Post your screenshots!
Re: Post your screenshots!
Edit: Here's a bigger image from the opposite view:
https://github.com/minetest/minetest/issues/6448
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- Steamed_Punk
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Re: Post your screenshots!
Thank you! As soon as it's ready you are more than welcome to do what you want with it.TumeniNodes wrote:Very nice.
I like the theme, and I have been wishing for a buffalo mob... to be used in plains I have planned as a biome
The sky is not the limit - It's my playground
Re: Post your screenshots!
sundown....
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- TumeniNodes
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Re: Post your screenshots!
Thinking about reviving/resuming work on my 'Beautiful World' 64x and 32x Packs...
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A Wonderful World
- voxelproof
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Re: Post your screenshots!
A few scenes from MT 5, the first one from Tectonic mg, the other are default mapgens.
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To miss the joy is to miss all. Robert Louis Stevenson
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Re: Post your screenshots!
It sure does take alot of nodes to blend this stuff....
Crafting just got interesting again... And it works for all registered tools, including armor. Shameless Plug... ;)
And..... I hope this isn't tooo inappropriate......
Why is there a phallic symbol in my mapseed?
Crafting just got interesting again... And it works for all registered tools, including armor. Shameless Plug... ;)
And..... I hope this isn't tooo inappropriate......
Why is there a phallic symbol in my mapseed?
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- duane
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Re: Post your screenshots!
Ooooo. I like that.voxelproof wrote:
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I may be crazy, but it looks like it's got a human face -- kind of like a big, easter-island thing. You know somebody's gonna worship it.ShadMOrdre wrote:Why is there a phallic symbol in my mapseed?
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Believe in people and you don't need to believe anything else.
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Re: Post your screenshots!
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- A screenshot from a mod I'm working on.
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Currently working on new mods.
- voxelproof
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Re: Post your screenshots!
@Red_King_Cyclops: very atmospheric. +1
_______________________________
Irresistible is the charm of geometric simplicity.
_______________________________
Irresistible is the charm of geometric simplicity.
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To miss the joy is to miss all. Robert Louis Stevenson
- duane
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Paint the Desert
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- TumeniNodes
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Re: Paint the Desert
Beautiful duane!duane wrote:
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A Wonderful World
Re: Post your screenshots!
^ Actual in-game screenshot? This looks super cool to me.Red_King_Cyclops wrote:
--[[ oss ]]--
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Re: Post your screenshots!
voxelproof wrote:@Red_King_Cyclops: very atmospheric. +1
_______________________________
Irresistible is the charm of geometric simplicity.
Thanks. I was trying to make it atmospheric. Yes, it is an actual in-game screenshot.jas wrote:^ Actual in-game screenshot? This looks super cool to me.Red_King_Cyclops wrote:
--[[ oss ]]--
]
OSS
The skybox is a modified version of the one from here: viewtopic.php?t=15081
Last edited by Red_King_Cyclops on Tue Sep 10, 2019 10:20, edited 1 time in total.
Currently working on new mods.
Re: Post your screenshots!
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- Desour
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Re: Post your screenshots!
I had to teleport far away to test something. I ended up in the crater of a big iceberg/icemountain, directly at the floor.
Btw. what does that "OSS" mean?
Edit: Ah, thanks for the answer!
Btw. what does that "OSS" mean?
Edit: Ah, thanks for the answer!
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Last edited by Desour on Tue Sep 10, 2019 12:21, edited 1 time in total.
he/him; Codeberg; GitHub; ContentDB; public personal TODO list; "DS" is preferred (but often too short)
- TumeniNodes
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Re: Post your screenshots!
Obligatory Screen ShotDS-minetest wrote:Btw. what does that "OSS" mean?
A Wonderful World
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Re: Post your screenshots!
Mars, daytime:
Mars, nighttime:
Mars, nighttime:
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Currently working on new mods.
Re: Post your screenshots!
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- v-rob
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Re: Post your screenshots!
Well, despite all my changes to formspecs, I don't think that they are good enough for Minetest. They break the flow of the game, and no normal GUI system can remedy this. But, try as we might, some things, like inventories, require them, and we are forced to use them.
Well, hopefully not for long.
Introducing ObjForms, the new entity based solution for your GUIs.
It's a pre-alpha right now, since currently you can only pick up items and not place them back down. Items are the only things supported right now, but I'm going to work on things like text, images, and buttons after I finish items.
There are some unfixable bugs. Mainly, https://github.com/minetest/minetest/issues/8037 makes this totally unsuitable for playing, even assuming my code was bug-free. Another problem is there is no way to make the form follow the player perfectly. I have to simulate it with set_pos (which is jerky) or move_to (the form is always trying to catch up when the player is moving, but smoother). Lastly, I can't use the inventory key, so I'm currently using sneak, by no means ideal.
Regardless, I'm going to keep working on this, and maybe, when all bugs are fixed and the features added, we'll see some games using this.
Well, hopefully not for long.
Introducing ObjForms, the new entity based solution for your GUIs.
It's a pre-alpha right now, since currently you can only pick up items and not place them back down. Items are the only things supported right now, but I'm going to work on things like text, images, and buttons after I finish items.
There are some unfixable bugs. Mainly, https://github.com/minetest/minetest/issues/8037 makes this totally unsuitable for playing, even assuming my code was bug-free. Another problem is there is no way to make the form follow the player perfectly. I have to simulate it with set_pos (which is jerky) or move_to (the form is always trying to catch up when the player is moving, but smoother). Lastly, I can't use the inventory key, so I'm currently using sneak, by no means ideal.
Regardless, I'm going to keep working on this, and maybe, when all bugs are fixed and the features added, we'll see some games using this.
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- duane
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Re: Post your screenshots!
Why do you say formspecs break the flow of the game? How does having a wrap-around form improve the situation? It looks like you'd be doing basically the same things. You can see about the same amount of your environment.v-rob wrote:Well, despite all my changes to formspecs, I don't think that they are good enough for Minetest. They break the flow of the game, and no normal GUI system can remedy this.
Anyway, I typically stop moving when I go into inventory, so I don't think the entities following would be a major issue for me. I definitely wouldn't keep any kind of gui open when I'm actively playing -- it would get in my way. Maybe the gui objects could just appear in the air or on the ground and disappear if you move away?
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- texmex
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Re: Post your screenshots!
@v-rob Though I don't necessarily hate the current in-game UI, yours is very interesting projects indeed. I like anything that can enhance multiplayer, and this solution gives some information to other players of what's going on the the player is seemingly idling.
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