Post your screenshots!

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TumeniNodes
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Re: Post your screenshots!

by TumeniNodes » Wed Sep 04, 2019 18:06

Very nice.
I like the theme, and I have been wishing for a buffalo mob... to be used in plains I have planned as a biome
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Re: Post your screenshots!

by duane » Thu Sep 05, 2019 03:47

Steamed_Punk wrote:Less than a month into Minetest and i thought i would show you what i am working on. I will hopefully release the first W.I.P's for the Texture Pack and two mods within a month from now.


Nice work!

Personally, I don't care for high-resolution textures or non-blocky models. I prefer the old-school minetest style, but each to his own.


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Re: Post your screenshots!

by jas » Thu Sep 05, 2019 03:53

Image

Edit: Here's a bigger image from the opposite view:

Image

https://github.com/minetest/minetest/issues/6448
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Re: Post your screenshots!

by Steamed_Punk » Thu Sep 05, 2019 20:38

TumeniNodes wrote:Very nice.
I like the theme, and I have been wishing for a buffalo mob... to be used in plains I have planned as a biome


Thank you! As soon as it's ready you are more than welcome to do what you want with it.
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Re: Post your screenshots!

by SB66 » Thu Sep 05, 2019 21:15

sundown....

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Re: Post your screenshots!

by TumeniNodes » Thu Sep 05, 2019 23:08

Thinking about reviving/resuming work on my 'Beautiful World' 64x and 32x Packs...
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Pixture Revival

by Wuzzy » Fri Sep 06, 2019 01:24

Image
Image


Pixture Revival v0.3.2 is out!
viewtopic.php?f=50&t=23235
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Re: Post your screenshots!

by voxelproof » Fri Sep 06, 2019 17:27

A few scenes from MT 5, the first one from Tectonic mg, the other are default mapgens.

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Re: Post your screenshots!

by ShadMOrdre » Fri Sep 06, 2019 23:19

It sure does take alot of nodes to blend this stuff....
Image


Crafting just got interesting again... And it works for all registered tools, including armor. Shameless Plug... ;)
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And..... I hope this isn't tooo inappropriate......

Why is there a phallic symbol in my mapseed?
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Re: Post your screenshots!

by duane » Sat Sep 07, 2019 04:20

voxelproof wrote:Image


Ooooo. I like that.

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ShadMOrdre wrote:Why is there a phallic symbol in my mapseed?
Image


I may be crazy, but it looks like it's got a human face -- kind of like a big, easter-island thing. You know somebody's gonna worship it.

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Re: Post your screenshots!

by Red_King_Cyclops » Sat Sep 07, 2019 12:56

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Re: Post your screenshots!

by voxelproof » Sat Sep 07, 2019 18:17

@Red_King_Cyclops: very atmospheric. +1

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Cool images

by Wuzzy » Sat Sep 07, 2019 21:21

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Paint the Desert

by duane » Sun Sep 08, 2019 16:45

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Re: Paint the Desert

by TumeniNodes » Sun Sep 08, 2019 17:49

duane wrote:Image

Image


Beautiful duane!

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Re: Post your screenshots!

by jas » Mon Sep 09, 2019 08:19

Red_King_Cyclops wrote:Image

^ Actual in-game screenshot? This looks super cool to me.

--[[ oss ]]--
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Re: Post your screenshots!

by Red_King_Cyclops » Mon Sep 09, 2019 10:38

voxelproof wrote:@Red_King_Cyclops: very atmospheric. +1

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jas wrote:
Red_King_Cyclops wrote:

^ Actual in-game screenshot? This looks super cool to me.

--[[ oss ]]--
]


Thanks. I was trying to make it atmospheric. Yes, it is an actual in-game screenshot.

OSS
Image

The skybox is a modified version of the one from here: viewtopic.php?t=15081
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Re: Post your screenshots!

by DS-minetest » Mon Sep 09, 2019 22:52

I had to teleport far away to test something. I ended up in the crater of a big iceberg/icemountain, directly at the floor.
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Btw. what does that "OSS" mean?
Edit: Ah, thanks for the answer!
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Re: Post your screenshots!

by TumeniNodes » Mon Sep 09, 2019 23:53

DS-minetest wrote:Btw. what does that "OSS" mean?

Obligatory Screen Shot
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Re: Post your screenshots!

by Red_King_Cyclops » Tue Sep 10, 2019 21:23

Mars, daytime:
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Mars, nighttime:
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Re: Post your screenshots!

by v-rob » Thu Sep 12, 2019 04:26

Well, despite all my changes to formspecs, I don't think that they are good enough for Minetest. They break the flow of the game, and no normal GUI system can remedy this. But, try as we might, some things, like inventories, require them, and we are forced to use them.

Well, hopefully not for long.

Introducing ObjForms, the new entity based solution for your GUIs.

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Image

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It's a pre-alpha right now, since currently you can only pick up items and not place them back down. Items are the only things supported right now, but I'm going to work on things like text, images, and buttons after I finish items.

There are some unfixable bugs. Mainly, https://github.com/minetest/minetest/issues/8037 makes this totally unsuitable for playing, even assuming my code was bug-free. Another problem is there is no way to make the form follow the player perfectly. I have to simulate it with set_pos (which is jerky) or move_to (the form is always trying to catch up when the player is moving, but smoother). Lastly, I can't use the inventory key, so I'm currently using sneak, by no means ideal.

Regardless, I'm going to keep working on this, and maybe, when all bugs are fixed and the features added, we'll see some games using this.
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Re: Post your screenshots!

by duane » Thu Sep 12, 2019 05:30

v-rob wrote:Well, despite all my changes to formspecs, I don't think that they are good enough for Minetest. They break the flow of the game, and no normal GUI system can remedy this.


Why do you say formspecs break the flow of the game? How does having a wrap-around form improve the situation? It looks like you'd be doing basically the same things. You can see about the same amount of your environment.

Anyway, I typically stop moving when I go into inventory, so I don't think the entities following would be a major issue for me. I definitely wouldn't keep any kind of gui open when I'm actively playing -- it would get in my way. Maybe the gui objects could just appear in the air or on the ground and disappear if you move away?

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Re: Post your screenshots!

by jas » Thu Sep 12, 2019 10:48

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