Post your screenshots!

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duane
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Up On Goblin Hill

by duane » Thu Oct 24, 2019 05:33

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Re: Post your screenshots!

by twoelk » Thu Oct 24, 2019 14:49

somehow that flying head reminds me of Zardoz
 

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Re: Post your screenshots!

by duane » Fri Oct 25, 2019 02:02

Our pumpkins will blot out the sun!

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Re: Post your screenshots!

by Red_King_Cyclops » Fri Oct 25, 2019 16:30

duane wrote:Our pumpkins will blot out the sun!

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Blocking the sun, as seen from space:
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Re: Post your screenshots!

by ShadMOrdre » Fri Oct 25, 2019 18:44

Halloween. Yay. Pumpkins blotting out the sun. Now I want a Jack-o-lantern as the sun. Blot that out. Har har.


Because there are just too many pumpkins, and not enough of anything else.

The spaghetti bowl. Pathsv7, Roadsv7, Noisegrid mods by paramat. I wish the roads following the heightmap, instead of hard coded heights. Work to do....
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A desert mountain. To be carved into mesas, as one would see in the American Southwest. Doable, for standard mapgens.
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Re: Post your screenshots!

by twoelk » Fri Oct 25, 2019 19:07

+ "Did I miss anbody?"
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Re: Post your screenshots!

by Miniminaut » Fri Oct 25, 2019 19:09

Deep down in the mines there lurks something mean and terrible...

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Re: Post your screenshots!

by Red_King_Cyclops » Fri Oct 25, 2019 21:14

ShadMOrdre wrote:Halloween. Yay. Pumpkins blotting out the sun. Now I want a Jack-o-lantern as the sun. Blot that out. Har har.

Look! It's a Halloween miracle.
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Re: Post your screenshots!

by duane » Sat Oct 26, 2019 01:11

Miniminaut wrote:Deep down in the mines there lurks something mean and terrible...


Noice! Reminds me of an old sci-fi classic.


--------------------------------

Peek-a-boo.

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Re: Post your screenshots!

by ShadMOrdre » Sat Oct 26, 2019 04:43

Red_King,

That's the spirit! I like the pumpkin moon, too. They both rock!

duane,

Can you PacMan that last pumpkin? His "Kilroy wuz here" half submerged head is begging for a PacMan mouth munching up the landscape. So appropriate to some recent comments about landscapes. It's funny as all h#11!



So this is what happens, when you set a biome stone layer to lava, and the fill and top layers to air. Not quite a volcano, but ideas come from simple experiments. Even bad experiments. FYI, I don't recommend any of these configs with the smoke mod. Great mod. Horrible lava lakes effects. Even Geomoria lava rooms had issues with smoke mod and too much smoke. But fun to watch, til it crashes.
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Paths, roads, noisegrid, geomoria, roomgen, and valleys_c, on top of lib_materials / lib_ecology.
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Me thinks, duane, you should remove the mg_valleys test, at the top of the code, so it'll run for all mapgens. These are still some of the best, standalone additional biomes available.
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Re: Post your screenshots!

by voxelproof » Sat Oct 26, 2019 06:34

ShadMOrdre wrote:Noisegrid mods by paramat. I wish the roads following the heightmap, instead of hard coded heights. Work to do....


The overpasses would look much better if they were made of concrete I guess (there's a mod for concrete, though without textures), it would make them look more man-made than when they are made of stone.

The desert mountain is absolutely fantastic. I wish some settings allowing this kind of naturaistic terrain were included in some default mg.

Meanwhile some quite natural-looking landscapes from default v6.

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Re: Post your screenshots!

by Inocudom » Sat Oct 26, 2019 19:16

jp wrote:Image
Image
Image

Better start taking Vulcan support seriously if you intend to make that official.
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Re: Post your screenshots!

by voxelproof » Mon Oct 28, 2019 14:54

Inocudom wrote:Better start taking Vulcan support seriously if you intend to make that official.


I have very mixed feelings about adding highly realistic gfx to games like Minecraft or Minetest. Surely, if implemented properly, it would make gaming experience much more engaging and impressive, however this kind of somewhat abstract geometric environment don't necessarily need going in that direction - after all the worlds rendered by these games aren't meant to be photorealistic, and that's the point. And any improvement of this kind would probably mean that players would need to upgrade their hardware, which isn't in line with keeping this project available for all users whether they have top gfx card or not. Btw I play MT 5.0 an a laptop whithout gfx card and it runs very smoothly.

It's a problem a little similar to remaking old classic cartoons as 3d movies. If you are able to make perfect use of technology and have moreover a large team of highly skilled and talented specialists and artists, the results would be astounding:

https://www.youtube.com/watch?v=XbYO16VsfQ4

(In my opinion Looney Tunes 3D are by far the best computer-rendered 3D cartoons ever made, surpassing even the Ice Age series). However if you don't have resources to tackle such ambitious task, it's really better to stick to the more modest aims of improving performance within well known format.
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Re: Post your screenshots!

by rubenwardy » Mon Oct 28, 2019 15:35

Inocudom wrote:Better start taking Vulcan support seriously if you intend to make that official.


Again, vulkan support isn't needed for simple graphical effects like reflections, and isn't a silver bullet to fix all our problems
 

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Re: Post your screenshots!

by duane » Tue Oct 29, 2019 02:33

And now, back to actual screenshots...

Image

What am I going to do with all these giant pumpkins now?

I know...

Code: Select all
minetest.register_lbm({
   name = 'mapgen:begone',
   nodenames = {"wool:orange"},
   action = function(pos, node)
      minetest.set_node(pos, { name = 'mapgen:pumpkin_pie' }),
   end,
})


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Re: Post your screenshots!

by voxelproof » Wed Oct 30, 2019 14:52

Continuation of the large screenshots of default mapgens. V6 seems to be a little improved in MT 5, or I am just lucky to find a world with very pleasant, realistic ambience.

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(I hope it wasn't posted yet, and if it was, at least the frame is different ;) )
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Re: Post your screenshots!

by voxelproof » Fri Nov 01, 2019 18:48

There's still plenty of room in heavenly realms... Rejoice: it's All Saint's Day! :D

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https://www.youtube.com/watch?v=vnCV6OQ0ZTA
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Re: Post your screenshots!

by voxelproof » Sat Nov 02, 2019 09:54

And now something quite different and more in the Halloween mood.

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Carpathian dawn
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Re: Post your screenshots!

by Krock » Sat Nov 02, 2019 18:05

The joy of FPGAs. It took me a while to work out the correct logic for this shift register, but here it is.
Behind each light stone, there's an FPGA which can be daisy-chained on the left or right side.

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nothing special.....

by SB66 » Sat Nov 02, 2019 22:02

at -100 = foyer of my mine....

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Re: Post your screenshots!

by Red_King_Cyclops » Sun Nov 03, 2019 21:25

Comparing Mars (from marssurvive) to Titan (from titan_moon):
Image
Image

seed: `test`

Edit: Titan sand is now as deep as Mars sand (the above Titan image is now outdated).

I found another Mars-Titan comparison here on the forums from 6 years ago.
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Re: Post your screenshots!

by Extex » Mon Nov 04, 2019 05:16

jp wrote:Image
Image
Image

/me is impatiently waiting
** Extex is impatiently waiting
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Re: Post your screenshots!

by Red_King_Cyclops » Mon Nov 04, 2019 17:28

Comparison of marssurvive and cratermg:
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