[Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

User avatar
VanessaE
Moderator
Posts: 4518
Joined: Sun Apr 01, 2012 12:38
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaE
Location: Western NC
Contact:

Re: [Modpack] 3D Armor [0.4.12] [minetest-3d_armor]

by VanessaE » Post

Here you go: https://daconcepts.com/vanessa/hobbies/ ... -5.0.0.zip

This is by no means official or authoritative, since it's Stu's mod, and I make no guarantees about workability or fitness for any purpose :-) but it seems to work okay on the server I use it on.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)

User avatar
stu
Member
Posts: 923
Joined: Sat Feb 02, 2013 02:51
GitHub: stujones11
Location: United Kingdom

Re: [Modpack] 3D Armor [0.4.12] [minetest-3d_armor]

by stu » Post

Thanks VanessaE, I'm sure it'll be fine :)

I do plan a major overhaul of both this and my 'shooter' mod once MT 5.0.0 is finally released!

User avatar
runs
Member
Posts: 1637
Joined: Sat Oct 27, 2018 08:32
GitHub: runsy

Re: [Modpack] 3D Armor [0.4.12] [minetest-3d_armor]

by runs » Post

VanessaE wrote:Here you go: https://daconcepts.com/vanessa/hobbies/ ... -5.0.0.zip

This is by no means official or authoritative, since it's Stu's mod, and I make no guarantees about workability or fitness for any purpose :-) but it seems to work okay on the server I use it on.
Thanx.
Day 42 of the quarantine

User avatar
stu
Member
Posts: 923
Joined: Sat Feb 02, 2013 02:51
GitHub: stujones11
Location: United Kingdom

Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

by stu » Post

Version Update: 0.4.13
  • Offset armor model for minetest 5.0.0
  • Add settingtypes.txt and README fixes by @AntumDeluge
  • Formatting and texture fixes by @Terumoc
  • Spanish locale added by @runsy
  • New armorstand place-holder textures by @LoneWolfHT
  • Clean-up locales and add Russian locale by @codexp
  • Show fire protection level by @tenplus1
There is still much more to be done to take advantage of the latest MT 5.0.0 features, this is really just an interim release to correct the player model position.

User avatar
Lone_Wolf
Member
Posts: 2341
Joined: Sun Apr 09, 2017 05:50
GitHub: LoneWolfHT
IRC: Lone_Wolf or LoneWolfHT
In-game: Lone_Wolf
Location: Not there, THERE!

Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

by Lone_Wolf » Post

stu wrote:Version Update: 0.4.13
  • Offset armor model for minetest 5.0.0
  • Add settingtypes.txt and README fixes by @AntumDeluge
  • Formatting and texture fixes by @Terumoc
  • Spanish locale added by @runsy
  • New armorstand place-holder textures by @LoneWolfHT
  • Clean-up locales and add Russian locale by @codexp
  • Show fire protection level by @tenplus1
There is still much more to be done to take advantage of the latest MT 5.0.0 features, this is really just an interim release to correct the player model position.
Awesome!

User avatar
runs
Member
Posts: 1637
Joined: Sat Oct 27, 2018 08:32
GitHub: runsy

Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

by runs » Post

Cool ;.)
Day 42 of the quarantine

User avatar
PolySaken
Member
Posts: 571
Joined: Thu Nov 09, 2017 05:18
GitHub: PolySaken-I-Am
In-game: PolySaken
Location: djelibabi
Contact:

Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

by PolySaken » Post

Could you add a damage group for attacks that penetrate armor?
Magic, rapiers, and electrical damage could all make use of this, just to name a few.

User avatar
davidthecreator
Member
Posts: 356
Joined: Mon Aug 18, 2014 19:48
GitHub: daviddoesminetest
In-game: DavidDoesMinetest
Location: Lithuania

Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

by davidthecreator » Post

Just in case you're interested, I improved the textrures:
Image
Image
Attachments
new_3darmor textures.zip
(458.72 KiB) Downloaded 49 times

User avatar
texmex
Member
Posts: 1752
Joined: Mon Jul 11, 2016 21:08
GitHub: tacotexmex
In-game: tacotexmex

Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

by texmex » Post

Nice textures! License?
Mods | Support Mesehub: bc1qluuests9rxmlnvpjrhsnyjg9ucwy6z3r0y3srw

User avatar
davidthecreator
Member
Posts: 356
Joined: Mon Aug 18, 2014 19:48
GitHub: daviddoesminetest
In-game: DavidDoesMinetest
Location: Lithuania

Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

by davidthecreator » Post

texmex wrote:Nice textures! License?
CC-BY-SA 3.0

User avatar
FreeGamers
Member
Posts: 602
Joined: Sat May 25, 2019 00:15
GitHub: is proprietary I use NotABug
Location: United States
Contact:

Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

by FreeGamers » Post

Those look great david.

User avatar
Miniontoby
Member
Posts: 392
Joined: Fri Mar 01, 2019 19:25
IRC: Miniontoby
In-game: Miniontoby
Location: The Netherlands

Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

by Miniontoby » Post

Is there a simple way to add your own armor (only add a chest-plate) with a code??
My English isn't very good because I'm Dutch ---- Check my mod "Doorbell" Vote your gang

User avatar
texmex
Member
Posts: 1752
Joined: Mon Jul 11, 2016 21:08
GitHub: tacotexmex
In-game: tacotexmex

Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

by texmex » Post

Miniontoby wrote:Is there a simple way to add your own armor (only add a chest-plate) with a code??
Yes, check out the API documentation.
Mods | Support Mesehub: bc1qluuests9rxmlnvpjrhsnyjg9ucwy6z3r0y3srw

User avatar
FreeGamers
Member
Posts: 602
Joined: Sat May 25, 2019 00:15
GitHub: is proprietary I use NotABug
Location: United States
Contact:

Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

by FreeGamers » Post

Miniontoby,

I used that API to add some christmas armor for my server a week or two ago. Here is an example of how to add your own armor:

Code: Select all

minetest.register_tool("christmas_holiday_pack:chestplate_cane", {
		description = "Candy Cane Chestplate",
		inventory_image = "christmas_holiday_pack_inv_chestplate_cane.png",
		groups = {armor_torso=16, armor_heal=12, armor_use=200},
		wear = 0,
	})

User avatar
Miniontoby
Member
Posts: 392
Joined: Fri Mar 01, 2019 19:25
IRC: Miniontoby
In-game: Miniontoby
Location: The Netherlands

Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

by Miniontoby » Post

Thanks for that code, but now I need an other thing with it.

I also made a tool (not as armor) and that tool needs to check (when you right click) of you wear that Chestplate and then do something
My English isn't very good because I'm Dutch ---- Check my mod "Doorbell" Vote your gang

User avatar
Wuzzy
Member
Posts: 3963
Joined: Mon Sep 24, 2012 15:01
GitHub: Wuzzy2
IRC: Wuzzy
In-game: Wuzzy

Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

by Wuzzy » Post

There is a critical bug in this mod, it manifests itself in MT 5.1.0.

The player loses the “immortal” group when this mod is used. This is bad because the player is now able to die if damage is enabled.

Here's a bugfix: https://github.com/stujones11/minetest- ... ion-status
My creations. I gladly accept bitcoins: 17fsUywHxeMHKG41UFfu34F1rAxZcrVoqH

Troodon
Member
Posts: 14
Joined: Wed Nov 21, 2018 18:52
IRC: Troodon
In-game: Troodon
Location: Angers/France

Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

by Troodon » Post

Hi
I wanted to know if there was a way to make armor invulnerable to fall but vulnerable to damage from entities (player, monsters)?
Thank you for your help

Troodon

skiddybison5924
New member
Posts: 6
Joined: Mon Mar 30, 2020 11:10

Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

by skiddybison5924 » Post

HI stu,
I downloaded the mod from contentDB but when I try to start it in the world I get this error message:

ModError: Unresolved name conflicts for mods "wieldview", "3d_armor_ui", "3d_armor_sfinv", "3d_armor", "3d_armor_ip".

What's wrong? I put in my own texture and rewritten the armor.lua script so that I only have my armor (then the mod works) but on the private server on which I want to use it is the real 3d armor mod already installed

(VERSION 5.1.1)

User avatar
Festus1965
Member
Posts: 1280
Joined: Sun Jan 03, 2016 11:58
In-game: Thomas Explorer Thailand
Location: Thailand - Chiang Mai (+5-6h to MEZ)
Contact:

Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

by Festus1965 » Post

name conflict mean mod is there 2 or more time !

skiddybison5924
New member
Posts: 6
Joined: Mon Mar 30, 2020 11:10

Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

by skiddybison5924 » Post

ok thats weird because nothing is there 2 or more times !

User avatar
Lone_Wolf
Member
Posts: 2341
Joined: Sun Apr 09, 2017 05:50
GitHub: LoneWolfHT
IRC: Lone_Wolf or LoneWolfHT
In-game: Lone_Wolf
Location: Not there, THERE!

Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

by Lone_Wolf » Post

skiddybison5924 wrote:ok thats weird because nothing is there 2 or more times !
You may have a modpack with 3d_armor in it

nolombic
New member
Posts: 9
Joined: Sat Mar 28, 2020 19:06
In-game: nolombic
Location: Germany

Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

by nolombic » Post

Sooo I've found a bug with high level/heal armor (e.g. diamond).
When falling from great highs absolutely no damage is dealt unless you fall in liquids.
So far I've tested this on Minetest version 5.1.1 and will soon test it on older versions too.

User avatar
davidthecreator
Member
Posts: 356
Joined: Mon Aug 18, 2014 19:48
GitHub: daviddoesminetest
In-game: DavidDoesMinetest
Location: Lithuania

Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

by davidthecreator » Post

nolombic wrote:Sooo I've found a bug with high level/heal armor (e.g. diamond).
When falling from great highs absolutely no damage is dealt unless you fall in liquids.
So far I've tested this on Minetest version 5.1.1 and will soon test it on older versions too.
Each point of heal gives 1% chance to completely block damage...

Full diamond armor has 60 heal...

So there's 60% chance you'll completely block any kind of damage while wearing full diamond armor.

nolombic
New member
Posts: 9
Joined: Sat Mar 28, 2020 19:06
In-game: nolombic
Location: Germany

Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

by nolombic » Post

davidthecreator wrote:
nolombic wrote:Sooo I've found a bug with high level/heal armor (e.g. diamond).
When falling from great highs absolutely no damage is dealt unless you fall in liquids.
So far I've tested this on Minetest version 5.1.1 and will soon test it on older versions too.
Each point of heal gives 1% chance to completely block damage...

Full diamond armor has 60 heal...

So there's 60% chance you'll completely block any kind of damage while wearing full diamond armor.
Further investigation on 5.0.0 and 5.0.1 showed me that damage only starts to show up at a minimum height of 200-250 (diamond).
However I thought this would just decrease the damage dealt or increase the maximum health or something like this.
As it seems that it just gives you a chance to maybe block the dealt damage I would like to reccomend a setting:
  • A toggle to either have the armor block damage with a predefined chance (as in the current system) or a decrease in the damage dealt by the amount of heal (60% for diamond for example) - if this is within the realm of possibility

User avatar
davidthecreator
Member
Posts: 356
Joined: Mon Aug 18, 2014 19:48
GitHub: daviddoesminetest
In-game: DavidDoesMinetest
Location: Lithuania

Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

by davidthecreator » Post

nolombic wrote:
davidthecreator wrote:
nolombic wrote:Sooo I've found a bug with high level/heal armor (e.g. diamond).
When falling from great highs absolutely no damage is dealt unless you fall in liquids.
So far I've tested this on Minetest version 5.1.1 and will soon test it on older versions too.
Each point of heal gives 1% chance to completely block damage...

Full diamond armor has 60 heal...

So there's 60% chance you'll completely block any kind of damage while wearing full diamond armor.
Further investigation on 5.0.0 and 5.0.1 showed me that damage only starts to show up at a minimum height of 200-250 (diamond).
However I thought this would just decrease the damage dealt or increase the maximum health or something like this.
As it seems that it just gives you a chance to maybe block the dealt damage I would like to reccomend a setting:
  • A toggle to either have the armor block damage with a predefined chance (as in the current system) or a decrease in the damage dealt by the amount of heal (60% for diamond for example) - if this is within the realm of possibility

Armor "level" decreases damage intake... Only if the player is attacked though... Falling, drowning and DPS blocks dosen't count...

But heal does work with any kind of damage...

Post Reply

Who is online

Users browsing this forum: No registered users and 3 guests