Thanks, I'll look into the error.
The env_meta not saving has nothing to do with capturetheflag itself, to the best of my knowledge.
Miniontoby wrote:
- Code: Select all
2019-05-03 11:10:23: ACTION[Server]: [CaptureTheFlag] (flag) Miniontoby picked up blue's flag
2019-05-03 11:10:23: ERROR[Main]: Access denied. Reason: The server has crashed and the problem is resolved as quickly as possible.
019-05-03 11:10:24: ACTION[Main]: Server: Shutting down
2019-05-03 11:10:25: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'ctf_flag' in callback node_on_punch(): ...-win64\bin\..\mods\ctf_pvp_engine\ctf_colors/hud.lua:2: attempt to index local 'tplayer' (a nil value)
2019-05-03 11:10:25: ERROR[Main]: stack traceback:
2019-05-03 11:10:25: ERROR[Main]: ...-win64\bin\..\mods\ctf_pvp_engine\ctf_colors/hud.lua:2: in function 'get_color'
2019-05-03 11:10:25: ERROR[Main]: ...\..\games\capturetheflag\mods\ctf\ctf_playertag\init.lua:4: in function <...\..\games\capturetheflag\mods\ctf\ctf_playertag\init.lua:3>
2019-05-03 11:10:25: ERROR[Main]: ...-win64\bin\..\mods\ctf_pvp_engine\ctf_flag/flag_func.lua:45: in function 'do_capture'
2019-05-03 11:10:25: ERROR[Main]: ...-win64\bin\..\mods\ctf_pvp_engine\ctf_flag/flag_func.lua:164: in function 'on_punch'
2019-05-03 11:10:25: ERROR[Main]: ...-win64\bin\..\mods\ctf_pvp_engine\ctf_flag/flag_func.lua:96: in function <...-win64\bin\..\mods\ctf_pvp_engine
ANAND wrote:Miniontoby wrote:
- Code: Select all
2019-05-03 11:10:23: ACTION[Server]: [CaptureTheFlag] (flag) Miniontoby picked up blue's flag
2019-05-03 11:10:23: ERROR[Main]: Access denied. Reason: The server has crashed and the problem is resolved as quickly as possible.
019-05-03 11:10:24: ACTION[Main]: Server: Shutting down
2019-05-03 11:10:25: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'ctf_flag' in callback node_on_punch(): ...-win64\bin\..\mods\ctf_pvp_engine\ctf_colors/hud.lua:2: attempt to index local 'tplayer' (a nil value)
2019-05-03 11:10:25: ERROR[Main]: stack traceback:
2019-05-03 11:10:25: ERROR[Main]: ...-win64\bin\..\mods\ctf_pvp_engine\ctf_colors/hud.lua:2: in function 'get_color'
2019-05-03 11:10:25: ERROR[Main]: ...\..\games\capturetheflag\mods\ctf\ctf_playertag\init.lua:4: in function <...\..\games\capturetheflag\mods\ctf\ctf_playertag\init.lua:3>
2019-05-03 11:10:25: ERROR[Main]: ...-win64\bin\..\mods\ctf_pvp_engine\ctf_flag/flag_func.lua:45: in function 'do_capture'
2019-05-03 11:10:25: ERROR[Main]: ...-win64\bin\..\mods\ctf_pvp_engine\ctf_flag/flag_func.lua:164: in function 'on_punch'
2019-05-03 11:10:25: ERROR[Main]: ...-win64\bin\..\mods\ctf_pvp_engine\ctf_flag/flag_func.lua:96: in function <...-win64\bin\..\mods\ctf_pvp_engine
Miniontoby, it seems like you weren't in a team while picking up the flag.
ANAND wrote:
- Indestructible snow and ice not being slippery has been fixed.
ANAND wrote:
- Respawn immunity won't end when hitting team-mates.
ANAND wrote:
- Players who are healed by bandages are notified using a coloured chat message.
Waterbug wrote:I don't think snow should be slippery.
I agree. I used to like the ice age map, but no more.Waterbug wrote:
I don't think snow should be slippery.
Waterbug wrote:I think it would be best if respawn immunity lasts no more than 5 seconds at the most.
it would be better if when your healing is interrupted (whatever the reason), you just lose the med-kit and your health stops regenerating.
Make it so that there are only 10 maps in the cycle at once and every time the cycle loops have one map get dropped from the end of the cycle and have another map get added to the front of the cycle.
And how can i set ctf up locally, just like i host a local server?
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