Post your screenshots!

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jas
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Re: Post your screenshots!

by jas » Post

Image

Edit: Here's a bigger image from the opposite view:

Image

https://github.com/minetest/minetest/issues/6448
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Steamed_Punk
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Re: Post your screenshots!

by Steamed_Punk » Post

TumeniNodes wrote:Very nice.
I like the theme, and I have been wishing for a buffalo mob... to be used in plains I have planned as a biome
Thank you! As soon as it's ready you are more than welcome to do what you want with it.
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SB66
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Re: Post your screenshots!

by SB66 » Post

sundown....

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Re: Post your screenshots!

by TumeniNodes » Post

Thinking about reviving/resuming work on my 'Beautiful World' 64x and 32x Packs...
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Pixture Revival

by Wuzzy » Post

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Image


Pixture Revival v0.3.2 is out!
viewtopic.php?f=50&t=23235

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voxelproof
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Re: Post your screenshots!

by voxelproof » Post

A few scenes from MT 5, the first one from Tectonic mg, the other are default mapgens.

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Image

Image
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ShadMOrdre
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Re: Post your screenshots!

by ShadMOrdre » Post

It sure does take alot of nodes to blend this stuff....
Image


Crafting just got interesting again... And it works for all registered tools, including armor. Shameless Plug... ;)
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And..... I hope this isn't tooo inappropriate......

Why is there a phallic symbol in my mapseed?
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duane
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Re: Post your screenshots!

by duane » Post

voxelproof wrote:Image
Ooooo. I like that.

---------------------------------------
ShadMOrdre wrote:Why is there a phallic symbol in my mapseed?
Image
I may be crazy, but it looks like it's got a human face -- kind of like a big, easter-island thing. You know somebody's gonna worship it.

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Re: Post your screenshots!

by Red_King_Cyclops » Post

Image
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A screenshot from a mod I'm working on.
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Re: Post your screenshots!

by voxelproof » Post

@Red_King_Cyclops: very atmospheric. +1

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Cool images

by Wuzzy » Post

Image
Image
Image

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Paint the Desert

by duane » Post

Image

Image
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Re: Paint the Desert

by TumeniNodes » Post

duane wrote:Image

Image
Beautiful duane!

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jas
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Re: Post your screenshots!

by jas » Post

Red_King_Cyclops wrote:Image
^ Actual in-game screenshot? This looks super cool to me.

--[[ oss ]]--
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Re: Post your screenshots!

by Red_King_Cyclops » Post

voxelproof wrote:@Red_King_Cyclops: very atmospheric. +1

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jas wrote:
Red_King_Cyclops wrote:
^ Actual in-game screenshot? This looks super cool to me.

--[[ oss ]]--
]
Thanks. I was trying to make it atmospheric. Yes, it is an actual in-game screenshot.

OSS
Image

The skybox is a modified version of the one from here: viewtopic.php?t=15081
Last edited by Red_King_Cyclops on Tue Sep 10, 2019 10:20, edited 1 time in total.
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SB66
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Re: Post your screenshots!

by SB66 » Post

Image
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Re: Post your screenshots!

by Desour » Post

I had to teleport far away to test something. I ended up in the crater of a big iceberg/icemountain, directly at the floor.
Image

Btw. what does that "OSS" mean?
Edit: Ah, thanks for the answer!
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Re: Post your screenshots!

by TumeniNodes » Post

DS-minetest wrote:Btw. what does that "OSS" mean?
Obligatory Screen Shot
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Re: Post your screenshots!

by Red_King_Cyclops » Post

Mars, daytime:
Image
Mars, nighttime:
Image
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SB66
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Re: Post your screenshots!

by SB66 » Post

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Re: Post your screenshots!

by v-rob » Post

Well, despite all my changes to formspecs, I don't think that they are good enough for Minetest. They break the flow of the game, and no normal GUI system can remedy this. But, try as we might, some things, like inventories, require them, and we are forced to use them.

Well, hopefully not for long.

Introducing ObjForms, the new entity based solution for your GUIs.

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Image

Image

It's a pre-alpha right now, since currently you can only pick up items and not place them back down. Items are the only things supported right now, but I'm going to work on things like text, images, and buttons after I finish items.

There are some unfixable bugs. Mainly, https://github.com/minetest/minetest/issues/8037 makes this totally unsuitable for playing, even assuming my code was bug-free. Another problem is there is no way to make the form follow the player perfectly. I have to simulate it with set_pos (which is jerky) or move_to (the form is always trying to catch up when the player is moving, but smoother). Lastly, I can't use the inventory key, so I'm currently using sneak, by no means ideal.

Regardless, I'm going to keep working on this, and maybe, when all bugs are fixed and the features added, we'll see some games using this.
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Re: Post your screenshots!

by duane » Post

v-rob wrote:Well, despite all my changes to formspecs, I don't think that they are good enough for Minetest. They break the flow of the game, and no normal GUI system can remedy this.
Why do you say formspecs break the flow of the game? How does having a wrap-around form improve the situation? It looks like you'd be doing basically the same things. You can see about the same amount of your environment.

Anyway, I typically stop moving when I go into inventory, so I don't think the entities following would be a major issue for me. I definitely wouldn't keep any kind of gui open when I'm actively playing -- it would get in my way. Maybe the gui objects could just appear in the air or on the ground and disappear if you move away?

----------------------------------------------

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Re: Post your screenshots!

by jas » Post

Image

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Re: Post your screenshots!

by texmex » Post

@v-rob Though I don't necessarily hate the current in-game UI, yours is very interesting projects indeed. I like anything that can enhance multiplayer, and this solution gives some information to other players of what's going on the the player is seemingly idling.



Astrobe's smoke mod:

Image

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Re: Post your screenshots!

by jp » Post

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