light source. As that is something fundamental, should a means of crafting and using a light source be added to the game?

Thanks for the good work. Now I need a good tutorial on world building.

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Version 3.2.0

by Wuzzy » Post

I released version 3.2.0 to make the tutorial compatible with the latest Minetest version 5.5.0. This brings a few minor convenience and internal changes but otherwise everything stays the same.

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Re: [Game] Tutorial [3.2.0]

by citaconrama » Post

Hi! I recently discovered minetest and I am trying to learn. But, since I am new to this world there are lots of questions and so many threads to read that I am not sure if they have been answered.

I really love the tutorial, it is amazing and it covers a lot of topics in a fun way. My main question about it is the following: did you build the castle node by node? Did you use worledit? Or maybe there is another tool I do not know about that makes the builder's life easier? How did you start, with a flat map? Or do you have any way to create the world with some script?

Thanks in advance! And again, thank you for the tutorial.

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