[Abandoned] [Mod] Hidden Doors [1.12.1] [hidden_doors]

User avatar
Hamlet
Member
Posts: 766
Joined: Sat Jul 29, 2017 21:09
IRC: H4mlet
In-game: Hamlet
Location: Lombardy, Italy

Re: [Mod] Hidden Doors [1.0.0] [hidden_doors]

by Hamlet » Post

R-One wrote:hello, why did you remove this mod?
Hello!

I am in the process of rewriting my mods, mostly from scratch, because during these months I've learned more about Lua scripting; thus I've decided to take down the old versions, which I consider to be poorly written in the best case. Last but not least, in the last months nobody has shown interest in this mod, so, you know.
Last edited by Hamlet on Sat Jun 02, 2018 12:37, edited 2 times in total.
My repositories: Codeberg.org | My ContentDB's page

R-One
Member
Posts: 160
Joined: Wed Dec 20, 2017 23:06
Location: Nice, France

Re: [Mod] Hidden Doors [1.0.0] [hidden_doors]

by R-One » Post

Thank you for your answer,

I personally use this mod on my server.
He is fantastic and allowed me to truffle my base with lots of secret passages.
He had some errors with the latest version of moreblocks.
Could not load image "moreblocks_empty_bookshelf.png" while building texture; Creating a dummy image
Could not load image "moreblocks_split_stone_tile_alt.png" while building texture; Creating a dummy image
Could not load image "moreblocks_trap_stone.png" while building texture; Creating a dummy image
It is possible that we are a lot to use it without talking about it?

Anyway, thank you for your work

User avatar
Hamlet
Member
Posts: 766
Joined: Sat Jul 29, 2017 21:09
IRC: H4mlet
In-game: Hamlet
Location: Lombardy, Italy

Re: [Mod] Hidden Doors [1.0.0] [hidden_doors]

by Hamlet » Post

I've fixed those errors; some of moreblocks' nodes have changed their name, some are no longer present.
If you find an "unknown block" where there was an hidden door, pick it up and issue the command /pulverize while holding it in hand: it will delete it.

Check the first post for the latest version.
R-One wrote:[...]Anyway, thank you for your work
You're welcome, I'm glad that you like this mod.
My repositories: Codeberg.org | My ContentDB's page

R-One
Member
Posts: 160
Joined: Wed Dec 20, 2017 23:06
Location: Nice, France

Re: [Mod] Hidden Doors [1.10.1] [hidden_doors]

by R-One » Post

thanks again !

it might be good to register your mod on https://content.minetest.net/ ?

User avatar
texmex
Member
Posts: 1753
Joined: Mon Jul 11, 2016 21:08
GitHub: tacotexmex
In-game: tacotexmex

Re: [Mod] Hidden Doors [1.10.1] [hidden_doors]

by texmex » Post

If you had checked the git clone statistics on Github before removing it you'd see some pings from my usage of the mod in an unreleased game I'm working on. :'(

Please put it back on Github like all other modders do, I can't clone it from the forums, right? ;)

User avatar
Hamlet
Member
Posts: 766
Joined: Sat Jul 29, 2017 21:09
IRC: H4mlet
In-game: Hamlet
Location: Lombardy, Italy

Re: [Mod] Hidden Doors [1.10.2] [hidden_doors]

by Hamlet » Post

Released v1.10.2

Default options' values are no longer written on minetest.conf.
Minor code changes.
changelog.txt -> changelog.md
README.txt -> README.md

---

@ R-One and texmex: my apologies for this late answer, the mod is on git again, soon it will be on Content DB as well. Enjoy. :)
My repositories: Codeberg.org | My ContentDB's page

User avatar
Hamlet
Member
Posts: 766
Joined: Sat Jul 29, 2017 21:09
IRC: H4mlet
In-game: Hamlet
Location: Lombardy, Italy

Re: [Mod] Hidden Doors [1.11] [hidden_doors]

by Hamlet » Post

Released v1.11

New feature added: painted doors
Disabled by default, can be enabled via Advanced Settings
Thanks to treer!
My repositories: Codeberg.org | My ContentDB's page

User avatar
DrFrankenstone
Member
Posts: 231
Joined: Tue May 24, 2016 05:36
GitHub: treer
Location: Australia
Contact:

Painted doors option

by DrFrankenstone » Post

From a player perspective, you can't beat the fully hidden doors in this mod, they even sound the part.

The idea behind a server setting that downgrades the look of fully hidden doors to be merely "painted doors" is it allows players who are paying attention to discover a concealed door (Adventure!), as well as providing decor-matched doors for interior decoration.

You can still hide painted doors pretty cleverly, the one shown below is in plain sight - no attempt to hide it. Mese pistons could still create fully hidden doors with more player effort and resources, though they won't sound as good.

Image

I didn't see the crafting recipes documented, so here are some examples
Image

I should have made this gif without "painted doors" turned on.
Attachments
A painted door in the wild
A painted door in the wild
painted door2.jpg (137.89 KiB) Viewed 1079 times
Crafting recipes
Crafting recipes
craft door.gif (25.14 KiB) Viewed 1079 times

User avatar
Hamlet
Member
Posts: 766
Joined: Sat Jul 29, 2017 21:09
IRC: H4mlet
In-game: Hamlet
Location: Lombardy, Italy

Re: Painted doors option

by Hamlet » Post

DrFrankenstone wrote: [...]
The idea behind a server setting that downgrades the look of fully hidden doors to be merely "painted doors" is it allows players who are paying attention to discover a concealed door (Adventure!), as well as providing decor-matched doors for interior decoration.
[...]
"Adventure" is the keyword :)
For those who like to build or explore dungeons, this mod offers the chance for secret passages and chambers. Others could use them as decorative elements, or just to hide the bathroom ;)
DrFrankenstone wrote: I didn't see the crafting recipes documented, so here are some examples[...]
Ah you did well mentioning that, I should have added the crafting recipes from the beginning - awesome gif by the way!
My repositories: Codeberg.org | My ContentDB's page

User avatar
Hamlet
Member
Posts: 766
Joined: Sat Jul 29, 2017 21:09
IRC: H4mlet
In-game: Hamlet
Location: Lombardy, Italy

Re: [Mod] Hidden Doors [1.11] [hidden_doors]

by Hamlet » Post

Notice: git repository back online.
My repositories: Codeberg.org | My ContentDB's page

User avatar
BuckarooBanzay
Member
Posts: 437
Joined: Tue Apr 24, 2018 05:58
GitHub: BuckarooBanzay
IRC: BuckarooBanzai
In-game: BuckarooBanzai

Re: [Mod] Hidden Doors [1.11] [hidden_doors]

by BuckarooBanzay » Post

Hamlet wrote:Notice: git repository back online.
Perfect timing! :)

You seem to be missing a commit there:
https://github.com/pandorabox-io/hidden ... its/master

(thats the latest clone of you repo before it went offline)
¯\_(ツ)_/¯ Not active here anymore, contact me on the minetest discord, irc, lemmy or github (for programming issues)

User avatar
Hamlet
Member
Posts: 766
Joined: Sat Jul 29, 2017 21:09
IRC: H4mlet
In-game: Hamlet
Location: Lombardy, Italy

Re: [Mod] Hidden Doors [1.11] [hidden_doors]

by Hamlet » Post

BuckarooBanzay wrote:
Hamlet wrote:Notice: git repository back online.
Perfect timing! :)

You seem to be missing a commit there:
https://github.com/pandorabox-io/hidden ... its/master

(thats the latest clone of you repo before it went offline)
Ah brilliant!
I've updated both the repository's and the ContentDB's versions, thank you. )
My repositories: Codeberg.org | My ContentDB's page

User avatar
Hamlet
Member
Posts: 766
Joined: Sat Jul 29, 2017 21:09
IRC: H4mlet
In-game: Hamlet
Location: Lombardy, Italy

Re: [Mod] Hidden Doors [1.12.0] [hidden_doors]

by Hamlet » Post

Released v1.12.0

Added:
- Permafrost hidden door (if permafrost node available).
- Support for Minetest engine v5.x translator.


Changed:
- License changed to EUPL v1.2.
- Code style and formatting refresh.
- Textures have been optimized using optipng.
My repositories: Codeberg.org | My ContentDB's page

User avatar
Hamlet
Member
Posts: 766
Joined: Sat Jul 29, 2017 21:09
IRC: H4mlet
In-game: Hamlet
Location: Lombardy, Italy

Re: [Mod] Hidden Doors [1.12.1] [hidden_doors]

by Hamlet » Post

Released v1.12.1

Changed:
- Fix darkage slab recipes by orbea (thank you!)
My repositories: Codeberg.org | My ContentDB's page

roscoeb
Member
Posts: 16
Joined: Fri Jan 21, 2022 22:27

Re: [Abandoned] [Mod] Hidden Doors [1.12.1] [hidden_doors]

by roscoeb » Post

hello
i know its not exactly easy but can you make it so you can use mesecon to open the doors?????????
thanks

Post Reply

Who is online

Users browsing this forum: Google [Bot] and 31 guests