[Mod] Petz [DEPRECATED] [petz]
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.2.3)
v4.2.3
-Added "piggy_spawn = true" in petz.conf.
-Added "piggy_spawn = true" in petz.conf.
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.2.2)
Yes, if a pig already exists in your world as in your case.Bread wrote:Thanks. But other error has shown.runs wrote:Check the aast version, please.
"piggy_spawn = true" needs to be in petz.conf?Code: Select all
2019-10-14 23:09:39: ERROR[Server]: LuaEntity name "petz:piggy" not defined
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.2.3)
Thanks. It works well now. It is really fun.
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.2.3)
v4.2.4
-Updated to mobkit 191015
-Updated to mobkit 191015
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.2.3)
v4.2.5runs wrote:v4.2.4
-Updated to mobkit 191015
-Updated to mobkit 191017.
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.2.5)
petz v4.1.5
I didn't want to bother you.
One player couldn't come in
By turning off the mod petz
He was able to come in.
We've cleared in a chunk of mobs.
Turned on mod petz
It all worked out.
Thought they fixed the mistake and it's a single one.
One day later, she showed up again
I don't know what kind of player it was with.
and I don't know what kind of mistake it makes petz
It's now petz offline. There are no mistakes in 24 hours.
I've got an idea to think about turning off mob
One more question.
In the default configures, was it possible to turn the bee off? is it finished or not?
I didn't want to bother you.
Code: Select all
ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Invalid float vector dimension range 'y' (expected -2.14748e+06 < y < 2.14748e+06 got -nan).
By turning off the mod petz
He was able to come in.
We've cleared in a chunk of mobs.
Turned on mod petz
It all worked out.
Thought they fixed the mistake and it's a single one.
One day later, she showed up again
I don't know what kind of player it was with.
and I don't know what kind of mistake it makes petz
It's now petz offline. There are no mistakes in 24 hours.
I've got an idea to think about turning off mob
One more question.
In the default configures, was it possible to turn the bee off? is it finished or not?
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.2.5)
No more lines of error? I need more lines to isolate the error.
Only related to a one unique player?
Bees are in WIP status still.
Only related to a one unique player?
Bees are in WIP status still.
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.2.5)
Try the following version and then tell me:Imk wrote:petz v4.1.5
I didn't want to bother you.One player couldn't come inCode: Select all
ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Invalid float vector dimension range 'y' (expected -2.14748e+06 < y < 2.14748e+06 got -nan).
By turning off the mod petz
He was able to come in.
We've cleared in a chunk of mobs.
Turned on mod petz
It all worked out.
Thought they fixed the mistake and it's a single one.
One day later, she showed up again
I don't know what kind of player it was with.
and I don't know what kind of mistake it makes petz
It's now petz offline. There are no mistakes in 24 hours.
I've got an idea to think about turning off mob
One more question.
In the default configures, was it possible to turn the bee off? is it finished or not?
https://github.com/runsy/petz/archive/master.zip
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.2.5)
ok, I'll update myself.
But I don't have a connection to Telegram with these players.
Thought about the lions. Having turned them off only for 12 hours. All early error appeared.
alas, no. so I didn't want to give a bug reportNo more lines of error? I need more lines to isolate the error.
It turns out to be with different playersOnly related to a one unique player?
But I don't have a connection to Telegram with these players.
Thought about the lions. Having turned them off only for 12 hours. All early error appeared.
We had the same mistake, too. viewtopic.php?p=359485#p359485Bees are in WIP status still.
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.2.5)
Related https://forum.minetest.net/viewtopic.php?f=6&t=18778&hilit=Invalid+float+vector+dimension+rangeImk wrote:ok, I'll update myself.
alas, no. so I didn't want to give a bug reportNo more lines of error? I need more lines to isolate the error.
It turns out to be with different playersOnly related to a one unique player?
But I don't have a connection to Telegram with these players.
Thought about the lions. Having turned them off only for 12 hours. All early error appeared.
We had the same mistake, too. viewtopic.php?p=359485#p359485Bees are in WIP status still.
Maybe related to bees.
Check the version v4.2.6.
Last edited by runs on Fri Oct 18, 2019 14:03, edited 1 time in total.
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.2.5)
v4.2.6
- Now when mob_spawn == false, the petz does not spam as usual, but the entities are loaded. No more unknown entities.
- Now when mob_spawn == false, the petz does not spam as usual, but the entities are loaded. No more unknown entities.
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.2.5)
v4.3
Bee
- Flying insect.
- It lives in behives and stays close to them.
- It produces honey. It searches for flowers to get the pollen and then return to the behive.
- Two types: Queen and workers (normal).
- All the bees return to their behive at night and go out at the morning, except the Queen Bee that can fly 24 hours.
- All the bees need belong to a behive. If their behive is destroyed, all the bees will die. Only the Queen Bees do not need a behive to survive.
- Worker Bees do not spawn naturally.
- Queen Bees can spawn and create one colony (behive) in wood or leaves.
- Bees can drop pollen and/or a sting.
Honey Farm
- The limit of honey by behive is 10 (max_honey_behive setting in petz.conf).
- You can collect honey from a behive with an empty bottle (right click).
- You can eat the honey. Honey is very powerful in order to recover your health.
- Each behive contains 3 bees (max_bees_behive in petz.conf). A artificially created behive only 1.
- Bees go out the behive to get pollen, but only if the honey in their behive is below 10. Then they return to their behive to create honey.
- If you destroy a behive all their bees will die. 6 honeycomb will be dropped.
- You can create a behive with 6 honeycombs and one captured worker bee.
- Player created behives only will have one bee when placed. But you can add more captured bees to a behive (right click) till the limit. Be care: If you put manually a new bee on a behive and the limit is reached, a bee that would be out when come back will die when entering the behive, in order the limit being respected.
- If you put an igniter or a torch below a behive (til 4 nodes), the bees inside will go out.
- You can get Beeswax cooking Honeycombs.
- You can get Beeswax Candles crafting Beewax with a string.
- Trick: Put some flowers surrounding the behive to start the production of honey.
- Trick: Point to a behive to known its statistics about the honey and bees (currently inside).
Settings
- Max honey by behive.
max_honey_behive = 10 (by default)
- Max bees in a behive.
max_bees_behive = 3 (by default)
- Outing rate: A "bee_outing_rate=1" means that a bee inmediatelly go out the behive for pollen
bee_outing_rate = 20 (by default)
Note: Take into account that if there are flowers close the behive a bee will go to them to collect pollen and inmediatelly will return back to the behive. If you want to see bees flying surrounding the behive, the behive should be full of honey so the bees can go for a walk far away. Also bees remain inside the behive at night.
- Initial honey behive: It indicates the initial honey amount on a created behive.
initial_honey_behive = 3 (by default)
Bee
- Flying insect.
- It lives in behives and stays close to them.
- It produces honey. It searches for flowers to get the pollen and then return to the behive.
- Two types: Queen and workers (normal).
- All the bees return to their behive at night and go out at the morning, except the Queen Bee that can fly 24 hours.
- All the bees need belong to a behive. If their behive is destroyed, all the bees will die. Only the Queen Bees do not need a behive to survive.
- Worker Bees do not spawn naturally.
- Queen Bees can spawn and create one colony (behive) in wood or leaves.
- Bees can drop pollen and/or a sting.
Honey Farm
- The limit of honey by behive is 10 (max_honey_behive setting in petz.conf).
- You can collect honey from a behive with an empty bottle (right click).
- You can eat the honey. Honey is very powerful in order to recover your health.
- Each behive contains 3 bees (max_bees_behive in petz.conf). A artificially created behive only 1.
- Bees go out the behive to get pollen, but only if the honey in their behive is below 10. Then they return to their behive to create honey.
- If you destroy a behive all their bees will die. 6 honeycomb will be dropped.
- You can create a behive with 6 honeycombs and one captured worker bee.
- Player created behives only will have one bee when placed. But you can add more captured bees to a behive (right click) till the limit. Be care: If you put manually a new bee on a behive and the limit is reached, a bee that would be out when come back will die when entering the behive, in order the limit being respected.
- If you put an igniter or a torch below a behive (til 4 nodes), the bees inside will go out.
- You can get Beeswax cooking Honeycombs.
- You can get Beeswax Candles crafting Beewax with a string.
- Trick: Put some flowers surrounding the behive to start the production of honey.
- Trick: Point to a behive to known its statistics about the honey and bees (currently inside).
Settings
- Max honey by behive.
max_honey_behive = 10 (by default)
- Max bees in a behive.
max_bees_behive = 3 (by default)
- Outing rate: A "bee_outing_rate=1" means that a bee inmediatelly go out the behive for pollen
bee_outing_rate = 20 (by default)
Note: Take into account that if there are flowers close the behive a bee will go to them to collect pollen and inmediatelly will return back to the behive. If you want to see bees flying surrounding the behive, the behive should be full of honey so the bees can go for a walk far away. Also bees remain inside the behive at night.
- Initial honey behive: It indicates the initial honey amount on a created behive.
initial_honey_behive = 3 (by default)
Last edited by runs on Sun Oct 20, 2019 19:11, edited 11 times in total.
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.3.1)
v4.3.1
- Updated the mod doc.
- Added the bee_outing_rate setting.
- Updated the mod doc.
- Added the bee_outing_rate setting.
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.3.2)
v4.3.2
- No stats when pointing in a recently created behive.
- Some fixes related to bees.
- Added "initial_honey_behive = 3" setting that indicates the initial honey amount on a created behive.
- No stats when pointing in a recently created behive.
- Some fixes related to bees.
- Added "initial_honey_behive = 3" setting that indicates the initial honey amount on a created behive.
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.2.5)
Update to the last version. All the bees you had will die :-)Imk wrote: We had the same mistake, too. viewtopic.php?p=359485#p359485
And inform me if you still got the float error.
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.3.2)
v4.3.3
- Bees now can drop a Bee Sting.
- If you put an igniter or a torch below a behive (til 4 nodes), the bees inside will go out.
- Bees now can drop a Bee Sting.
- If you put an igniter or a torch below a behive (til 4 nodes), the bees inside will go out.
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.3.3)
v4.3.4
- Added Beeswax. It can be obtained cooking Honeycombs.
- Added Beeswax Candle. Crafted with beeswax and string.
- Added Beeswax. It can be obtained cooking Honeycombs.
- Added Beeswax Candle. Crafted with beeswax and string.
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.3.4)
Vote for the next petz in the main page! :-D
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.3.4)
v4.3.5
- Added a check in the behaviours to avoid "nan" (not a number) in pos.
- Added a check in the behaviours to avoid "nan" (not a number) in pos.
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.3.5)
petz.es
154,156 repetition Brown
Russian translation is not perfect (we're gonna hone)
154,156 repetition Brown
Russian translation is not perfect (we're gonna hone)
- Attachments
-
- petz.ru.zip
- (3.07 KiB) Downloaded 54 times
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.3.5)
Ok, I will add it in the next version. But what about the error? Solved?Imk wrote:petz.es
154,156 repetition Brown
Russian translation is not perfect (we're gonna hone)
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.3.5)
Please look into the issue I filled on github, it's quite important.
I see there's a number of forks already, the problem has a high spreading potential.
I see there's a number of forks already, the problem has a high spreading potential.
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.3.5)
Is it possible to change my pony name and order after put saddle on?
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.3.5)
I'm afraid to jinxBut what about the error? Solved?
Not yet, no.
Wanted to wait for day 3 and report.
proposition:
The candle is very thick
on the table looks like a very big
and the rounded bottoms don't give the volume
Maybe make it thinner?
It would be healthy if they could be painted in different colors with a dye
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.3.5)
When I changed mobs to mobkit, how can I renew this package on a server? Do you know it? thx for info.
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