Is Voxelands dead?

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voxelproof
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Re: Voxelands Revival

by voxelproof » Post

Wuzzy wrote: Some features that would require an engine change are:
  • ...
  • Leaves are angled and their own drawtype
  • Fences are their own drawtype and can go diagonal as well
  • Roof tiles are angled and they introduce another drawtype and they look really cool! This really should make it into Minetest!
  • Rails are 3D and seem to be also have their own drawtype
    . The game would still work with the Minetest controls.
  • The main menu looks better (no weird tabs)
.
Voxelands, though it crashed a few times when I played it too, has that mhm 'innocent' allure of pure childish play and is really very charming and worth preserving. And the features you've listed above are indeed of big importance for the general feel -- in my opinion this game unwittingly(?) followed the paradigm of the "voxel structure" (as opposed to "voxel form", where not only the grid but also the shapes are cube-modular).
To miss the joy is to miss all. Robert Louis Stevenson

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Wuzzy
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Re: Is Voxelands dead?

by Wuzzy » Post

in my opinion this game unwittingly(?) followed the paradigm of the "voxel structure"
Not really, otherwise diagonal structures like diagonal roofs or diagonal fences wouldn't be there. Also, the corner rails are curved.

But interesting idea.

cHyper-0815OL

Re: Is Voxelands dead?

by cHyper-0815OL » Post

Any new information about the development state by oldcoder?

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Wuzzy
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Re: Is Voxelands dead?

by Wuzzy » Post

OldCoder is not developing Voxelands at all. He basically just set up a new website and hosts a copy of the original Voxelands repo so it doesn't get forgotten. This is more about preserving history than anything else.

And to my knowledge, OldCoder did this completely on his own. This website is, as far I know, in no way endorsed by darkrose, but darkrose stopped caring about Voxelands a long time ago anyway.

Anyway, this really just looks like a copy of Voxelands to me, nothing special here. Anyone could host it. I hope this clears some confusion.

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Linuxdirk
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Re: Is Voxelands dead?

by Linuxdirk » Post

Wuzzy wrote:Anyway, this really just looks like a copy of Voxelands to me, nothing special here.
I do not trust this person at all so I would not support the "nothing special here" statement.

cHyper-0815OL

Re: Is Voxelands dead?

by cHyper-0815OL » Post

anyone who want to continue this dead project?

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Re: Is Voxelands dead?

by TumeniNodes » Post

A Wonderful World

cHyper-0815OL

Re: Is Voxelands dead?

by cHyper-0815OL » Post

TumeniNodes wrote:already is, and has been, on github and gitlab

https://github.com/voxelands/voxelands

https://gitlab.com/voxelands/voxelands
lets make a new version with bugfixes and new elements ;-)

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