[Mod] Petz [DEPRECATED] [petz]
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.4)
v3.4.1
- Mobkit updated to the latest "alpha release 190927"
- Mobkit updated to the latest "alpha release 190927"
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.4.1)
Animals, especially wolves, howl strongly at a great distance from the player. Realities and indeed they are heard a little. Other animals are not played in the game either. Is there an offer from the gamers that can somehow reduce the cleanliness and distance of sounds? It seems that they are heard all not around you but all that is in the world.
https://www.youtube.com/watch?v=wCcFcxd ... e=youtu.be
https://www.youtube.com/watch?v=wCcFcxd ... e=youtu.be
Last edited by Imk on Sun Sep 29, 2019 15:26, edited 1 time in total.
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.4.1)
In petz.conf there is a 'max_hear_distance' setting. It is set to 5 by default for all the animals.Imk wrote:Animals, especially wolves, howl strongly at a great distance from the player. Realities and indeed they are heard a little. Other animals are not played in the game either. Is there an offer from the gamers that can somehow reduce the cleanliness and distance of sounds? It seems that they are heard all not around you but all that is in the world.
Can you confirm that can be heard wolves howling more than 5 nodes away?
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.4.1)
quickly read did not have time to add a video with the sound of pets
v3.4 I haven’t set newer yet
https://www.youtube.com/watch?v=wCcFcxd ... e=youtu.be
More often at night, or does it seem so to me?
I myself don’t know what to come up with can somehow make them softer. You are in the deep jungle. Even the elephants are not on my grief, they are very thin, but I think somewhere is also heard
Yes I bring only bad news
I forget to say good mistake so that it doesn’t appear more and in general while there are no errors on this mod for 4 days
really liked that the wolves run after the lambs, piglets))) This is so conceived in the behavior of the wolf or confusion? but I realized that other games were conceived also saw this
v3.4 I haven’t set newer yet
https://www.youtube.com/watch?v=wCcFcxd ... e=youtu.be
More often at night, or does it seem so to me?
I myself don’t know what to come up with can somehow make them softer. You are in the deep jungle. Even the elephants are not on my grief, they are very thin, but I think somewhere is also heard
Yes I bring only bad news
I forget to say good mistake so that it doesn’t appear more and in general while there are no errors on this mod for 4 days
really liked that the wolves run after the lambs, piglets))) This is so conceived in the behavior of the wolf or confusion? but I realized that other games were conceived also saw this
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.4.1)
We still have our own background sounds, maybe together they give such a catophony
difficult to explain easier to hear yourself teracrime.ddns.net:30008
did not change the meaning
it seems that the block restriction does not work
difficult to explain easier to hear yourself teracrime.ddns.net:30008
Code: Select all
##Misc Random Sound for Petz
#Default = 50
misc_sound_chance = 50
#max hear distance
max_hear_distance = 5
it seems that the block restriction does not work
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.4.1)
runs
found the exact problem.
There's a player 1 he doesn't have any animals around him (100% that's true).
comes into play with a player 2 who has animals around him.
As a result, player 1 hears animals that are close to player 2.
Despite the fact that the players are at a huge distance from each other.
Player 3 comes in and has animals next to him.
Player 3 hears the sounds of his animals and player 2.
Therefore, player 3 is shocked by the sounds of wild jungle around.
and when you go into the game, 10 people know what's going on.)
found the exact problem.
There's a player 1 he doesn't have any animals around him (100% that's true).
comes into play with a player 2 who has animals around him.
As a result, player 1 hears animals that are close to player 2.
Despite the fact that the players are at a huge distance from each other.
Player 3 comes in and has animals next to him.
Player 3 hears the sounds of his animals and player 2.
Therefore, player 3 is shocked by the sounds of wild jungle around.
and when you go into the game, 10 people know what's going on.)
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.4.1)
v3.4
I'm gonna upgrade to a new one v3.4.1
Code: Select all
2019-09-29 22:32:11: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'petz' in callback luaentity_Step(): ...k/minetest/bin/../mods/petz/petz/misc/behaviours.lua:78: attempt to compare number with nil
2019-09-29 22:32:11: ERROR[Main]: stack traceback:
2019-09-29 22:32:11: ERROR[Main]: ...k/minetest/bin/../mods/petz/petz/misc/behaviours.lua:78: in function 'brainfunc'
2019-09-29 22:32:11: ERROR[Main]: /home/imk/minetest/bin/../mods/petz/mobkit/init.lua:886: in function 'stepfunc'
2019-09-29 22:32:11: ERROR[Main]: ...k/minetest/bin/../mods/petz/petz/petz/bat_mobkit.lua:80: in function <...k/minetest/bin/../mods/petz/petz/petz/bat_mobkit.lua:79>
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.4.1)
v3.4.2
- Fixed crash when minetest.get_node_light returns nil.
- Fixed crash when minetest.get_node_light returns nil.
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.4.1)
v3.4.3
- Fixed global sounds of mobs (thanks to Sokomine for this fix)
- Fixed global sounds of mobs (thanks to Sokomine for this fix)
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.4.1)
It solved in v3.4.3Imk wrote:We still have our own background sounds, maybe together they give such a catophony
difficult to explain easier to hear yourself teracrime.ddns.net:30008
did not change the meaningCode: Select all
##Misc Random Sound for Petz #Default = 50 misc_sound_chance = 50 #max hear distance max_hear_distance = 5
it seems that the block restriction does not work
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.4.1)
It solved in v3.4.3Imk wrote:v3.4I'm gonna upgrade to a new one v3.4.1Code: Select all
2019-09-29 22:32:11: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'petz' in callback luaentity_Step(): ...k/minetest/bin/../mods/petz/petz/misc/behaviours.lua:78: attempt to compare number with nil 2019-09-29 22:32:11: ERROR[Main]: stack traceback: 2019-09-29 22:32:11: ERROR[Main]: ...k/minetest/bin/../mods/petz/petz/misc/behaviours.lua:78: in function 'brainfunc' 2019-09-29 22:32:11: ERROR[Main]: /home/imk/minetest/bin/../mods/petz/mobkit/init.lua:886: in function 'stepfunc' 2019-09-29 22:32:11: ERROR[Main]: ...k/minetest/bin/../mods/petz/petz/petz/bat_mobkit.lua:80: in function <...k/minetest/bin/../mods/petz/petz/petz/bat_mobkit.lua:79>
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.4.3)
Thank you from server and administration users
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.4.3)
mobs_magic_lasso(mobs_redo) same Kraft petz_lasso
we need to make another recipe.
Krafting is just petz_lasso
by the words of the players.
petz_lasso doesn't work with mobs from mobs_redo
mobs_magic_lasso Which is why we need it, too.
we need to make another recipe.
Krafting is just petz_lasso
by the words of the players.
petz_lasso doesn't work with mobs from mobs_redo
mobs_magic_lasso Which is why we need it, too.
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.4.3)
v3.4.4
- Fix: Lasso had the same recipe than mobs_redo lasso.
- Now dolphins jump randomly.
- Fix: Lasso had the same recipe than mobs_redo lasso.
- Now dolphins jump randomly.
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.4.4)
v3.4.5
- Improved the dolphin jumping.
- Improved the dolphin jumping.
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.4.5)
v3.5
- [mobkit] Added clownfishes and tropicalfishes to ocean. And fishtank related stuff too.
- [mobkit] Added clownfishes and tropicalfishes to ocean. And fishtank related stuff too.
Last edited by runs on Sat Oct 05, 2019 12:04, edited 1 time in total.
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.4.5)
v3.5.1 [mobkit]
- Fixed: Fishes suffocate when out water.
- Fixed: Hunger increased health in tamagochi mode.
- Fixed: Fishes suffocate when out water.
- Fixed: Hunger increased health in tamagochi mode.
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.5.1)
v3.5.2
- Updated to mobkit 191005
- Updated to mobkit 191005
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.4.5)
the clownfish are so sweet :Druns wrote:v3.5
- [mobkit] Added clownfishes and tropicalfishes to ocean. And fishtank related stuff too.
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.5.2)
v3.5.3
Thanks to Sokomine that fixed some bugs:
- fixed bug in petz.remove_owner
- fix crash in on_rightclick when pregnant_count is not set for old petz
- make male elephant babies possible
Thanks to Sokomine that fixed some bugs:
- fixed bug in petz.remove_owner
- fix crash in on_rightclick when pregnant_count is not set for old petz
- make male elephant babies possible
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.4.5)
Searching for nemo :-DGundul wrote:the clownfish are so sweet :Druns wrote:v3.5
- [mobkit] Added clownfishes and tropicalfishes to ocean. And fishtank related stuff too.
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.5.3)
v3.5.4
Fix thanks to Sokomine
- check all mobs as candidates when spawning - do not abort at the first mob that cannot spawn: So some mobs like hamsters and camel now can spawn.
Fix thanks to Sokomine
- check all mobs as candidates when spawning - do not abort at the first mob that cannot spawn: So some mobs like hamsters and camel now can spawn.
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.0)
v4.0
- [mobkit] Added frog, beaver and turtle.
- [mobkit] Added frog, beaver and turtle.
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.0)
I like this mod(Mobkit Version).
I am playing with awards mod. I have seen this error.
I think awards should be in optional_depends in mod.conf. It works when I do it.
I am playing with awards mod. I have seen this error.
Code: Select all
ModError: Failed to load and run script from U:\minetest\minetest-5.1.0-d77ea76-win64\bin\..\mods\petz\petz\init.lua:
....1.0-d77ea76-win64\bin\..\mods\petz\petz/misc/awards.lua:1: attempt to index global 'awards' (a nil value)
stack traceback:
....1.0-d77ea76-win64\bin\..\mods\petz\petz/misc/awards.lua:1: in main chunk
...etest-5.1.0-d77ea76-win64\bin\..\mods\petz\petz\init.lua:46: in main chunk
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.0)
v4.1
- Fix: Remove awards.
- Fix: Remove awards.
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