Let's say I have a finished game that I want to distribute through the common channels: Itch, Steam etc. How do I set up a nice build environment for major platforms and what should I change in it the client to not confuse it with the regular boilerplate?
I can't find anything anywhere on this topic.
Game distribution
- texmex
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Re: Game distribution
You want to look for articles covering the topic "cross-compiling". Easiest would be running gcc in a clean chroot for each specific platform.
- texmex
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Re: Game distribution
Sure, if it allows cross-compiling for your target platforms, then yes. This automates the build process in a clean environment.
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Re: Game distribution
I'd recommend gitlab ci instead, it allows exporting artifacts so you can download any builds, whereas this is only in Travis's paid plantexmex wrote:What about Travis?
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Re: Game distribution
The game can be clearly distributed on the apk version at https://techsuspect.com I am using very well.
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